In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly.
It lasted 42 issues before reverting to a monthly format. I am going to
review all 42 of those issues, one per week (sort of) for 42 weeks.
This is the twenty-eighth of those reviews.
I should maybe change the name of this series of posts, since they are not weekly anymore by any stretch. Then again, "Randomly Scheduled Action Comics Weekly Reviews" doesn't have nearly as nice a ring to it...Anyway, this is late and I have kind of a lot to do today so I'm going to burn through these super-fast. Watch me.
Green Lantern is an ass to Captain Atom and feels kind of bad about. Captain Atom is a slightly bigger ass to Green Lantern and feels just as bad about it. They both desperately try to find the destructive alien intruder with no luck until, at the end, they figure out that it is responsible for causing a building to collapse. While GL holds the structure in place, CA prickishly decides to take out the alien on his own, and that's where things end. So not a lot of action here, but some very nice character work from both James Owsley and M.D. Bright, who make GL and CA seems like two sides of the same coin. They're both a bit arrogant, they both have trouble working well with others, and they both want to do what's right but aren't sure how in this case. It's tricky trying to be a professional good guy, and that's what this story is all about. In that sense, it worked, though it was admittedly not the most thrilling installment, what with the alien itself never being on the page.
Uh-oh. Black Canary is starting to slip into the kind of confusing territory it spent so much time in on the last go round. I think my biggest issue is it's hard for me to keep all the characters straight from one week to the next. There are a lot of players involved, it's not clear how everyone's connected, and they all spend a fair amount of time at least partially obscured by shadow, so remember who's who is not the easiest task. I probably should be better at it, and it's not as thought the creators do a bad job of distinguishing between people, but for whatever reason I'm not quite keeping up. That said, this is still a nicely moody story, and I'm really enjoying Black Canary as the stoic detective, so this is still a good read. I just need to trust that the befuddling bits will be clear soon, and enjoy the rest of the show in the meantime.
Alright, an all-Speedy chapter of the Nightwing and Speedy story. I like that there's no obligation felt to include both characters in every section. They're physically separated right now, so why not follow each of them individually for a bit? Here we see Speedy save himself and his daughter from the mysterious Friends of the Empire, the criminal organization that our heroes crossed paths with last time. As serviceable as that is, it's also a bit poorly paced. There's a certain amount of Speedy rushing through the action without any time to properly react to what's going on. He gets upset when Lian is taken from him and is of course happy once he saves her, but the real urgency of a father losing his child doesn't come through here, and as far as I can see, there's no attempt to make it do so. The story is concerned with banging out the plot points more than making each one or even any one of them count for anything. That's too bad, because it's not a bad plot for a simple superhero tale, but it's played all wrong here and ends up being too subdued to be interesting.
I forgot Bob Galt had a superpower, which made it doubly exciting to see him use it here. It was also real progress in the narrative, because now Superman and Galt have enemies they can question and not just run away from. I am feeling the limitations of the two-page chapters a lot more in this part of the story than I did before. Now that the heroes and villains are so close to fully confronting one another, and because Galt and Supes have been on the move for so many issues in a row, I find myself wishing hard that I could get a bit more story each week than I do. Even two more pages might suffice, just something so I didn't have to consume this one scene at a time. Or not even...it's like one-half or one-third of a full scene at best. Roger Stern and Curt Swan handle their tiny space well, as they have from the beginning, but things are heated up enough now that it's always a little frustrating to have the story end so abruptly. Still, as I said, this week something significant actually went down, so it was better than the last few.
No big surprise, Mockingbird is Rafael's father. Sort of an inevitable reveal, actually, and for sure the most expected option for his identity, considering Rafael stopped being pissed off as soon as he saw Mockingbird's face last time. This story is clearly in its final act, which has been a long time coming and is, so far, quite good. It's moving fast now, and there's a pervasive sense of imminent danger that pushes things forward and carries the reader along. Plus this time, the Secret Six got to kick all kinds of ass, taking down baddies and blowing shit up and just generally pulling off everything they wanted to without much resistance form the opposition. They're clicking as a tea on a whole new level, and Mockingbird is being more transparent than ever, so the heroes are definitely on the upswing while the villains, we see, can't even get along with one another. With the promise of answers next week and the villains so badly beaten this week, I feel like the conclusion can't be more than 1-3 chapters away. I'm going to miss the Secret Six in this book. It's been a reliably entertaining ride.
Blackhawk is back(hawk). Picking up pretty much exactly where it left off several issues ago, the team discovers that Marcia was hit during the plane-on-plane firefight from the last chapter, while Blackhawk tries to turn down an offer to be part of the newly-formed CIA. We also see some Germans doing some kind of horrible medical stuff to a guy who's strapped to a table, followed by one of those Germans going to deliver something somewhere but getting show to death by soldiers instead. So...no idea what that was about or where it will lead, but it happened right in the middle of everything. Oh, and at the start of the story we see Blackhawk's newest team member, whose name I forget—I forget the entire cast's names except for the title character—upset over how far away she has to be from her son. A lot of moving pieces in this story and several plotlines that at this point have no obvious connective tissue, but we'll see where it goes. My hopes are not super high, but I do always love seeing Rick Burchett draw these characters and this world, so that's something.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Nightwing and Speedy/"Rocks and Hard Places Chapter Three: Arrival"
5. Blackhawk/"...And a Time to Gather Stones Together"
4. Black Canary/"Knock 'em Dead Part 5"
3. Superman/"Wipeout!"
2. Secret Six/"Remains to be Seen"
1. Green Lantern/"Heroes"
Showing posts with label Weekly Action Comics Weekly. Show all posts
Showing posts with label Weekly Action Comics Weekly. Show all posts
Sunday, July 26, 2015
Tuesday, July 14, 2015
Weekly Action Comics Weekly Review: Issue #627
In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly. It lasted 42 issues before reverting to a monthly format. I am going to review all 42 of those issues, one per week (sort of) for 42 weeks. This is the twenty-seventh of those reviews.
For the first time ever, this issue only had five stories, the last one being double-sized. Or, technically I guess it was two normal-sized chapters back-to-back, but that's pretty much the same thing. To celebrate/honor that fact, I'm only going to write five sentences per story, just like I did that other time. For this cover, I've got nothing. It's boring, and the decision to do a close-up of Nightwing's face as well as a shot of his full body, both making similarly serious but not exactly the same expressions, is truly baffling.
A guest appearance by Captain Atom? Sweet, I love that guy! I was not wild about what a tremendous, overly-zealous ass he was here, but I do like that the alien's vessel was destroyed because it makes the whole situation more dangerous and complicated, and I'm glad it wasn't Green Lantern who did the destroying. He needs to be able to be the hero of his own story, so this seems like a good way to keep that intact while still worsening the circumstances. And while all the action was good, the moment of the alien ship's destruction was the best, elegantly simple while fittingly bombastic.
Mockingbird removing his hood is the headline here. The reader still doesn't get to see his face (I am saying "he" because everyone else has so far but I would bet it'll actually be a woman, not sure why just a hunch) but the fact that Rafael now knows Mockingbird's identity means we ought to be filled in very soon. That mystery has been central to the Secret Six from the start, and coupled with just how much the team seems to have uncovered about their enemies and Mockingbird's ultimate goals by now, things appear to be coming to a close. I'm going to miss this narrative when it wraps up. It wasn't always the best, but it's been solid fun and extremely well-paced all along, especially considering it's a bunch of seven- or eight-page installments.
I really enjoy the tense darkness that pervades this story. It's the atmosphere that both Sharon Wright and Randy DuBurke seemed to be shooting for last time Black Canary was in this book, but back then they kind of lost their way while with this arc they are nailing it. There's just as much mystery as before, but it's more compelling now, and easier to follow. I also loved seeing Black Canary do some old-school, beat-cop-style investigating. She makes a great noir detective, because she's as hard-boiled as anyone but more noble than most.
The bulk of this is Superman imagining what might happen if he chose to fight his foes. That's lame. Don't spend a whole chapter showing me something that doesn't count while literally zero progress gets made. There's some value to gaining insight into Superman's thoughts, but we've had that all along, and the balancing act between saving Bob Galt without encouraging his worship is the entire point of this storyline, so not much new gets added here, if anything at all. That said, it was high time we got to see Curt Swan drawing Superman in costume and in action again, so yay for that, but boo for it being fake.
Nightwing and Speedy are on a boat to Ireland, Speedy hoping to take a six-month vacation to connect with his daughter and his roots, but of course things don't go as smoothly as planned. The young heroes end up involving themselves in some kind of drug smuggling operation, and becoming targets for whatever criminal organization is behind it. The story is a bit boringly straightforward thus far, but I dug Tom Mandrake's art. It was moody and grounded but still fantastical at all the peaks in action. The best example of this is when one bad guy gets his head blown off by another to keep him from talking, and rather than being gory and horrible, it's a literal explosion, the man's skull bursting apart almost comically but with such force and suddenness that it still has the intended impact.
In conclusion, here are all the stories from this issue, listed from worst to best:
5. Superman/"Panic in the Sands!"
4. Nightwing and Speedy/"Rocks and Hard Places"
3. Green Lantern/"And Now...Captain Atom"
2. Secret Six/"A Bird in the Hand..."
1. Black Canary/"Knock 'em Dead Part 4"
For the first time ever, this issue only had five stories, the last one being double-sized. Or, technically I guess it was two normal-sized chapters back-to-back, but that's pretty much the same thing. To celebrate/honor that fact, I'm only going to write five sentences per story, just like I did that other time. For this cover, I've got nothing. It's boring, and the decision to do a close-up of Nightwing's face as well as a shot of his full body, both making similarly serious but not exactly the same expressions, is truly baffling.
