Showing posts with label Andy Helfer. Show all posts
Showing posts with label Andy Helfer. Show all posts

Monday, June 24, 2013

Atari Force Month: Special Part 1 Review

The first story in the Atari Force Special is also the longest, a full-length, 21-pager relating Dart's origin story. Or...not her origin, exactly, just her history, how she became a mercenary and met Blackjak and the like. If any character deserved a more complete background, it was Dart, and so I am pleased to have this story in existence. I just wish it was a little more original or innovative, instead of the string of cliches it actually is.

Dart is the stereotypical outcast in her youth, seen as a freak by the other girls at the New Earth Military Academy because of her parents' past traveling through the Multiverse and the strange powers it gave her. She gets bullied by what amounts to the popular clique, and, as is to be expected, only has one real friend, her roommate Dalia. The two of them get into a fight with their rivals, which of course the mean girls initiate but, predictably, the blame falls on Dart and Dalia. So they are sent away, basically going from one military school to another, only the new one is more of a mercenary camp, run by a somewhat menacing bald old dude named Drago. He is an archetype, the sensei character, imparting all his skills and knowledge to these promising new students. And Dart and Dalia rise quickly through the ranks, as they must, so that Drago soon puts them in charge of their own mission. They join one side of a civil war on the planet Kolb, and it costs Dalia her life. Shortly after, Dart discovers that, in fact, Drago's people were fighting on both sides, that her master is a greedy scumbag who creates conflict for his own gains. So, still an archetype, just not the one he seemed to be at first. Finally and inevitably, Dart confronts and defeats Drago, and the student becomes the master in yet another story.

Perhaps I am being too harsh on the story. Andy Helfer and Paul Kupperberg do use a lot of tired tropes in their script, yes, but admittedly they are not the tropes of the sci-fi or superhero genres, necessarily, which are the worlds in which Atari Force has its feet planted. Still, I found myself underwhelmed by this narrative because it never really surprised me, never did anything out of the ordinary. Glad as I am to have the details of Dart's younger years, it would have been preferable if they'd been as unique and compelling as she was as a character in the main series. Instead, they feel borrowed from other places, and her history becomes a weird puzzle where all the pieces have been used before in more impressive ways.

It does turn out that Dart is responsible for Blackjak losing his eye, a result of Drago pitting them against each other even though they both worked for him. And it is Blackjak who helps Dart carry out her vengeance against their boss for her lost friend, so that the strongest romance from the series also has its beginnings here, and we gain some insight into Blackjak's past as well. I did like that, even if, again, it wasn't wholly unexpected.

And it's a nicely drawn story, with pencils from Marshall Rogers, who does a good job of aging Dart down and handles all of the action well. His design for Drago is about as familiar as the man himself, another mean old bastard with no hair and a wicked grin. But Rogers makes up for it with the native species of Kolb, who are described in the script as being "too bogged down by their corporeal forms to actively participate in any physical activity." Rogers takes that idea and makes them into miniature, blobby Incredible Hulks, stout little green people with legs that barely seem capable of holding them up. It's a throwaway visual gag, but also one of the best parts of the artwork in this story. And the artwork is the best part of the piece as a whole, anyway.

When Dart and Dalia are training, and then again when Dart fights Drago (lots of D names up in here), Rogers packs a lot of action into single panels. And there is a powerful natural chemistry between Dart and Dalia, whether at school or on the battlefield, that helps add some oomph to Dalia's death. Rogers' work didn't melt my face, but it certainly improved the overall quality of this section of the special. Had it been uglier to look at, the cliched nature of the narrative would have been that much more grating.

A final complaint: the way Dart ultimately defeats Drago is by stabbing him in the back. Now, that's all well and good on its own, but Drago's reaction/the writers' explanation for how she was able to pull off such a direct attack is that he never taught her to fight like that. Um...what? You're trying to tell me that a master mercenary, who has been in the business for decades, and who teaches his employees "combat of every style" is completely unprepared for anyone to attack him from behind? That is just ridiculous. And it didn't need to be there, anyway. Dart and Blackjak double-team Drago, and when he's focused on the latter, the former drives a sword through his back. It didn't need to be explained or excused, and trying to force in the "I never taught you" nonsense significantly weakens what should be the dramatic peak. Instead, it becomes comedically absurd, and unbelievable to boot.

I am glad to have read this. I am glad it was written. I love Dart, and as I said, she deserved to have her past fleshed out more than anyone else in the book. But this particular story didn't do her justice, didn't rise to the challenge of giving her a fittingly awesome origin. It's not terrible, but it's one heck of a missed opportunity.

