When Prophet began almost a year ago, Brandon Graham took his
sweet time building up the central story piece by piece. It was a strong
series right away, but an intentionally slow-burning one, with many
issues designed to introduce a single character or concept. Last issue,
all of that gradual set-up hit a major peak, and Old Man John Prophet
finally had his full team assembled to battle the Earth Empire. That
brings us to Prophet #31, which seems to be starting a new cycle
of steadily planting seeds so that they can blossom into delicious
fruits of story down the line. It's an excellent issue, but one which I
liked as much because of what it promises for the future as for what it
actually contained in its pages.
Old Man Prophet wants to form an alliance with the as-of-yet-unseen
Woman Army, so he arranges to have a meeting with them, and he and his
companions arrive at the location of said meeting and spend some time
there preparing themselves. We see Prophet talk with Troll, an old
friend of his, who warns him of terrible things to come, which
noticeably worries him. But before he can even fully react, he and
Diehard discover an open Earth Empire pod, and their new priority
becomes finding and killing the Prophet clone who emerged from it. This
leads to the first direct conflict between Old Man Prophet's group and
the Earth Empire, which our heroes win almost instantly. Not the most
exciting of fight scenes, but what it lacks in action it makes up for in
brutality and visual appeal.
Visual appeal is the name of the game when it comes to Prophet
anyway, and Giannis Milonogiannis is my personal favorite of the book's
rotating team of artists. There is a breathtaking two-page spread right
at the start of this issue of two giants floating in space, one of whom
is dismembered (and has had his body parts colonized) and the other is
curled up in a ball, presumably sleeping. I could not stop looking at
those pages, even returning to them while reading the rest of the issue
to get another fix. And there's more like that. The fight scene, as I
said, is exquisite, all harsh reds and stark whites. Lots of really
powerful coloring throughout, actually. Then there's squat, faceless
Jaxson strolling around in a hooded robe, which made me do a bit of a
double take and subsequently laugh out loud. But my favorite single
image has got to be when Diehard looks longingly at Rein-East and we see
her distorted reflection in his face. It's a heartbreaking panel, and
of all the seeds for future stories planted in this issue, this is the
one for which I am most excited.
Old Man Prophet's strange, sad connection to Rein-East is another
piece of groundwork laid out here that I imagine will be significant
later on, but really the biggest thing is waiting to see what goes down
with the Woman Army. Who they are, what they can potentially offer the
cause, and what they'll actually do are all intriguing questions. I'm
also crossing my fingers that this isn't the last we've seen of Troll, a
wonderfully enigmatic and strangely-spoken creature who I'm betting
will have a sizable role to play before all is said and done. So there's
a whole lot to look forward to, as well as plenty to enjoy in the
present.
There is no more reliable a comicbook on the shelves today than Prophet,
and issue #31, while not explosive or active as some, is a damn fine
example of what this title can do. Brandon Graham obviously has a
carefully-thought-out plan in place, and every issue adds a brick or two
and excites me for whatever will follow. This time even more so than
usual.
8.0/10
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