A guest appearance by Captain Atom? Sweet, I love that guy! I was not wild about what a tremendous, overly-zealous ass he was here, but I do like that the alien's vessel was destroyed because it makes the whole situation more dangerous and complicated, and I'm glad it wasn't Green Lantern who did the destroying. He needs to be able to be the hero of his own story, so this seems like a good way to keep that intact while still worsening the circumstances. And while all the action was good, the moment of the alien ship's destruction was the best, elegantly simple while fittingly bombastic.
Mockingbird removing his hood is the headline here. The reader still doesn't get to see his face (I am saying "he" because everyone else has so far but I would bet it'll actually be a woman, not sure why just a hunch) but the fact that Rafael now knows Mockingbird's identity means we ought to be filled in very soon. That mystery has been central to the Secret Six from the start, and coupled with just how much the team seems to have uncovered about their enemies and Mockingbird's ultimate goals by now, things appear to be coming to a close. I'm going to miss this narrative when it wraps up. It wasn't always the best, but it's been solid fun and extremely well-paced all along, especially considering it's a bunch of seven- or eight-page installments.
I really enjoy the tense darkness that pervades this story. It's the atmosphere that both Sharon Wright and Randy DuBurke seemed to be shooting for last time Black Canary was in this book, but back then they kind of lost their way while with this arc they are nailing it. There's just as much mystery as before, but it's more compelling now, and easier to follow. I also loved seeing Black Canary do some old-school, beat-cop-style investigating. She makes a great noir detective, because she's as hard-boiled as anyone but more noble than most.
The bulk of this is Superman imagining what might happen if he chose to fight his foes. That's lame. Don't spend a whole chapter showing me something that doesn't count while literally zero progress gets made. There's some value to gaining insight into Superman's thoughts, but we've had that all along, and the balancing act between saving Bob Galt without encouraging his worship is the entire point of this storyline, so not much new gets added here, if anything at all. That said, it was high time we got to see Curt Swan drawing Superman in costume and in action again, so yay for that, but boo for it being fake.
Nightwing and Speedy are on a boat to Ireland, Speedy hoping to take a six-month vacation to connect with his daughter and his roots, but of course things don't go as smoothly as planned. The young heroes end up involving themselves in some kind of drug smuggling operation, and becoming targets for whatever criminal organization is behind it. The story is a bit boringly straightforward thus far, but I dug Tom Mandrake's art. It was moody and grounded but still fantastical at all the peaks in action. The best example of this is when one bad guy gets his head blown off by another to keep him from talking, and rather than being gory and horrible, it's a literal explosion, the man's skull bursting apart almost comically but with such force and suddenness that it still has the intended impact.
In conclusion, here are all the stories from this issue, listed from worst to best:
5. Superman/"Panic in the Sands!"
4. Nightwing and Speedy/"Rocks and Hard Places"
3. Green Lantern/"And Now...Captain Atom"
2. Secret Six/"A Bird in the Hand..."
1. Black Canary/"Knock 'em Dead Part 4"
Monday, July 6, 2015
Weekly Action Comics Weekly Review: Issue #626
In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly. It lasted 42 issues before reverting to a monthly format. I am going to review all 42 of those issues, one per week (sort of) for 42 weeks. This is the twenty-sixth of those reviews.
Paul Chadwick cover. Nice. Not the greatest image, but still cool that he did it.
Well I was wrong about the creative team changing again, but who cares? I loved this story. I'm always a fan of narratives where the villain is neither evil nor good, but simply a powerful force who has no sense of morality. This is about an alien who just wants to fix his ship, but because of what he sees on a TV and how little he understands human culture, he kills a bunch of people and steals their materials to use for his repairs. He's terrifying but also somewhat sympathetic, insofar as we know that he means no harm, that he's acting not out of malice but ignorance. And because Green Lantern, in their brief interaction at the start of the story, tries to hard to communicate with this alien, I'm excited to see how this all resolves. It may end up being just another fight, but my hope and expectation based on this initial chapter is that it'll be more about Green Lantern finding a way to explain morals to this alien than simply beating him with violence. It's an awesome set-up wherever it leads, and I dug M.D. Bright's design for the all-wooden spaceship, too. It was recognizably wood and also recognizably a spaceship, neither aspect taking precedence over the other. That plus the close-up on the alien's face right before he eye-blasts a random human to death were the high points of the art here, all of which was as great-looking as any of Bright's previous work on this book.
This story ends as it always had to, with Billy Batson breaking free of his bonds, becoming Shazam, and stomping all over the Sons of Valhalla and their infuriating Captain Nazi. What I liked about it, though, was that even with the largely predictable conclusion, the story managed to swerve a bit at the end, because Shazam has to admit to himself that it wasn't a perfect victory. Sure, he stopped the water supply from being poisoned, but there's damage already done to all the young men who the Sons of Valhalla recruited, Captain Nazi is temporarily defeated but still technically out there, and the death that started all of this can never be reversed. So Shazam did as much as he could, but there's still plenty to be upset by in the big picture, and I appreciate that Shazam openly acknowledges this, and that it doesn't really get him down. He says, "maybe all victories are really only partial ones. But that sure doesn't mean we can afford to stop trying for 'em." That's kind of the perfect attitude for a superhero, able to handle the small losses in the name of fighting for the greater good. In the final panel, there is a teaser for the (at the time) upcoming Shazam monthly comic, and I must say that if I had been reading Action Comics Weekly back when it was new, this would 100% have sold me on the Shazam title, too. It's been a fantastic narrative since the start, and it made me like this character more than anything I've ever seen with him in it before.
Though it only happens in the last two pages, the headline here finally see Rafael again, after he got kidnapped many issues ago. We pretty much knew it was Mockingbird who had him, but now it's confirmed, and the two characters are face-to-face at last, which is bound to lead to some real, solid answers about Mockingbird's identity and motives. There's also a lot of excellent action throughout this story, Frank Springer and Frank McLaughlin getting to shine in a way they haven't previously. The best sequence was Lucas attacking his captors, using his handcuffs and bionic legs both as weapons, really taking full advantage of every part of his situation. The three panels where he uses his metal knee to deflect a bullet and then kicks the shooter in the face with the same leg is excellent. At this point, the Secret Six narrative has found a consistent groove, and a lot of the essential information is on the table, so things are coming to a head in all directions. Bad guys are dropping left and right, we're finally seeing Mockingbird in real life instead of on a screen, and Rafael is a factor again. It's an exciting time, close to the end but with plenty of mystery left to bring things home in an entertaining and enthralling way.
Yet another chapter in which Clark Kent and Bob Galt travel while the villains try to track them, but this time we get a brief burst of action at the end, so things are looking up. Basically, I found this boring and repetitive, the weakest section of this issue overall, but it's a sure thing that next week will be more exciting, so that's something. I did get a chuckle out of Kent being described as a "media stooge," but other than that this seemed like mostly wasted space. I feel like if that last few Superman parts had all been part of the same issue, if this character got 7-8 pages like everyone else instead of just 2, it would've made for a solid, brief, enjoyable road trip portion of this larger narrative. The problem is that splitting it up 2 pages at a time makes each part less effective or compelling. That said, the final panel here is great, particularly the way Kent pushes Galt's head down to protect him. It's a small touch but it fits perfectly with Superman's whole deal and especially his relationship with Galt, who needs extra protection, since he's at risk not just because of his enemies but also from his own faith in Superman. This is still a story I'm enjoying immensely, but this week was just one too many chapters where all that happens is travel without a destination being reached or any new info being revealed.
I am so sick of reviewing this Deadman story, so thank goodness it's over. I have nothing new to say; the problems of this final installment are the same as everything that came before. It's unfocused as hell, right down to the very last, extra confusing and unsatisfying scene. Luckily, this did have the most and the best Kelley Jones artwork so far. Just look at the page above to see how fucking incredible Jones' Deadman looks. He is gloriously bony, ghastly, and fierce. With a stronger script, or even just a story that followed some kind of logical forward progression, this might well have been my favorite part of ever issue of Action Comics Weekly in which is was featured. But Mike Baron doesn't seem to even know what he wants out of this story, which means I don't know what to take from him, so all I can do is enjoy the visuals and be grateful that, for now at least, this is over.
The last page of this Black Canary story is chillingly beautiful. As I sit here typing this, I'm kind of kicking myself for not scanning it, too, but it didn't occur to me until now, and I'm mere minutes away from being done writing this, and I really, really don't feel like getting off the couch just to scan another page. It's separated into three rows, the top of which is the tallest and is sectioned off in thirds. Three long rectangles, each with a close-up of Black Canary's hand holding something against a solid black background: first her bared hand holding her gloves, then her gloved hand holding her belt, and then her gloved hand again holding her wig. This then leads to the second row, a single panel, shorter than the top row but also longer. It also has a black background, and is a short of Black Canary from the chest up, her body facing front and her face looking to the reader's right. She is in full costume now, her blonde wig flowing behind her face and being cut off by the panel's right border. She looks so intense, prepared, intimidating, and heroic, it makes you want to cheer. The final row is another single panel, shorter than either of the rows above and not quite as long as the second, placed at the bottom almost as an afterthought. It's a punctuation mark, a cityscape against a blue background, just a place to hold the caption that says, "Continued..." As insignificant as it is, its inclusion is important, because it gives us a place to come down after the pure awesomeness of what comes before it. It's a wonderfully constructed page and Randy DuBurke's best moment with this character so far, and ditto inker Pablo Marcos and colorist Gene D'Angelo. A perfect page by the whole artistic team. The rest of the story is good, giving us some insight into the murder from last week but still letting some mystery hang over the whole thing. This round of Black Canary has done a much better job of balancing the questions and answers than last time, and this week is no different. But the last page is what I remember most and liked best. It was a doozy.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Superman/"...Into the Fire!"