Wednesday, June 19, 2013

Atari Force Month: Issue #17 Review

Mike Baron tends to write this series with such an odd, disjointed pace. This issue, more than any others, suffers from a lack of identity. What is it about? Where is it going? I understand what happens, I can see where it will likely lead, but on its own Atari Force #17 is too fragmented, and it feels as though it stops short. None of the myriad plot threads that Baron includes here get enough space to do anything of note. They are either introduced too superficially, resolved in rapid and predictable ways, or briefly visited but not developed whatsoever. Baron jumps from beat to beat with no rhyme or reason, and by the time the issue reaches its final panel, I'm not sure which bits I'm meant to care about the most.

The story opens with Blackjak being fixed by the Tazlings, while the rest of Atari Force is locked outside of the infirmary. Dart refuses to trust the Tazlings with her former love, since all they've accomplished so far is to kill a bunch of ants, so in her mind they're a violent threat. Nevermind the fact that just last issue, Morphea explained to everyone that the Tazlings are fixers by nature, Dart wants to literally break the door down. She never gets a chance, though, and the Tazlings somehow give Blackjak a new, fully functional, organic eye. They also remove the Dark Destroyer's implant from his brain, making Blackjak once again trustworthy as a good guy. Well, unless you're Martin Champion.

Under Baron's pen, Martin is more stubborn and dickish than he ever was before, and seems to grow more one-dimensional each issue. He's been turned into an overly-serious naysayer, who has little to no interest in hearing what anyone else has to say, even though Martin himself has nothing helpful or productive to contribute to any conversation. His lack of depth is nothing compared to Rident, though, who I'm starting to wish Baron had never bothered bringing back into the book. Rident's sole purpose is to remind everyone else that he has plans to arrest them. That's it. It's all he's done yet, and it's utterly obnoxious and pointless, because by now the rest of the cast just flat-out ignores his every line. What is he doing here, what is the creative motivation behind including him in the series? Thus far, there does not seem to be one.

This issue also sees Dart mentally connect to Tempest again, but their conversation doesn't provide any new information or plot advancement whatsoever. He says, just as he did last time, that he is still being held on A.T.A.R.I. station, and Dart once again repeats this to Martin, who once again doesn't really have anything he can do with that knowledge. Essentially, it's three pages of material that rehash an even shorter scene from the preceding issue, a significant chunk of wasted space in an issue that already screws the pooch when it comes to structure and pacing.

Early on, Martin says the Tazlings are depleting Scanner One's food stores at an alarming rate, but no solution is offered by anyone, and the subject is soon dropped. Will it come up again? Probably, but why bring it up here if nothing's going to be done with it? Baron already has so many balls in the air, I'm unclear as to why his strategy would be to throw up more without catching any. But that's what he does with the Tazlings' dietary habits, and then again at the end of the issue when Morphea frees Kargg from the Dark Destroyer's mental hold.

Now, the Morphea-vs.-Destroyer in Kargg's brain scene is actually the issue's strongest section, so I don't mean to complain about it too enthusiastically. But what makes it work isn't Baron's writing but Ed Barreto's art, which comes to life during that battle in a way it never quite has before. Morphea's fear, surprise, and ultimate rage at discovering that the Dark Destroyer has been mentally manipulating Kargg for all these years are all very strong. And the full scale of the Destroyer's inner monstrousness is more clearly on display than ever. We've seen Destroyer as tentacle monster before, but it's never been as horrific as this. It's a brief mental combat, but given all the detail and tension it deserves, making it the issue's biggest strength by a long shot.

Sadly, it rolls right into the too-abrupt ending, where Kargg comes onto the bridge, is met with skepticism, and then apologizes for his recent behavior. And that is it. He apologizes, end of issue. Well, technically the end of the issue is Martin responding to the apology with, "Rrright..." which is about as lackluster a cliffhanger as I've come across. So despite Barreto amping up the energy in the fight scene, the scattered script undoes all that excellent work on its final page.

And before the fight even begins, Barreto loses oodles of credit with me by having Dart change into a slinky, barely-the-right-size nightgown for absolutely no reason at all. It's for her mental connection with Tempest, and I imagine the argument would be that she needed to be relaxed or something in order to reach out to him, but come on. There's changing into something comfortable, and then there's putting on an outfit that strains to cover her breasts and buttocks, and doesn't even always entirely succeed. I'm starting to really hate Barreto for bringing an unneeded and uncharacteristic sexiness to this incredible character. And it doesn't help that Baron writes her as being far blander than she used to be. Also, she kisses Blackjak this issue after the Tazlings fix him, which makes her seem pretty weak to me, in a way that doesn't fit. The Dart of old would not be so quick to return to a romance with the man who tried to kill her, even if she had evidence that he'd been "repaired." It's reckless and sappy in a way Dart isn't, or at any rate hasn't been up to now.