5. Deadman/"Finale"
4. Secret Six/"Capitol Offenses"
3. Shazam/Untitled
2. Black Canary/"Knock 'em Dead Part 3"
1. Green Lantern/"Bethel"
Paul Chadwick cover. Nice. Not the greatest image, but still cool that he did it.
Well I was wrong about the creative team changing again, but who cares? I loved this story. I'm always a fan of narratives where the villain is neither evil nor good, but simply a powerful force who has no sense of morality. This is about an alien who just wants to fix his ship, but because of what he sees on a TV and how little he understands human culture, he kills a bunch of people and steals their materials to use for his repairs. He's terrifying but also somewhat sympathetic, insofar as we know that he means no harm, that he's acting not out of malice but ignorance. And because Green Lantern, in their brief interaction at the start of the story, tries to hard to communicate with this alien, I'm excited to see how this all resolves. It may end up being just another fight, but my hope and expectation based on this initial chapter is that it'll be more about Green Lantern finding a way to explain morals to this alien than simply beating him with violence. It's an awesome set-up wherever it leads, and I dug M.D. Bright's design for the all-wooden spaceship, too. It was recognizably wood and also recognizably a spaceship, neither aspect taking precedence over the other. That plus the close-up on the alien's face right before he eye-blasts a random human to death were the high points of the art here, all of which was as great-looking as any of Bright's previous work on this book.
This story ends as it always had to, with Billy Batson breaking free of his bonds, becoming Shazam, and stomping all over the Sons of Valhalla and their infuriating Captain Nazi. What I liked about it, though, was that even with the largely predictable conclusion, the story managed to swerve a bit at the end, because Shazam has to admit to himself that it wasn't a perfect victory. Sure, he stopped the water supply from being poisoned, but there's damage already done to all the young men who the Sons of Valhalla recruited, Captain Nazi is temporarily defeated but still technically out there, and the death that started all of this can never be reversed. So Shazam did as much as he could, but there's still plenty to be upset by in the big picture, and I appreciate that Shazam openly acknowledges this, and that it doesn't really get him down. He says, "maybe all victories are really only partial ones. But that sure doesn't mean we can afford to stop trying for 'em." That's kind of the perfect attitude for a superhero, able to handle the small losses in the name of fighting for the greater good. In the final panel, there is a teaser for the (at the time) upcoming Shazam monthly comic, and I must say that if I had been reading Action Comics Weekly back when it was new, this would 100% have sold me on the Shazam title, too. It's been a fantastic narrative since the start, and it made me like this character more than anything I've ever seen with him in it before.
Though it only happens in the last two pages, the headline here finally see Rafael again, after he got kidnapped many issues ago. We pretty much knew it was Mockingbird who had him, but now it's confirmed, and the two characters are face-to-face at last, which is bound to lead to some real, solid answers about Mockingbird's identity and motives. There's also a lot of excellent action throughout this story, Frank Springer and Frank McLaughlin getting to shine in a way they haven't previously. The best sequence was Lucas attacking his captors, using his handcuffs and bionic legs both as weapons, really taking full advantage of every part of his situation. The three panels where he uses his metal knee to deflect a bullet and then kicks the shooter in the face with the same leg is excellent. At this point, the Secret Six narrative has found a consistent groove, and a lot of the essential information is on the table, so things are coming to a head in all directions. Bad guys are dropping left and right, we're finally seeing Mockingbird in real life instead of on a screen, and Rafael is a factor again. It's an exciting time, close to the end but with plenty of mystery left to bring things home in an entertaining and enthralling way.
Yet another chapter in which Clark Kent and Bob Galt travel while the villains try to track them, but this time we get a brief burst of action at the end, so things are looking up. Basically, I found this boring and repetitive, the weakest section of this issue overall, but it's a sure thing that next week will be more exciting, so that's something. I did get a chuckle out of Kent being described as a "media stooge," but other than that this seemed like mostly wasted space. I feel like if that last few Superman parts had all been part of the same issue, if this character got 7-8 pages like everyone else instead of just 2, it would've made for a solid, brief, enjoyable road trip portion of this larger narrative. The problem is that splitting it up 2 pages at a time makes each part less effective or compelling. That said, the final panel here is great, particularly the way Kent pushes Galt's head down to protect him. It's a small touch but it fits perfectly with Superman's whole deal and especially his relationship with Galt, who needs extra protection, since he's at risk not just because of his enemies but also from his own faith in Superman. This is still a story I'm enjoying immensely, but this week was just one too many chapters where all that happens is travel without a destination being reached or any new info being revealed.
I am so sick of reviewing this Deadman story, so thank goodness it's over. I have nothing new to say; the problems of this final installment are the same as everything that came before. It's unfocused as hell, right down to the very last, extra confusing and unsatisfying scene. Luckily, this did have the most and the best Kelley Jones artwork so far. Just look at the page above to see how fucking incredible Jones' Deadman looks. He is gloriously bony, ghastly, and fierce. With a stronger script, or even just a story that followed some kind of logical forward progression, this might well have been my favorite part of ever issue of Action Comics Weekly in which is was featured. But Mike Baron doesn't seem to even know what he wants out of this story, which means I don't know what to take from him, so all I can do is enjoy the visuals and be grateful that, for now at least, this is over.
The last page of this Black Canary story is chillingly beautiful. As I sit here typing this, I'm kind of kicking myself for not scanning it, too, but it didn't occur to me until now, and I'm mere minutes away from being done writing this, and I really, really don't feel like getting off the couch just to scan another page. It's separated into three rows, the top of which is the tallest and is sectioned off in thirds. Three long rectangles, each with a close-up of Black Canary's hand holding something against a solid black background: first her bared hand holding her gloves, then her gloved hand holding her belt, and then her gloved hand again holding her wig. This then leads to the second row, a single panel, shorter than the top row but also longer. It also has a black background, and is a short of Black Canary from the chest up, her body facing front and her face looking to the reader's right. She is in full costume now, her blonde wig flowing behind her face and being cut off by the panel's right border. She looks so intense, prepared, intimidating, and heroic, it makes you want to cheer. The final row is another single panel, shorter than either of the rows above and not quite as long as the second, placed at the bottom almost as an afterthought. It's a punctuation mark, a cityscape against a blue background, just a place to hold the caption that says, "Continued..." As insignificant as it is, its inclusion is important, because it gives us a place to come down after the pure awesomeness of what comes before it. It's a wonderfully constructed page and Randy DuBurke's best moment with this character so far, and ditto inker Pablo Marcos and colorist Gene D'Angelo. A perfect page by the whole artistic team. The rest of the story is good, giving us some insight into the murder from last week but still letting some mystery hang over the whole thing. This round of Black Canary has done a much better job of balancing the questions and answers than last time, and this week is no different. But the last page is what I remember most and liked best. It was a doozy.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Superman/"...Into the Fire!"
5. Deadman/"Finale"
4. Secret Six/"Capitol Offenses"
3. Shazam/Untitled
2. Black Canary/"Knock 'em Dead Part 3"
1. Green Lantern/"Bethel"
Wednesday, June 17, 2015
Weekly Action Comics Weekly Review: Issue #625
In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly.
It lasted 42 issues before reverting to a monthly format. I am going to
review all 42 of those issues, one per week (sort of) for 42 weeks.
This is the twenty-fifth of those reviews.
Spoiler alert: Deadman does not wrap it all up.
A very weak ending to what was already a not-so-strong Green Lantern story arc. We suddenly cut to a peace talk between the two warring alien races who Hal Jordan is supposed to help out, even though, to the best of my memory, there was no mention of any peace talk before this issue. Predictably, thing devolve into violence pretty fast, so Hal powers up his ring and joins the fray, only to get his ass pretty well handed to him. As chaos ensues around him, he decides to put an end to the madness all at once by letting loose a huge blast from his ring that all but demolishes the building he and the aliens are in. He then strong-arms them into making peace, which is about as obnoxious and ineffective a tactic as I can imagine. Want proof? The story ends with the two alien races agreeing to combine their technology to build a super-advanced weapon, which they will then use to kill Green Lantern. So he united them only their hatred for him, which is a shallow victory at best. I did love Mark Bright's art, which began with a Kirby-esque, New Gods kind of feel while Hal was disguising himself (see above) and then the moment when he flies into the fight in full GL glory is maybe the best panel Bright has drawn in this title so far. It's a drag this narrative is so boring and gets wrapped so quickly, because Bright did a great job with the designs of the aliens, and he seems to just get better and better at drawing Hal with each new issue. So I would've liked to see more from him before this concluded. I'm guessing I will eventually, though, since it seems like the strategy is to always have Green Lantern be part of Action Comics Weekly, but with James Owsley and Bright only doing every other arc. I suppose I'll get a confirmation or denial of that assumption next week.
Still loving this Shazam story all over. It's fairly simple but with just enough complexity to remain compelling, like the unexpected arrival this time of the real Duane McCullers who shows up to out Billy Batson as an impostor. This ends with Billy bound and gagged in a burning gas station, a solid cliffhanger but, again, a straightforward one. And that's true of every detail here. Captain Nazi could not be a more easily understandable villain; it's all right there in his name. But it's precisely because he is played so straight that he works as a bad guy. He's scarier because of his simplicity and single-mindedness, basically just a walking, talking tool for the rest of the baddies to use. If he had a detailed backstory and a full mind of his own, who knows where the story might lead, but when he's just a weapon in the shape of a man, it's easy to imagine the damage he'll cause. I will say that I didn't love the exposition dump that happens in the middle of everything, where one of the white supremacist group's leaders reveals to Billy (as Duane) all the organization's secret plans, past and future. It was a little hard to believe they'd tell all that to one of their kids, especially the one whose father died because of the lies they told, but it was important info for the reader to have and I'm not sure where else it could've been included. At any rate, that wasn't enough to ruin all the good material that surrounded it. There's nothing brain-melting about what's going on in this Shazam tale, on either a story or art level, but it is all very clear, fun, classic superhero fare that I can really sink my teeth into. It's just hitting all the right notes from my perspective, and I look forward to seeing how it ends next week.
This Secret Six section was middle-of-the-line, but that's still better than a lot of what you get from this series. The Secret Six are probably the most reliably good of all the characters featured in the comic, but they rarely ever wow me, either. It's just solid, enjoyable, good-looking espionage action and suspense, and I appreciate that tremendously. This week, there are a lot of moving pieces as the Secret Six and their enemies both prepare to engage with one another. It all feels like it's building to something pretty explosive, and I'm eager to see that, but I'm also enjoying the slow burn as we get there. Martin Pasko does a good job of reminding us of the previously established facts and introducing new ones at the same time and in a very natural way, so that every line of dialogue is believable even if it's just recapping old info. He also juggles the large cast skillfully, as do artists Frank Springer and Frank McLaughlin. Everybody has something to do this week, and they all look good doing it, and even with all the location changes and the numerous characters involved, it's all easy to follow. Again, there's nothing here that's truly amazing, but it's all better than average for Action Comics Weekly, and that fact is kind of amazing in its own right. I always enjoy the Secret Six, and this is no exception.
Sometimes this Superman story gets too mundane, too hung up on showing us every tiny bit of narrative progress. This is definitely one of those times, with Superman and Bob Galt still traveling, having left point A last time and not even making it to point B this time. They do land their plane and rent a car for the rest of their journey, and that is significant because the car rental company employees are members of the villains' group so they plant a tracking device on the vehicle Supes and Galt rent, meaning all of this is still clearly leading to some kind of significant confrontation between Superman and the baddies. But for an entire chapter to just be that they rent a car from their enemies seems weak at best, and pointlessly wasteful at worst. Also, it is so much like last week's chapter, where we saw them get onto a plane and take off while one of the bad guy henchman reported it back to base. The last two weeks worth of Superman have had their final panels be a low-level villain calling into the higher-ups to give them an update on Superman and Galt's location, and I can't help but feel like all of this could've been condensed into one two-page section rather than two. But hey, at least things are moving forward and not just standing still, meaning that, as exceedingly dull and uneventful as this was, we are technically that much closer to seeing something truly exciting happen when Superman and the villains finally collide.
At long last, Kelley Jones gets to actually draw a whole lot of Deadman is his natural form, and boy was it (just barely) worth the wait. Jones nails it, stretching out Deadman's body so it is eerily long and gaunt, and there's a nice fluidity to his movements that really captures the undead spirit walking through the living world aspect of it all. Plus there are a few panels where Deadman is legitimately terrifying, which fits in with this horror narrative perfectly. I still find it difficult to give one single damn about what's actually happening in this story, although I did enjoy watching two zombies get snippy and violent with each other over their egos. I always prefer a zombie with a personality over the mindless, shambling monsters you usually see, so that got a smile out of me. But the Brogden twins and their slow-moving plan to take over New Orleans with an undead army are extra super boring, especially since the twins themselves don't seem all that invested in it. They're just, like, having fun being semi-annoying ghosts inhabiting the bodies of two young sisters, and the rest of their scheme seems secondary to the fun they're having being alive again. Still, if Kelley Jones is going to draw Deadman like this, the rest of what happens barely matters. I would read eight pages of Deadman learning how to dance if he looked this amazing. That might actually be better than what's on the page. With the Brogden's moving into new host bodies at the end, and nobody else around for Deadman to possess, I am really crossing my fingers that he spends the entire next chapter in his true form, looking awesome in Jones' hands and, with any luck, being a badass horror hero to boot. Even without caring about the plot, I am excited to see more Deadman in this book for the first time in a long time, all thanks to Jones' fucking perfect depiction.
While I still have almost no sense of what the Black Canary narrative is about, I could at least follow each individual scene this time around, and it all looked fantastic. Randy DuBurke has been a great fit for this character and her world all along, but he added a dash of a certain dreamlike quality to his visuals this time that really struck a chord for me. It added a lot of atmosphere, be it the quiet calm of Black Canary resting after falling through a wooden floor, or the creeping dread as the reader realizes that the unnamed woman in the hotel bar is going to murder the unnamed man from the same bar she's been flirting with the whole time. We still don't understand the reasons for this killing, or how it relates to the guy sitting alone getting drunk and reading a letter composed of cut up magazines that promises he will soon be dead. Nor do we know how any of this ties into Black Canary. But unlike the character's first arc in this title, or even the first chapter of this arc from last issue, here I find I don't mind the mystery and, in fact, that it adds to my enjoyment. I think, again, this is mostly do to DuBurke's drawing. He makes everything so beautiful, detailed, and moody that I can get pulled into each moment even without seeing how they're tied together. We'll need answers and context eventually, of course, but for now it's more than enough to simply steep in these dark, heavy, isolated moments and let them be just what they are and no more.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Superman/"Out of the Frying Pan..."
5. Green Lantern/"The Law"
4. Secret Six/"For Whom the Toll Builds"
3. Deadman/"Tickle, Tickle"
2. Black Canary/"Knock 'em Dead Part 2"
1. Shazam/Untitled
Spoiler alert: Deadman does not wrap it all up.
A very weak ending to what was already a not-so-strong Green Lantern story arc. We suddenly cut to a peace talk between the two warring alien races who Hal Jordan is supposed to help out, even though, to the best of my memory, there was no mention of any peace talk before this issue. Predictably, thing devolve into violence pretty fast, so Hal powers up his ring and joins the fray, only to get his ass pretty well handed to him. As chaos ensues around him, he decides to put an end to the madness all at once by letting loose a huge blast from his ring that all but demolishes the building he and the aliens are in. He then strong-arms them into making peace, which is about as obnoxious and ineffective a tactic as I can imagine. Want proof? The story ends with the two alien races agreeing to combine their technology to build a super-advanced weapon, which they will then use to kill Green Lantern. So he united them only their hatred for him, which is a shallow victory at best. I did love Mark Bright's art, which began with a Kirby-esque, New Gods kind of feel while Hal was disguising himself (see above) and then the moment when he flies into the fight in full GL glory is maybe the best panel Bright has drawn in this title so far. It's a drag this narrative is so boring and gets wrapped so quickly, because Bright did a great job with the designs of the aliens, and he seems to just get better and better at drawing Hal with each new issue. So I would've liked to see more from him before this concluded. I'm guessing I will eventually, though, since it seems like the strategy is to always have Green Lantern be part of Action Comics Weekly, but with James Owsley and Bright only doing every other arc. I suppose I'll get a confirmation or denial of that assumption next week.
Still loving this Shazam story all over. It's fairly simple but with just enough complexity to remain compelling, like the unexpected arrival this time of the real Duane McCullers who shows up to out Billy Batson as an impostor. This ends with Billy bound and gagged in a burning gas station, a solid cliffhanger but, again, a straightforward one. And that's true of every detail here. Captain Nazi could not be a more easily understandable villain; it's all right there in his name. But it's precisely because he is played so straight that he works as a bad guy. He's scarier because of his simplicity and single-mindedness, basically just a walking, talking tool for the rest of the baddies to use. If he had a detailed backstory and a full mind of his own, who knows where the story might lead, but when he's just a weapon in the shape of a man, it's easy to imagine the damage he'll cause. I will say that I didn't love the exposition dump that happens in the middle of everything, where one of the white supremacist group's leaders reveals to Billy (as Duane) all the organization's secret plans, past and future. It was a little hard to believe they'd tell all that to one of their kids, especially the one whose father died because of the lies they told, but it was important info for the reader to have and I'm not sure where else it could've been included. At any rate, that wasn't enough to ruin all the good material that surrounded it. There's nothing brain-melting about what's going on in this Shazam tale, on either a story or art level, but it is all very clear, fun, classic superhero fare that I can really sink my teeth into. It's just hitting all the right notes from my perspective, and I look forward to seeing how it ends next week.
This Secret Six section was middle-of-the-line, but that's still better than a lot of what you get from this series. The Secret Six are probably the most reliably good of all the characters featured in the comic, but they rarely ever wow me, either. It's just solid, enjoyable, good-looking espionage action and suspense, and I appreciate that tremendously. This week, there are a lot of moving pieces as the Secret Six and their enemies both prepare to engage with one another. It all feels like it's building to something pretty explosive, and I'm eager to see that, but I'm also enjoying the slow burn as we get there. Martin Pasko does a good job of reminding us of the previously established facts and introducing new ones at the same time and in a very natural way, so that every line of dialogue is believable even if it's just recapping old info. He also juggles the large cast skillfully, as do artists Frank Springer and Frank McLaughlin. Everybody has something to do this week, and they all look good doing it, and even with all the location changes and the numerous characters involved, it's all easy to follow. Again, there's nothing here that's truly amazing, but it's all better than average for Action Comics Weekly, and that fact is kind of amazing in its own right. I always enjoy the Secret Six, and this is no exception.