More and more with this creative team, Atari Force feels like a different series, and that's a shame. It was such a good book before, and now it is mediocre at best, lacking the narrative focus and drive it had under Gerry Conway and José Luis García-López. And it has never helped that the main story is limited to sixteen pages so that a seven-page backup can be included. This issue is no exception.

Concluding the Pakrat story that started in issue #15, "Rats Like Us" sees Ferra and Pakrat join forces to set up Rident for the diamond heist that set everything in motion. Andy Helfer does a bit to correct what seemed like a mistake from the first part of the story, by having Rident say here that his and Pakrat's family is an exception to the rule of Markians being thieves. However, Helfer then makes an even bigger factual error by saying that Rident is part of A.T.A.R.I. security. No, he is not. He was hired by them for the sole purpose of retrieving the stolen Scanner One, but this backup story necessarily takes place before that happened. And even if it comes after the events of the main story, why would Rident still be in A.T.A.R.I.'s employ? Nonsense, and totally unforgivable considering Helfer is also the book's editor, and this is, basically, an editorial mistake.

Mike Chen does provide some solid artwork for the backup, at least. When Rident blasts Pakrat across the room, there is a hilarious look of surprise and pain on Pakrat's face. And later, when Rident realizes he's been set up, he looks equally funny in his expression of total defeat and bewilderment. Best of all, though, is the row of five panels showing five different cops, each from a different species with a distinct look and personality. Character design has been one of Atari Force's most consistent strengths, and it's nice to see Chen carry on that tradition, even for just one small strip of a single page.

The plot of the backup makes no sense, though, as it relies on Pakrat convincing Ferra that he knows her father better than she. His argument may be logical, but if Ferra believes her dad will be mad at her for her crimes, she must have a reason. And if, in fact, Pakrat is correct, and Ferra's dad would be proud of her thievery, then she's a strong candidate for the most idiotic and vapid character of all time. In which case, don't waste my time telling stories about her.

My disappointment grows ever larger as this book winds down. There are some good ideas and exciting moments here, but they are few and far between. Baron's scripting is slipshod, Barreto's art rises and falls depending on who he's drawing, and the backups continue to feel pointless and silly. It's not a terrible comic, but the quality has taken a noticeable dip, and there just aren't that many chances left for it to return to its former glory.

Tuesday, June 18, 2013

Atari Force Month: Issue #16 Review

The stomach pains Taz first experienced back when Gerry Conway was still writing finally resolve here, and what a delightful resolution it is. Taz, it turns out, was pregnant, and she gives birth to a whole gaggle of tiny Tazlings that look equally hilarious and adorable, and show up just in time to save the day. The giant armed ants from last issue sneak aboard Scanner One at the beginning of this one, and when they attack the bridge, none of the weapons Atari Force has available do anything to them. But the Tazlings arrive en masse with an arsenal of weapons they built themselves out of the ship's parts, and eliminate the enormous bugs easily. It's a great and bizarre action scene, the high point of an issue that is considerably stronger and more focused than the last.

Mike Baron picks up right where he left off, with Babe covered in a growing swarm of ants while he tries to fix the ship's thrusters. At first it is unclear if Babe will survive, but then he has, essentially, a brief temper tantrum, which causes the ants to fall off of him immediately. So he is able to repair Scanner One, and Atari Force departs the bug-covered planet, but not before a handful of the warrior ants secretly climb aboard. While the invaders make their way through the ship's interior, Baron takes the opportunity to introduce a few new plotlines. Dart and Blackjak have a pseudo-reconciliation, opening the door for their relationship to heal for the first time since he betrayed her. And immediately afterward, Dart gets a telepathic call from Tempest, indicating that perhaps New Earth wasn't destroyed as previously believed. Neither of these are unexpected developments, but Baron does a god job with them. He doesn't drag them out, but they have the proper space to breath, much more intelligently paced than his scenes have tended to be up to now.