Sometimes this Superman story gets too mundane, too hung up on showing us every tiny bit of narrative progress. This is definitely one of those times, with Superman and Bob Galt still traveling, having left point A last time and not even making it to point B this time. They do land their plane and rent a car for the rest of their journey, and that is significant because the car rental company employees are members of the villains' group so they plant a tracking device on the vehicle Supes and Galt rent, meaning all of this is still clearly leading to some kind of significant confrontation between Superman and the baddies. But for an entire chapter to just be that they rent a car from their enemies seems weak at best, and pointlessly wasteful at worst. Also, it is so much like last week's chapter, where we saw them get onto a plane and take off while one of the bad guy henchman reported it back to base. The last two weeks worth of Superman have had their final panels be a low-level villain calling into the higher-ups to give them an update on Superman and Galt's location, and I can't help but feel like all of this could've been condensed into one two-page section rather than two. But hey, at least things are moving forward and not just standing still, meaning that, as exceedingly dull and uneventful as this was, we are technically that much closer to seeing something truly exciting happen when Superman and the villains finally collide.
At long last, Kelley Jones gets to actually draw a whole lot of Deadman is his natural form, and boy was it (just barely) worth the wait. Jones nails it, stretching out Deadman's body so it is eerily long and gaunt, and there's a nice fluidity to his movements that really captures the undead spirit walking through the living world aspect of it all. Plus there are a few panels where Deadman is legitimately terrifying, which fits in with this horror narrative perfectly. I still find it difficult to give one single damn about what's actually happening in this story, although I did enjoy watching two zombies get snippy and violent with each other over their egos. I always prefer a zombie with a personality over the mindless, shambling monsters you usually see, so that got a smile out of me. But the Brogden twins and their slow-moving plan to take over New Orleans with an undead army are extra super boring, especially since the twins themselves don't seem all that invested in it. They're just, like, having fun being semi-annoying ghosts inhabiting the bodies of two young sisters, and the rest of their scheme seems secondary to the fun they're having being alive again. Still, if Kelley Jones is going to draw Deadman like this, the rest of what happens barely matters. I would read eight pages of Deadman learning how to dance if he looked this amazing. That might actually be better than what's on the page. With the Brogden's moving into new host bodies at the end, and nobody else around for Deadman to possess, I am really crossing my fingers that he spends the entire next chapter in his true form, looking awesome in Jones' hands and, with any luck, being a badass horror hero to boot. Even without caring about the plot, I am excited to see more Deadman in this book for the first time in a long time, all thanks to Jones' fucking perfect depiction.
While I still have almost no sense of what the Black Canary narrative is about, I could at least follow each individual scene this time around, and it all looked fantastic. Randy DuBurke has been a great fit for this character and her world all along, but he added a dash of a certain dreamlike quality to his visuals this time that really struck a chord for me. It added a lot of atmosphere, be it the quiet calm of Black Canary resting after falling through a wooden floor, or the creeping dread as the reader realizes that the unnamed woman in the hotel bar is going to murder the unnamed man from the same bar she's been flirting with the whole time. We still don't understand the reasons for this killing, or how it relates to the guy sitting alone getting drunk and reading a letter composed of cut up magazines that promises he will soon be dead. Nor do we know how any of this ties into Black Canary. But unlike the character's first arc in this title, or even the first chapter of this arc from last issue, here I find I don't mind the mystery and, in fact, that it adds to my enjoyment. I think, again, this is mostly do to DuBurke's drawing. He makes everything so beautiful, detailed, and moody that I can get pulled into each moment even without seeing how they're tied together. We'll need answers and context eventually, of course, but for now it's more than enough to simply steep in these dark, heavy, isolated moments and let them be just what they are and no more.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Superman/"Out of the Frying Pan..."
5. Green Lantern/"The Law"
4. Secret Six/"For Whom the Toll Builds"
3. Deadman/"Tickle, Tickle"
2. Black Canary/"Knock 'em Dead Part 2"
1. Shazam/Untitled
Tuesday, June 9, 2015
Weekly Action Comics Weekly Review: Issue #624
In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly.
It lasted 42 issues before reverting to a monthly format. I am going to
review all 42 of those issues, one per week (sort of) for 42 weeks.
This is the twenty-fourth of those reviews.
And we're back! Took me a little while to get myself resettled after we returned from Florida, but hopefully now I can do this on a regular weekly basis again, at least for a while.
I read this comic last night, and when I looked at the above title page for this Green Lantern story just now, it took me a second to even remember any of what happened. Mostly, Priest lies to Hal Jordan in an attempt to prove a point about Hal not needing a power battery to charge his ring, but Hal, in his childish, stubborn anger, refuses to learn the lesson. It makes them both seem like jerks, with the most sympathetic characters this issue being the "dreadnaughts," the forces against whom Priest is fighting and whom Hal is training to fight as well. They try to stop Hal from messing with their property, something he only does because of Priest's manipulations, and then he blasts them about with his ring anyway. It does seem like Hal himself is starting to wonder about the morality and honesty of his new ally/coach/captor (Priest), but he doesn't do very much about it yet, so most of this story has them both behaving frustratingly. At least Mark Bright's pencils are extra sharp, with Hal looking particularly strong and bold and consistent, as well as subtly expressive in a few key moments. The page where Hal thinks he's lost his power and is on the brink of suffocating in space is very nicely laid out, Bright including a total of 15 panels (though two of them are all-black and extra skinny) to really hammer out each beat of Hal's struggle.
I am loving this Shazam story, and more specifically Billy Batson's personal brand of heroism. He really goes for it, he uses the full range of his skills as both Billy and Shazam, and he's super wry and funny and sharply observant about the whole thing. Roy and Dann Thomas have made me a huge fan in only two chapters. This week, Batson infiltrates the Aryan Acres camp, pretending to be Duane McCullers, the son of the guy Shazam accidentally killed last time. We get to see how intense this racist organization really is, and just when it seems like they couldn't be any more despicable or brainwashy, at the end we get our first glimpse of Captain Nazi, their homegrown supervillain. I could not be more excited to see Captain Nazi and Shazam go toe-to-toe, because it's bound to be a pretty gloves-off kind of fight, both men truly, deeply hating what the other stands for. I don't know what else to say, really...I'm totally hooked, I can't wait to see what happens next, and I love this protagonist. For a character I've always fairly actively ignored in the past, Shazam is turning out to be exceptionally entertaining in this comic.
This installment of the Secret Six is all built around its final reveal, so there's not a ton of forward progress, but what's here is handled very well. We see Tony reject Shelley's advances for all the right reasons, and then he tells her the story of how he became deaf. As a reporter, he was investigating possible corruption within a Pennsylvania coal miners' union, and he went into one of the mines along with photographer Tom Pearson. Tony says that he and Pearson had "certain tensions" that distracted him, so when they came across a live explosive device, Tony missed it. Tom saw it just in time to push Tony out of the way and save his life, but not his hearing. As for Tom, he died, sacrificing himself to keep Tony alive. That's a rough enough story to hear when Tony tells it, but then at the end, Tony stops by a graveyard to leave flowers on Tom's grave, and the groundskeeper tells a passerby that he comes and does so every month because Tom was his lover. It's a nice little surprise at the end, because the assumption earlier (or at least the one I made) was that Tom and Tony didn't get along, and that this was the source of their tension. To have them be a couple makes their tale all the more tragic, and that detail is delivered in a smart and heartbreaking way. This is the most I've cared personally for a member of the Secret Six so far, and I'd like to see more of their backgrounds down the line if there's room for it.
Because we only get two pages at a time, these Superman section are occasionally boring in the name of getting from point A to point B. This is one of those times, where all that happens is Clark Kent and Bob Galt get on a plane together, and the still-mysterious bad guys see them do it. It's not all that exciting, we don't get any new information about what's happening, and Superman never appears as himself, just as Clark. (Ok, we do get a glimpse of the S-symbol as Clark gets dressed, but I'm not counting that for what I think are obvious reasons). Honestly, my favorite part of this was that in one panel, Clark and Bob pass by a Fresh Juice stand in the airport that seems like a random background detail, but then in the last panel it is the Fresh Juice vendor who is reporting their flight back to the villains, so it turns out he was an enemy agent all along. It's subtle and funny, and I kind of hope it comes back later, though I doubt if it will. Anyway, even when they're dull, these Superman installments are pretty solid, Stern and Swan both very comfortable and on point when working with this character. It's unremarkable, but not at all bad.
A confusing and mostly pointless Deadman chapter, fitting in perfectly with the general aimlessness of this narrative and my subsequent lack of interest. Suddenly, after several issues of zombies, this time the problem is ghosts, but weird ghosts that don't make sense, or do anything, or matter to the larger plot. I feel like Mike Baron is writing this stream-of-consciousness style, just throwing out whatever idea tickles his fancy from moment to moment without worrying about everything having a purpose. The main point here seems to be that Madame Waxahachie figures out how to convince the Brogden Twins' dad that he's dead, but that doesn't do anything to the Twins' power or plans as far as I can tell, nor does it held Deadman and Waxahachie in any obvious way, so who cares? Why include it? That's where I stand on most of the Deadman material this week. It all smacks of randomness and meaninglessness and it pretty much amounts to nothing. At the end, we're back to an army of zombies, so all this ghost stuff is a total waste, filler thrown in inexplicably and frustratingly.