After Dart tells the rest of the team that she spoke with Tempest, the ant attack and Taz giving birth happen simultaneously, so that the ants-vs.-Tazlings fight makes up most of the issue's latter half. Once the bugs have been slain, Morphea explains that the Tazlings are born with language skills, technical know-how, and other abilities that they will lose and have to re-learn with age. They also, apparently, always find something to fix as a group. This is an interesting concept, that an entire litter of alien babies would emerge with a common goal and the skills to achieve it, only to give those things up as they mature. And this particular group selects Blackjak as their thing to fix, which is how the issue closes. The Tazling basically overrun Blackjak, reminiscent of the ants all over Babe at the issue's opening. It might be scary, except Morphea has already explained by this point that the Tazlings are fixers, and a couple issues back, Dart had a premonition of Blackjak with two functional eyes. So it seems like a safe bet that his eye will be repaired by the babies next time. Possibly also the tumor in his brain in which lives an evil alien personality.

Ed Hannigan comes on as penciler for this issue, with common series inker Ricardo Villagrán and new colorist Carl Gafford rounding out the artistic team. They all provide solid work, with the Tazlings in particular. They have a manic joy about them, even when they're engaged in violence. They seem glad to be alive, glad to have something to do. And they work as newborns even with their intelligence and talents, because Hannigan infuses them with such a youthful spirit. His ants look great, too, very militaristic and intimidating. They are a powerful contrast to the tiny, giddy Tazlings, making their fight dynamic and lively.

I also quite liked the three or so panels of Taz giving birth. The pain and determination on her face struck a perfect balance. I think the best contribution of Hannigan's is his Morphea, though. She's a bit longer in the face and wider in the eyes when he draws her, which fits her always-concerned and often-distressed personality. And she is a bit more emotive than usual, somehow, more nuanced in her expression even though she has such an inhuman face. Finally, I appreciate that Hannigan ignored Ed Barreto's decision to give Dart pointless cleavage last issue. Her suit is back in one piece here, which is as it should be. I suppose, technically, it is a continuity mistake, but it's one I support wholeheartedly.

Gafford doesn't miss a beat with the colors, and compared to Tom Ziuko's weaker last few issues, this is actually a step up. Not the the colors ever astound me, but Gafford has a wide-ranging palette and attention to detail that add a thick richness to the art. Subtle things like Taz's white tears showing up even against her white flesh, or the ants' different weapons firing differently colored beams. Even the cover, where Taz's uniform is dark blues while the Tazlings behind her are done in a paler shade, shows Gafford's skill and care.

There are a few tiny missteps here. Martin says that Tempest reaching out to Dart is "further evidence that New Earth exists!" but I can't recall any previous evidence of that ever being found. One of Dart's speech bubbles is connected to Blackjak, Morphea apparently already knows Taz is pregnant even though it is news to the reader, etc. These are minor flubs, but it does speak to Baron's generally looser writing style. His scripts are a little less focused on detail or character, and more interested in new plots and sci-fi concepts. That is, I suppose, a valid tactic, but in the end I think it makes his issues less balanced than Conway's typically were.

The Pakrat backup is better than its predecessor, but only marginally so. The plan seems to be to tell an ongoing Pakrat story in seven-page chunks now, which is an alright decision, but I do wish they'd used another character. With Pakrat, the only real option is a caper story, and that's what we're getting here, only it's not a very good one. Pakrat is tossed out a window of the embassy he tried to rob last issue, and gets saved by Ferra in a hovercar/spaceship/unnamed airborne vehicle. She takes him to one of her father's homes, lulls him into a false sense of security and then, as the cliffhanger, turns him over to his brother Rident. A lame ending in light of Rident recently joining the main narrative as a seemingly permanent cast member, but taken on its own it works alright. Andy Helfer seems to be having fun writing Pakrat, and Pakrat is having fun on his adventure. So is Ferra, probably doubly so. This translates into a story that's fun and easy to read, which is, I suppose, what a backup ought to be. But it's not especially compelling.

Really the highlight of this story is the action sequence, with Pakrat battling the embassy guard and then Ferra saving him and avoiding arrest. Mike Chen draws the most ferocious-looking cornered Pakrat I think the series has ever seen, and doesn't skimp on the guard's expressions either. And the in-flight high-speed chase is exciting and bombastic, ending with Ferra pulling some daredevil stunts to get away. By the time that's done, there are only two pages left, and the final one is a full-page splash of Pakrat, Ferra, and Rident, all drawn with great detail and emotion. So I guess when I say "the action" is this story's highlight, what I really mean is the art trumps the script.

All told, this is Baron's strongest issue yet, and one of the best backup stories since the title started having them. I do wish Baron could get a better handle on the cast, and bring back some of the powerful emotional storytelling that used to be present in this book. But he's got some good ideas, and he seems to be finding his footing more and more, so here's hoping things only get better in the final few chapters.

Atari Force Month: Issue #15 Review

OH NO! My move to Massachusetts has, predictably enough, prevented me from all the reading and writing I has hoping to do these past few days, which is why the below review did not go up yesterday. We have arrived at our destination now, and I am unemployed at the moment, so I gots some time to do some catching up. Therefore, the plan is to do this review and the next one today, getting me back on track for Atari Force Month.

This is a sloppy issue. It opens sloppily and never course corrects. Despite issue #14 ending with the team walking back to Scanner One, this time they start off standing around Kargg's fallen form, surrounded by thousands of giant insects. Rident apparently already sees these insects and knows that they are hostile, but how he could possibly have that info is beyond me. He says they ate his ship, but...how did he survive? Why weren't they already on his tail when he showed up last time? It all raises more questions than it does provide answers, and that's only the first two panels. From there, Mike Baron writes really awkward dialogue between Martin and Dart as the two of them debate strategy and ultimately decide the best bet is to run away. So  everyone returns to Scanner One, with the insects close behind. This all only takes two pages, the first of which is a splash, so there is definitely a hurried feeling to the script in the beginning. And it never quite lets up.

Martin tries to convince Rident that their home universe is destroyed while, at the same time, Dart works on removing the limb of the one insect who managed to get a foot in the door of the ship. She first tries a blade that is "ten times harder than magnatun," which is a meaningless sentence. Especially since the blade is ineffective against the giant bug. So Dart says she'll try a power saw instead, and all of the other characters leave her behind to do so while they race to the bridge. There's just no time, apparently, to see if the saw works, because Baron wants Martin and Rident's debate to continue. The two men argue with one another over whether or not there is still a New Earth to return to, but even that only gets one page of attention before Dart shows back up with the severed bug claw in her hand. Her sense of victory is short-lived, though, as the insects have already covered the ship's thrusters with a strange blue goo that prevents it from taking off.

Quick cut to the room Blackjak is apparently being held in and, wait a minute, Kargg is there, too. Not just in the room, but held down by some kind of high-tech restraint. When the hell did this happen? We see Martin carry Kargg onto Scanner One when they're running from the bugs, but nobody ever takes him into this room or secures him. He is just conveniently there for no reason, another example of the issue's sloppiness. Morphea shows up to try and probe Blackjak's mind, which he agrees to, and it turns out there is still some invasive alien personality hiding in there. The indication is that it is now Kargg and not the Dark Destroyer, but that's not confirmed, and for now this thread is left to dangle. That's fine, though, and actually this scene marks the one instance where things don't seem rushed in this script.

There is a brief scene of Taz escaping sick bay and finding a quiet, dark place to hide with his ongoing stomach pains. And then there is the rapid discovery that Babe's physiology allows him to harm the attacking bugs, leading to Martin forcing Morphea to send Babe outside to try and fix the thrusters. Morphea objects strongly to having a child put in such a dangerous situation (some of the bugs who showed up most recently have rocket launchers), but Martin and Dart insist this is their only hope. Babe agrees, goes outside, and is immediately swarmed, and that is where the issue ends.

It's not mind-numbingly AWFUL, but it's bad. Baron's script bounces from point to point, never settling on anything long enough. Even the sequence at the end of realizing Babe can save them and sending him outside to try is too jumpy, and punctuated with color commentary from Rident and Pakrat that isn't funny, informative, helpful, or necessary. Nothing gets resolved because this issue is all set-up. It introduces the threat of the bugs and offers Babe as a possible solution, but then he is immediately overrun when he goes outside, so it's possible that solution is no good, after all. Not that every issue needs to include resolutions...that's not really my problem with this issue's narrative. My problem is that the lack of resolutions comes with a lack of much development, either. The heroes begin and end the issue trapped on this planet, attacked by bugs. The only progress made is learning Babe can fight the bugs, and that might not even be true.

Also, Baron doesn't write these characters as strongly as they usually are. Rident and Pakrat are alright, but Martin is much more one-note and bullheaded than before (and he was always a pretty bullheaded guy). Dart is the worst, though, as she becomes a sort of bland, exposition-only character here. She's lost some of her humor and charm somehow, which is depressing since she was always the best member of the cast. It's not as if this issue is impossible to understand, but Baron doesn't seem to be taking his time at all. He's just throwing out the plot pints as rapidly as possible, which results in a less filling story than I want.