Black Canary is back and as hard to follow as ever. Just like last time, Sharon Wright does this thing where she shows us glimpses of characters we don't know doing things we don't understand, yet still tries to give those moments weight. Maybe there will be more payoff this time around; it's only the first chapter so it's too soon to tell. But I'm admittedly nervous based on how baffling the initial Action Comics Weekly Black Canary narrative ended up being. Plus this opening chapter doesn't even try to explain itself. No matter how much I want to, I could not possible tell you what this story is about yet. The only thing that happened that I fully understood was that at the very end, Black Canary is in some big empty building to do some practice/training, and she accidentally falls through a wooden floor. That's alright as far as cliffhangers go, because our hero is suddenly in unexpected danger, but it's not as good a hook as, say, a proper introduction to an interesting plot would've been. It's not that I hated this, it's that it made me feel nothing, not even boredom. It was basically just a collection of ok-looking comic pages that didn't even connect to each other in any obvious way, a few of which featured a character I like getting herself into trouble, and the rest of which I can't judge yet because I just haven't seen enough. Hopefully some insight will be offered next issue.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Deadman/"Wildwood"
5. Black Canary/"Knock 'em Dead Part 1"
4. Green Lantern/"Faith!"
3. Superman/"Pin the Tail..."
2. Secret Six/"The Sound of a Silent Heart"
1. Shazam/"Chapter 2"
And we're back! Took me a little while to get myself resettled after we returned from Florida, but hopefully now I can do this on a regular weekly basis again, at least for a while.
I read this comic last night, and when I looked at the above title page for this Green Lantern story just now, it took me a second to even remember any of what happened. Mostly, Priest lies to Hal Jordan in an attempt to prove a point about Hal not needing a power battery to charge his ring, but Hal, in his childish, stubborn anger, refuses to learn the lesson. It makes them both seem like jerks, with the most sympathetic characters this issue being the "dreadnaughts," the forces against whom Priest is fighting and whom Hal is training to fight as well. They try to stop Hal from messing with their property, something he only does because of Priest's manipulations, and then he blasts them about with his ring anyway. It does seem like Hal himself is starting to wonder about the morality and honesty of his new ally/coach/captor (Priest), but he doesn't do very much about it yet, so most of this story has them both behaving frustratingly. At least Mark Bright's pencils are extra sharp, with Hal looking particularly strong and bold and consistent, as well as subtly expressive in a few key moments. The page where Hal thinks he's lost his power and is on the brink of suffocating in space is very nicely laid out, Bright including a total of 15 panels (though two of them are all-black and extra skinny) to really hammer out each beat of Hal's struggle.
I am loving this Shazam story, and more specifically Billy Batson's personal brand of heroism. He really goes for it, he uses the full range of his skills as both Billy and Shazam, and he's super wry and funny and sharply observant about the whole thing. Roy and Dann Thomas have made me a huge fan in only two chapters. This week, Batson infiltrates the Aryan Acres camp, pretending to be Duane McCullers, the son of the guy Shazam accidentally killed last time. We get to see how intense this racist organization really is, and just when it seems like they couldn't be any more despicable or brainwashy, at the end we get our first glimpse of Captain Nazi, their homegrown supervillain. I could not be more excited to see Captain Nazi and Shazam go toe-to-toe, because it's bound to be a pretty gloves-off kind of fight, both men truly, deeply hating what the other stands for. I don't know what else to say, really...I'm totally hooked, I can't wait to see what happens next, and I love this protagonist. For a character I've always fairly actively ignored in the past, Shazam is turning out to be exceptionally entertaining in this comic.
This installment of the Secret Six is all built around its final reveal, so there's not a ton of forward progress, but what's here is handled very well. We see Tony reject Shelley's advances for all the right reasons, and then he tells her the story of how he became deaf. As a reporter, he was investigating possible corruption within a Pennsylvania coal miners' union, and he went into one of the mines along with photographer Tom Pearson. Tony says that he and Pearson had "certain tensions" that distracted him, so when they came across a live explosive device, Tony missed it. Tom saw it just in time to push Tony out of the way and save his life, but not his hearing. As for Tom, he died, sacrificing himself to keep Tony alive. That's a rough enough story to hear when Tony tells it, but then at the end, Tony stops by a graveyard to leave flowers on Tom's grave, and the groundskeeper tells a passerby that he comes and does so every month because Tom was his lover. It's a nice little surprise at the end, because the assumption earlier (or at least the one I made) was that Tom and Tony didn't get along, and that this was the source of their tension. To have them be a couple makes their tale all the more tragic, and that detail is delivered in a smart and heartbreaking way. This is the most I've cared personally for a member of the Secret Six so far, and I'd like to see more of their backgrounds down the line if there's room for it.
Because we only get two pages at a time, these Superman section are occasionally boring in the name of getting from point A to point B. This is one of those times, where all that happens is Clark Kent and Bob Galt get on a plane together, and the still-mysterious bad guys see them do it. It's not all that exciting, we don't get any new information about what's happening, and Superman never appears as himself, just as Clark. (Ok, we do get a glimpse of the S-symbol as Clark gets dressed, but I'm not counting that for what I think are obvious reasons). Honestly, my favorite part of this was that in one panel, Clark and Bob pass by a Fresh Juice stand in the airport that seems like a random background detail, but then in the last panel it is the Fresh Juice vendor who is reporting their flight back to the villains, so it turns out he was an enemy agent all along. It's subtle and funny, and I kind of hope it comes back later, though I doubt if it will. Anyway, even when they're dull, these Superman installments are pretty solid, Stern and Swan both very comfortable and on point when working with this character. It's unremarkable, but not at all bad.
A confusing and mostly pointless Deadman chapter, fitting in perfectly with the general aimlessness of this narrative and my subsequent lack of interest. Suddenly, after several issues of zombies, this time the problem is ghosts, but weird ghosts that don't make sense, or do anything, or matter to the larger plot. I feel like Mike Baron is writing this stream-of-consciousness style, just throwing out whatever idea tickles his fancy from moment to moment without worrying about everything having a purpose. The main point here seems to be that Madame Waxahachie figures out how to convince the Brogden Twins' dad that he's dead, but that doesn't do anything to the Twins' power or plans as far as I can tell, nor does it held Deadman and Waxahachie in any obvious way, so who cares? Why include it? That's where I stand on most of the Deadman material this week. It all smacks of randomness and meaninglessness and it pretty much amounts to nothing. At the end, we're back to an army of zombies, so all this ghost stuff is a total waste, filler thrown in inexplicably and frustratingly.
Black Canary is back and as hard to follow as ever. Just like last time, Sharon Wright does this thing where she shows us glimpses of characters we don't know doing things we don't understand, yet still tries to give those moments weight. Maybe there will be more payoff this time around; it's only the first chapter so it's too soon to tell. But I'm admittedly nervous based on how baffling the initial Action Comics Weekly Black Canary narrative ended up being. Plus this opening chapter doesn't even try to explain itself. No matter how much I want to, I could not possible tell you what this story is about yet. The only thing that happened that I fully understood was that at the very end, Black Canary is in some big empty building to do some practice/training, and she accidentally falls through a wooden floor. That's alright as far as cliffhangers go, because our hero is suddenly in unexpected danger, but it's not as good a hook as, say, a proper introduction to an interesting plot would've been. It's not that I hated this, it's that it made me feel nothing, not even boredom. It was basically just a collection of ok-looking comic pages that didn't even connect to each other in any obvious way, a few of which featured a character I like getting herself into trouble, and the rest of which I can't judge yet because I just haven't seen enough. Hopefully some insight will be offered next issue.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Deadman/"Wildwood"
5. Black Canary/"Knock 'em Dead Part 1"
4. Green Lantern/"Faith!"
3. Superman/"Pin the Tail..."
2. Secret Six/"The Sound of a Silent Heart"
1. Shazam/"Chapter 2"
Monday, May 11, 2015
Weekly Action Comics Weekly Review: Issue #623
In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly. It lasted 42 issues before reverting to a monthly format. I am going to review all 42 of those issues, one per week (sort of) for 42 weeks. This is the twenty-third of those reviews.
The cover image of this issue actually comes directly from a panel within it, which is a rare event for this book, if indeed it has ever happened before at all. Not the most exciting moment to pick, but I appreciated it nonetheless, especially after last issue's wholly disconnected cover.
I feel very blah about Green Lantern in this book right now. I know this is primarily because I was just barely starting to get invested in Peter David's narrative when he rather suddenly got replaced by James Owsley, the writer who David replaced initially. Owsley is a great talent, and he does this character well, but even several weeks later, I'm still more curious about the Freak Show characters David left behind than the new alien war we are introduced to here. I'm also not wild about stories where the hero is pulled into someone else's conflict unexpectedly, forced to participate because they are needed rather than choosing to because they want to help or feel some kind of obligation. If the protagonist isn't especially committed to the central struggle of the narrative, why the hell should I be? On top of that, the thing where Green Lantern needs to get to his battery before the recharge clock runs out feels tired. I realize this is an old comic so maybe that wasn't as trite at the time, but reading it with modern eyes, it just seems like yet another one of those stories for this character, with nothing new added to it. Maybe this will pick up now that Lantern knows what's going on, but at this point, I'm not sure it matters. Unless we go back and get some resolution on the Freak Show, I may be perpetually uninterested in Green Lantern's adventures in this series.
Though it moved somewhat jerkily, I enjoyed the Shazam story a whole lot. The idea of a superhero not just feeling guilty about causing the death of a criminal but actively working to make up for it is right up my alley, and it was a good way for me to get into a character with whom I've had minimal experience in the past. To be honest, when I saw that Shazam was going to be included in Action Comics Weekly, it seemed like a drag, not to mention redundant since Superman is involved every week. But right away, Roy and Dann Thomas found a hook that worked, and sold me on it in only seven pages. I also appreciated how Shazam actually spends most of his time as Billy Batson. I love a good secret identity, someone who can have a whole life of their own and can have stories center on them without the reader merely waiting for them to switch to the super-persona so the real fun can start. This story is just as meaty when Batson is on-page as when Shazam is, and it seems as though both will be key to what's to come, so that's a good sign. Are white supremacists the most fascinating foes? No, but they are at least easy to hate, and I do look forward to Shazam trying to pull someone out of their clutches. I'm this will involve some amount of deprogramming, and I'm curious to see how Batson/Shazam handles that.
This Deadman story, which I didn't miss for one second last issue, returns with the dullest installment yet. It's almost pure exposition, Madame Waxahachie just explaining to Deadman the history of the Peckshaw twins. It seems like this information could've been provided while there was, say, some action taking place, but instead we just get and infodump via dialogue as Waxahachie and Deadman drive around looking for someone he can inhabit other than Clara. When they finally do find that someone, there's a scene of Clara understandably freaking out over being used more than once as the vessel of a dead guy. This ties into the one aspect of this story I cared about at all, which is the idea that Deadman may cause permanent psychological damage to the people he possesses. I hope that thread isn't abandoned as we dive deeper into the voodoo zombie junk, because it's a compelling conflict for Deadman to grapple, and I'd like to see it explored more completely and maybe even in some other contexts. I'm not holding my breath based on how unfocused Mike Baron's Deadman has been in Action Comics Weekly from the very beginning, but time will tell.
I was not expecting the bad guys to be motivated by crazy faith-based beliefs in the same way Galt and his group are. I assumed the villains would be anti-Superman because of his morality, that they feared he'd get in the way of whatever corrupt capitalist schemes they were cooking up. But no, it turns out they think Superman is the legit anti-Christ, which was an interesting wrinkle to add. One side sees Superman as a savior, the other as a harbinger and bringer of doom, and all the meanwhile Superman himself only recently learned these two factions exist, and wants nothing to do with either of their beliefs. I'm eager to watch this all play out, to see how Superman handles not only the folks who view him as a messiah but also those on the other side. My guess is that he'll want to show both groups the error of their ways and the danger of their extremism, but whatever he does, it's bound to be interesting.
Secret Six is a blast right now. It seems to have, at least for the time being, fully embraced the action side of its spy-action mix, and this week had some of the best material yet in that regard. Acrobatic gunfights and daring last-minute rescues involving multiple vehicles are perhaps cliché, but Frank Springer and Frank McLaughlin make it all hum and maintain the mood of high-octane excitement. The plot is still a bit muddy, and it isn't progressing all that quickly, but I don't mind one bit. I'm loving the adventure, and Martin Pasko is careful to add at least a tiny bit of relevant info every time. It's not always new for the reader, but at the very least we will see one or more characters discover something they didn't know before, so it's all forward movement, even when it's minor. Also, "Standard Allowable Abductions" is very much my kind of title, appropriate and descriptive while also silly and fun just like the story that follows.
I like the done-in-one Phantom Stranger tales that pop up in Action Comics Weekly every so often, and I absolutely love José Luis García-López as an artist, but this particular story underwhelmed me. For one thing, it tried to have a stick-tight-to-your-faith-and-all-will-be-well message, which isn't necessarily something I support. If you have faith, great, but faith should be flexible and reasonable and something that adapts to circumstance. Whatever...even if I agreed with the story philosophically, it fails to deliver its message convincingly anyway. The devil shows up at a church in the form of a baby, he and the Stranger struggle for a while, then the priest of the church smashes the baby to death with a giant cross. A cross may be a symbol of faith, but it is not faith itself, so the real takeaway here is that violence can solve problems better than simple, passive belief. Also, it makes me wonder why the Stranger had such a hard time in the fight if all it took to win was anything big and heavy enough to crush an infant. The imagery of the terrifying, sadistic baby was effectively creepy, and that was where García-López shined as he always does, but it wasn't nearly enough to make up for the other weaknesses and botched landing of the narrative.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Deadman/"Seventeen"
5. Green Lantern/"Priest"
4. Phantom Stranger/"The Devil was a Baby"
3. Superman/"Revelations"
2. Shazam/"My Week in Valhalla: Chapter One"
1. Secret Six/"Standard Allowable Abductions"
The cover image of this issue actually comes directly from a panel within it, which is a rare event for this book, if indeed it has ever happened before at all. Not the most exciting moment to pick, but I appreciated it nonetheless, especially after last issue's wholly disconnected cover.
I feel very blah about Green Lantern in this book right now. I know this is primarily because I was just barely starting to get invested in Peter David's narrative when he rather suddenly got replaced by James Owsley, the writer who David replaced initially. Owsley is a great talent, and he does this character well, but even several weeks later, I'm still more curious about the Freak Show characters David left behind than the new alien war we are introduced to here. I'm also not wild about stories where the hero is pulled into someone else's conflict unexpectedly, forced to participate because they are needed rather than choosing to because they want to help or feel some kind of obligation. If the protagonist isn't especially committed to the central struggle of the narrative, why the hell should I be? On top of that, the thing where Green Lantern needs to get to his battery before the recharge clock runs out feels tired. I realize this is an old comic so maybe that wasn't as trite at the time, but reading it with modern eyes, it just seems like yet another one of those stories for this character, with nothing new added to it. Maybe this will pick up now that Lantern knows what's going on, but at this point, I'm not sure it matters. Unless we go back and get some resolution on the Freak Show, I may be perpetually uninterested in Green Lantern's adventures in this series.
Though it moved somewhat jerkily, I enjoyed the Shazam story a whole lot. The idea of a superhero not just feeling guilty about causing the death of a criminal but actively working to make up for it is right up my alley, and it was a good way for me to get into a character with whom I've had minimal experience in the past. To be honest, when I saw that Shazam was going to be included in Action Comics Weekly, it seemed like a drag, not to mention redundant since Superman is involved every week. But right away, Roy and Dann Thomas found a hook that worked, and sold me on it in only seven pages. I also appreciated how Shazam actually spends most of his time as Billy Batson. I love a good secret identity, someone who can have a whole life of their own and can have stories center on them without the reader merely waiting for them to switch to the super-persona so the real fun can start. This story is just as meaty when Batson is on-page as when Shazam is, and it seems as though both will be key to what's to come, so that's a good sign. Are white supremacists the most fascinating foes? No, but they are at least easy to hate, and I do look forward to Shazam trying to pull someone out of their clutches. I'm this will involve some amount of deprogramming, and I'm curious to see how Batson/Shazam handles that.
This Deadman story, which I didn't miss for one second last issue, returns with the dullest installment yet. It's almost pure exposition, Madame Waxahachie just explaining to Deadman the history of the Peckshaw twins. It seems like this information could've been provided while there was, say, some action taking place, but instead we just get and infodump via dialogue as Waxahachie and Deadman drive around looking for someone he can inhabit other than Clara. When they finally do find that someone, there's a scene of Clara understandably freaking out over being used more than once as the vessel of a dead guy. This ties into the one aspect of this story I cared about at all, which is the idea that Deadman may cause permanent psychological damage to the people he possesses. I hope that thread isn't abandoned as we dive deeper into the voodoo zombie junk, because it's a compelling conflict for Deadman to grapple, and I'd like to see it explored more completely and maybe even in some other contexts. I'm not holding my breath based on how unfocused Mike Baron's Deadman has been in Action Comics Weekly from the very beginning, but time will tell.
I was not expecting the bad guys to be motivated by crazy faith-based beliefs in the same way Galt and his group are. I assumed the villains would be anti-Superman because of his morality, that they feared he'd get in the way of whatever corrupt capitalist schemes they were cooking up. But no, it turns out they think Superman is the legit anti-Christ, which was an interesting wrinkle to add. One side sees Superman as a savior, the other as a harbinger and bringer of doom, and all the meanwhile Superman himself only recently learned these two factions exist, and wants nothing to do with either of their beliefs. I'm eager to watch this all play out, to see how Superman handles not only the folks who view him as a messiah but also those on the other side. My guess is that he'll want to show both groups the error of their ways and the danger of their extremism, but whatever he does, it's bound to be interesting.
Secret Six is a blast right now. It seems to have, at least for the time being, fully embraced the action side of its spy-action mix, and this week had some of the best material yet in that regard. Acrobatic gunfights and daring last-minute rescues involving multiple vehicles are perhaps cliché, but Frank Springer and Frank McLaughlin make it all hum and maintain the mood of high-octane excitement. The plot is still a bit muddy, and it isn't progressing all that quickly, but I don't mind one bit. I'm loving the adventure, and Martin Pasko is careful to add at least a tiny bit of relevant info every time. It's not always new for the reader, but at the very least we will see one or more characters discover something they didn't know before, so it's all forward movement, even when it's minor. Also, "Standard Allowable Abductions" is very much my kind of title, appropriate and descriptive while also silly and fun just like the story that follows.
I like the done-in-one Phantom Stranger tales that pop up in Action Comics Weekly every so often, and I absolutely love José Luis García-López as an artist, but this particular story underwhelmed me. For one thing, it tried to have a stick-tight-to-your-faith-and-all-will-be-well message, which isn't necessarily something I support. If you have faith, great, but faith should be flexible and reasonable and something that adapts to circumstance. Whatever...even if I agreed with the story philosophically, it fails to deliver its message convincingly anyway. The devil shows up at a church in the form of a baby, he and the Stranger struggle for a while, then the priest of the church smashes the baby to death with a giant cross. A cross may be a symbol of faith, but it is not faith itself, so the real takeaway here is that violence can solve problems better than simple, passive belief. Also, it makes me wonder why the Stranger had such a hard time in the fight if all it took to win was anything big and heavy enough to crush an infant. The imagery of the terrifying, sadistic baby was effectively creepy, and that was where García-López shined as he always does, but it wasn't nearly enough to make up for the other weaknesses and botched landing of the narrative.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Deadman/"Seventeen"
5. Green Lantern/"Priest"
4. Phantom Stranger/"The Devil was a Baby"
3. Superman/"Revelations"
2. Shazam/"My Week in Valhalla: Chapter One"
1. Secret Six/"Standard Allowable Abductions"
Monday, May 4, 2015
Weekly Action Comics Weekly Review: Issue #622
In 1988-89, DC changed Action Comics from a monthly Superman-focused series to a weekly anthology, also changing its name to Action Comics Weekly. It lasted 42 issues before reverting to a monthly format. I am going to review all 42 of those issues, one per week (sort of) for 42 weeks. This is the twenty-second of those reviews.