Ed Barretto inks himself this issue, and his art is as strong as it was in the last two issues, with one huge, infuriating exception. For the first time since this series' debut, Dart is sexualized by the artwork. It's dumb, needless, and comes at the worst possible time, when her voice loses a lot of what made it so enjoyable, too. Dart cutting off the bug's arm happens off-panel, so the details are unknown, but when she shows up on the bridge, her shirt has been torn perfectly to give her generous cleavage. In that first panel, at least, the tear is visible, but after that Barreto doesn't both drawing it; the fabric that used to be there is just gone. Basically it's an excuse to redesign her costume so he can draw half-visible breasts whenever she's on panel. If that wasn't gross enough, there is a panel at the bottom of page twelve where the foreground of the image is just Dart's ass. That has never happened in this book before, and it is disgusting and serves zero narrative purpose. It's an entirely visual decision, and one that ruins any other good work Barreto does here.

Tom Ziuko's coloring is off this issue, too. There are several examples of characters being done in a wash of a single color for no explicable reason. Sometimes they're all done in the same color, usually red, and that makes it hard to tell who is even who. Just one more way in which Atari Force #15 is less put together than anything that's preceded it. A jumbled, rushed, visually aggravating mess.

The backup feature is Pakrat-focused this time, and has much of the sloppiness of the story it follows. For starters, this is the first time a backup story hasn't been complete. It ends on a cliffhanger, with Pakrat about to be arrested for a theft he didn't even commit. Written by editor (and sometimes writer) Andy Helfer, it's just as pointless a tale as any of these short stories have been, with the added disadvantage of not yet ending. Pakrat breaks into an embassy building to steal some diamonds, but another Markian thief name Ferra has beaten him to it. The indication is that the two have either a professional or personal history (if not both) but we don't learn the details here. Ferra manipulates Pakrat into causing a distraction so she can escape while he is blamed for the robbery, and that is where the story closes.

My biggest complaint is actually that Helfer has Pakrat say most members of his species are thieves and that stealing is therefore his birthright. Maybe most Markians do like to take what isn't theirs, I couldn't possibly know, but it is an established truth that Pakrat's family, specifically, are cops instead. His whole deal is that he is pushing back against his birthright, so...yeah Helfer just gets that plain wrong. Again, sloppy. Sloppy, sloppy joe.

Penciled by Mike Chen and inked by Joe Delbeato, the artwork in the backup is pretty good. As is tradition in this series, the scenes in the embassy that feature numerous alien races interacting have a jaw-droppingly impressive level of character design. Lots of really interesting details and different looks for the myriad nameless characters in the room. Sadly, like Barreto did with Dart, Chen over-sexualizes Ferra here. Not so much in her attire as the come-hither stance and look she has on constantly. It isn't helped by Helfer having her use false romance and coy charm to get away with her crimes. She is the stereotypical sex-as-a-tool criminal character, which is unimaginative at best, and misogynistic at worst.

Disappointing issue through and though, this one. Two stories that get nowhere and treat their female characters badly. If this is the direction of the new creative team, I think I may understand why there are only five issues to go.

Thursday, June 13, 2013

Atari Force Month: Issue #12 Review

Quick preamble: My lady and I are currently in the process of moving from Texas to Massachusetts which means, among other things, that our scanner is no longer accessible. So there will be no scanned images for these Atari Force reviews for the foreseeable future, and indeed there may be no more for the rest of Atari Force Month. Probably a bad call for me to start with scans if I knew I was moving, but obviously I didn't think that through.

Atari Force #12 is interesting more for the external facts of it than the content inside. This is true for a number of reasons, not the least of which is that it marks the end of José Luis García-López's run as penciler. He is one of the series' creators and biggest assets, and it's a shame this is his last issue, because a) the section he draws is only sixteen pages long, and b) this is some of his least impressive work on the book. It's still very reliable art. This is not García-López getting sloppy, just getting noticeably looser in his linework. On the largest panels, the splashes and spreads, he is his usual self: heavy detail, smart use of every inch of page space, smart angles, fluid action, strong emotion, etc. But some of the smaller panels seem unfinished, characters with featureless faces and vague backgrounds and the like. And even some of the main fight scene feels less exciting than usual. There isn't as much energy or creativity to it, just a bunch of people fighting a smaller bunch of other people.

García-López is a talented enough storyteller to get a little lax without the issue becoming muddled or dull. This is still fine work, and there are a few truly great moments. A two-page spread of the Dark Destroyer and his amassed forces as they confidently await their foes' arrival is particularly impressive, and the opening splash of Tempest on trial works as a captive introduction. Tempest is still battered and defeated, his head down and his body barely held up with help. In the background, the A.T.A.R.I. members who serve as his judges loom tall, and the room expands high and wide around them, giving the sense that Tempest is more trapped here than he was in his cell. It is the spaces in between these massive, heavy beats that come out a bit weaker here than ever before, and that's too bad. García-López was such a key part of the comic's strength, I hate to see him go out without a bang.

The final page, at least, is García-López on his A game, so he leaves the book with a memorable image. It is another full-page splash, and in essence, this one page is the whole point of issue #12. It features the Dark Destroyer with his enormous horned helmet off for the first time, revealing to Atari Force that, underneath, he is Martin Champion. Considering Martin is the Destroyer's oldest and most passionate foe, and standing right in front of him when this revelation is made, it's a safe assumption that there's going to be some explaining to do next time. For now, though, this works as a narrative bomb, a legitimately unexpected twist that, looking back, has been skillfully hinted at in previous issues. Is this some future Martin? An alternate reality version? An evil twin? Something even more complicated than those? The questions abound, and can be seen clearly on the expressive faces of Atari Force as they try to cope with the image of Martin Champion in the Dark Destroyer's clothes. It's an effective final page, and a fitting farewell from García-López, even if the rest of the issue wasn't fully up to snuff.

This issue is also the beginning of the end of Gerry Conway's time on the title. He plots this issue and the next, but they are scripted by others, with #12 being handled by editor Andy Helfer, who also wrote #8. As with the last time Helfer took the helm, there is no drastic change in writing style here. The cast is strong enough that their voices stay firm, and Helfer obviously has a familiarity with them. It only takes one page for him to handle the fallout of Blackjak's betrayal last issue, and he does a damn fine job of it. Dart visits Blackjak in his holding cell to search for answers, but the best he can offer is that he's always been a coward, but was able to pretend at bravery when she was around. Dart made him better, bolder, stronger-willed than he was, and the Dark Destroyer forced Blackjak to face the truth about his inner weaknesses by saving him. I can't think of a better way to break somebody than to force them to admit that their life is a lie, and that's what the Destroyer has effectively done here. So Blackjak is fully subservient, and though he says it through tears, he is no doubt sincere when he tells Dart that he'd try to kill her again if his master instructed it. Dart, for her part, tries to maintain stoicism, and recovers by going after the Destroyer with everything she's got.

It's not nearly enough, though, and Atari Force get quickly trounced by their enemy and his innumerable henchmen. They fall so quickly that Martin steps in and surrenders for them, not wanting to watch any more of his people die because of the Destroyer. And in the wake of that surrender comes the final reveal of the Destroyer as Martin, and everyone else's jaws hit the floor.

That is the bulk of the primary narrative, with the exception of Tempest's trial scene at the top of the issue. Which is the worst scene by far. It's basically all old hat, but screamed instead of just being heatedly discussed. Nothing is accomplished, since before any actual legal proceedings can be carried out, Tempest has yet another pointless tantrum and is knocked unconscious by Hunter. I'm not sure why the scene is even included, except maybe to fill some space and remind the reader what Tempest is up to. Once he gets carried back to his cell, Professor Venture tries to convince the court that the Dark Destroyer is still a threat, but as always, nobody listens. It's growing fairly tiresome by now.

And that's essentially all that goes down. Tempest gets nowhere, Blackjak admits what a bastard he is at heart, and then Atari Force gets beaten up by the Destroyer's goons until, WHAMMO!, he takes his helmet off and has Martin's face. His voice, too, in my head. That's a decent amount of material for a sixteen-page story, I suppose, but because this is the first time Atari Force has had such a truncated issue, it feels fluffy and overly brief. Most of the story is just a long build-up to the last page, anyway, and that feels like too little for a whole issue to accomplish. Like with the art, it's not that the writing is terrible or even necessarily bad, but it is certainly disappointing.

My disappointment is mitigated by the seven-page, Hukka-centric backup feature written and penciled by Keith Giffen. It's not astounding, but it's lots of fun, the story of Hukka hunting a tiny lizard-like critter for sport while unknowingly being hunted himself by a much larger beast for food. In the end, Hukka catches his terrified prey, and then notices that he is something else's prey in a hilarious full-page splash that also reveals the monster's full figure to the reader for the first time. And on the opposite page, an even larger monster swoops done from the sky and gobbles up Hukka's hunter in a single bite. Those two pages are hilarious and rich, and the crux of Giffen's entire piece. After them is one last page where Hukka lets his lizardish captive go, demonstrating the lesson of the story's title, "Do Unto Others." A simple little tale that Giffen draws with a tenderness and liveliness that adds a lot.