I don't have a ton of time tonight, but I really want to get this post up because it's "due" today, so I'm only going to give myself five sentences for each section of the issue. Probably good for me to practice some brevity anyway. The cover image above is a lie—nothing even remotely like that happens in this issue. I'm fairly certain this cover was originally supposed to be used during the time when Green Lantern was in Chicago, and for some reason they held onto it until now. Whatever the explanation, the cover is ridiculously far removed from the interior.
This was a weird one, with much of the story devoted to Hal Jordan musing on his relationship with Superman. Hal first tries to track the energy beam that broke his power battery last time, but the trail leads him to the edge of his space sector, i.e. the border of his jurisdiction as a Lantern. So he considers asking Supes for help following the beam deeper into space, but then thinks about a not-so-friendly encounter they had in the recent past, as well as Superman's general holier-than-thouness, and decides against it. Hal compares himself to Superman, saying they are both essentially boy scouts, but that Superman is an exemplary one while Hal is is a more of a screw-up. It's an apt enough observation, but I fail to see what purpose it serves at this point in this narrative, a story that barely started to get rolling at the end of last week, and then this week derails itself to hold two superheroes up next to each other and then go nowhere with it.
Despite myself, I ended up liking the conclusion of this arc. Wild Dog I still hate, even though he admits here that he may be doing the wrong thing, because I've always assumed he understands that he's as bad or worse than his enemies, so him stating so aloud did nothing for me. However, twisted as terrible as it was, I enjoyed what the story's resolution did for both the Night Slasher and Wild Pup. They were each able to give the other something healing and comforting, if perhaps a bit warped, and it was satisfying that the main villain of this narrative didn't have to be killed by Wild Dog, since up to now that's been his solution to every problem. As flawed and crappy as it was all the way through, the final chapter of this tale hit the mark, ending unexpectedly and in a way that was heartwarming and dark at the same time.
Why is this Starman and not Deadman? I have no idea, but I also have no complaints. This was a nice, tight, well-structured story, one half a televised anti-superhero tirade, the other half a smart, simple example of the value of superheroes in their own worlds and ours. It's a discussion of both the best and worst of what superheroes offer, and a generally fun, funny, fast-moving tale that looks good and is easy to follow. At the very end it reveals itself to be primarily an ad for the Starman ongoing series, but it earns it by being so solid and complete in so few pages.
I was right about Superman's reasoning behind switching back to his Clark Kent identity before reveling himself to Bob Galt, so it felt nice to have called that correctly. Superman is dealing with the whole situation rather impressively, working hard to help Galt while still doing everything he can not to feed Galt's unhealthy hero worship. The best part of this week's chapter, though, was at the end when it promised to tell us the bad guys' motives next week. I've been anxiously awaiting some insight into just what the hell is going on for a couple months now, so it's legitimately exciting to know that I'm finally so close to answers. I have one more sentence, so...Curt Swan still rules all!
I walked away from this chapter with two main thoughts in my head. First, I like how the Secret Six title pages come way late in the chapter, because they're always used as a way to amp up the drama in a key moment. And second, LaDonna is a damn badass. There's been a lot of the Secret Six sort of half-assing and faking their way through missions, but this time LaDonna gets to pull some full-on, secret agent awesomeness in a way I don't think anyone has before. Of course, in the end, she still stumbles right into enemy hands, but even that isn't enough to detract from how freaking cool she looks and acts right up until that last moment.
I found myself barely paying attention to this story as it raced toward its conclusion, which may be part of why the ending so confused me. Margaret, the woman who Blackhawk and crew were supposed to save, the entire reason for them being there in the first place, dies somehow, and it's not clear to me if it's an accidental death, if the bad guys get her while they are shooting at Blackhawk's plane, or if it is her co-agent/brother who kills her as part of his efforts to get Blackhawk's team to join the newly-formed CIA. Also, I mostly don't care how she died, because however it happened, it's a lame way to end things. She's the catalyst, she seems to be the most informed and competent of all the good guys, and she therefore provides the only truthful exposition; so basically, she's the most important character, and then her death happens off-panel and is given almost no weight or space after the fact. Weak.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Blackhawk/"The Big Blowoff"
5. Green Lantern/"The Edge of Forever"
4. Wild Dog/"Fatal Distraction Chapter Eight: To Help a Child"
3. Superman/"Seeds of Doubt"
2. Secret Six/"Big Dead Man on Campus"
1. Starman/"Starman"
I don't have a ton of time tonight, but I really want to get this post up because it's "due" today, so I'm only going to give myself five sentences for each section of the issue. Probably good for me to practice some brevity anyway. The cover image above is a lie—nothing even remotely like that happens in this issue. I'm fairly certain this cover was originally supposed to be used during the time when Green Lantern was in Chicago, and for some reason they held onto it until now. Whatever the explanation, the cover is ridiculously far removed from the interior.
This was a weird one, with much of the story devoted to Hal Jordan musing on his relationship with Superman. Hal first tries to track the energy beam that broke his power battery last time, but the trail leads him to the edge of his space sector, i.e. the border of his jurisdiction as a Lantern. So he considers asking Supes for help following the beam deeper into space, but then thinks about a not-so-friendly encounter they had in the recent past, as well as Superman's general holier-than-thouness, and decides against it. Hal compares himself to Superman, saying they are both essentially boy scouts, but that Superman is an exemplary one while Hal is is a more of a screw-up. It's an apt enough observation, but I fail to see what purpose it serves at this point in this narrative, a story that barely started to get rolling at the end of last week, and then this week derails itself to hold two superheroes up next to each other and then go nowhere with it.
Despite myself, I ended up liking the conclusion of this arc. Wild Dog I still hate, even though he admits here that he may be doing the wrong thing, because I've always assumed he understands that he's as bad or worse than his enemies, so him stating so aloud did nothing for me. However, twisted as terrible as it was, I enjoyed what the story's resolution did for both the Night Slasher and Wild Pup. They were each able to give the other something healing and comforting, if perhaps a bit warped, and it was satisfying that the main villain of this narrative didn't have to be killed by Wild Dog, since up to now that's been his solution to every problem. As flawed and crappy as it was all the way through, the final chapter of this tale hit the mark, ending unexpectedly and in a way that was heartwarming and dark at the same time.
Why is this Starman and not Deadman? I have no idea, but I also have no complaints. This was a nice, tight, well-structured story, one half a televised anti-superhero tirade, the other half a smart, simple example of the value of superheroes in their own worlds and ours. It's a discussion of both the best and worst of what superheroes offer, and a generally fun, funny, fast-moving tale that looks good and is easy to follow. At the very end it reveals itself to be primarily an ad for the Starman ongoing series, but it earns it by being so solid and complete in so few pages.
I was right about Superman's reasoning behind switching back to his Clark Kent identity before reveling himself to Bob Galt, so it felt nice to have called that correctly. Superman is dealing with the whole situation rather impressively, working hard to help Galt while still doing everything he can not to feed Galt's unhealthy hero worship. The best part of this week's chapter, though, was at the end when it promised to tell us the bad guys' motives next week. I've been anxiously awaiting some insight into just what the hell is going on for a couple months now, so it's legitimately exciting to know that I'm finally so close to answers. I have one more sentence, so...Curt Swan still rules all!
I walked away from this chapter with two main thoughts in my head. First, I like how the Secret Six title pages come way late in the chapter, because they're always used as a way to amp up the drama in a key moment. And second, LaDonna is a damn badass. There's been a lot of the Secret Six sort of half-assing and faking their way through missions, but this time LaDonna gets to pull some full-on, secret agent awesomeness in a way I don't think anyone has before. Of course, in the end, she still stumbles right into enemy hands, but even that isn't enough to detract from how freaking cool she looks and acts right up until that last moment.
I found myself barely paying attention to this story as it raced toward its conclusion, which may be part of why the ending so confused me. Margaret, the woman who Blackhawk and crew were supposed to save, the entire reason for them being there in the first place, dies somehow, and it's not clear to me if it's an accidental death, if the bad guys get her while they are shooting at Blackhawk's plane, or if it is her co-agent/brother who kills her as part of his efforts to get Blackhawk's team to join the newly-formed CIA. Also, I mostly don't care how she died, because however it happened, it's a lame way to end things. She's the catalyst, she seems to be the most informed and competent of all the good guys, and she therefore provides the only truthful exposition; so basically, she's the most important character, and then her death happens off-panel and is given almost no weight or space after the fact. Weak.
In conclusion, here are all the stories from this issue, listed from worst to best:
6. Blackhawk/"The Big Blowoff"
5. Green Lantern/"The Edge of Forever"
4. Wild Dog/"Fatal Distraction Chapter Eight: To Help a Child"
3. Superman/"Seeds of Doubt"
2. Secret Six/"
1. Starman/"Starman"
Subscribe to:
Posts (Atom)






















