I do wish Tom Ziuko had colored to two huge beasts differently. They are both all pink, which makes it a tad less clear than it could be what is happening when the second one eats the first. But that lasts for only a second, and Giffen's designs for the creatures overshadow any tiny coloring missteps.

Atari Force #12 is an issue of awkward transitions. José Luis García-López finishes his stint as artist somewhat poorly, Gerry Conway plots but does not write this issue, and there's a backup story for the first time, which for some reason means fewer pages for the main narrative. As the old creative team phases out, the book finds itself stumbling a bit, and it's aggravating. I don't know the history of why the original creators left, if they walked off or were told to leave or what, but no matter the situation, I wish it had been done more smoothly. As Conway's epic story winds down, he doesn't even get to script it; the cast may still sound like themselves, but the book itself feels different here. And not in a good way.

Sunday, June 9, 2013

Atari Force Month: Issue #8 Review

Andy Helfer steps in to script a Gerry Conway plot for Babe and Hukka's side adventure. With Helfer as the series' usual editor and Conway credited here as one of the consulting editors, the change in author is hardly noticeable. Also, Babe's voice hadn't been too firmly established before this issue, so Helfer has a bit of leeway there. He writes a good script, paced so that Babe's story can be rich but still told in its entirety over a single issue. And for the few pages on which they appear, Helfer stays true to the rest of Atari Force. There are some underlying ethical problems with the plot, but overall it is a solid story in which Babe gets to be a hero. He looks good doing it, too, because apparently José Luis García-López can make any character look cool in a fight.
I really wouldn't have expected Babe to be so imposing in an action scene, but García-López and Helfer are smart enough to give him huge things to pick up and throw or swing. Also, when angry, Babe's face has a perfect expression of that blinding childhood rage. The kind that leads to ear-splitting tantrums and shattered toys or, in this case, an army of dead aliens. Babe is still young enough to feel his emotions in their purest, most overwhelming form, so when he decides to fight somebody, he goes big with it. García-López captures that enormity on several pages, as Babe grows more confident and finds ever larger things to wield as weapons.
The basic outline of Babe's tale is this: after crash-landing on a strange planet, he and Hukka encounter a small, armed, angry little creature that Babe calls "Shorty-Man." At first they fight, but eventually make friends, feeding and protecting one another. Shorty-Man has a dead friend he carries with him, and it comes to light that said friend was killed by a race of violent red aliens, who also fire upon Babe when they see him. So Babe and Shorty-Man attack the red aliens' main camp, and eventually target their munitions stores, causing a massive explosion that kills all the enemies, while Babe and friends are protected by his tough hide.
The friendship formed between Babe and Shorty-Man is done well, each of them learning a bit more about how to communicate with each other with every new leg of their journey. And it's a smart and narratively simple decision to have the culmination of those efforts be Shorty-Man learning the word "Bad" and using it at just the right time to have Babe win the battle. Their relationship begins oppositionally because they can't speak to each other, and ends with a single word saving both of their lives and ending a war. That is a clean, clear progression, and Helfer builds to it efficiently in these 23 pages.
The "ending a war" part is what I meant when I mentioned the ethical problems of this story earlier. Helfer doesn't get into the details of the war's history; all that's said for sure is Shorty-Man was on one side, the ugly red aliens were on the other, and Shorty-Man's side lost. He is the last remaining member, which is tragic, to be sure, but...there's no way of knowing what that really means. Is he native to the planet and his enemies are invaders? Maybe it's as simple as that, and the uglies are villains through-and-through. But it could be more complicated, and even if it isn't, I'm not sure how comfortable I am with the idea of a child being used for what amounts to mass murder, if not genocide. It seems unlikely the entirety of the red alien race would be holed up in the camp that Babe blows sky high, but once it happens, the narration says that Shorty-Man's "war is over," so it seems possible. Whatever the case, there are a massive number of deaths on Babe's hands now, and he doesn't even understand what he killed them for, really. Neither does the reader, and that doesn't sit too well with me.

Helfer definitely makes some attempt to depict the red aliens as bad guys. They shoot Babe unprovoked, and they have absolutely committed genocide, and seem quite content to have done so. I feel no particular sympathy for them. García-López also makes them as unattractive as anything seen in this series yet, while Shorty-Man is adorable, even in the heat of battle. It's easy to let the red guys' deaths go, to see them as simple, evil war-mongers who deserved what they got. Maybe they were. But it's not for certain, and even if that's true, should a baby really be the one to wipe them out?
Not that I don't like the story. I do. I think it was well worth giving Babe some spotlight time, and Shorty-Man (who, thank goodness, will be named Taz next issue) is a great addition to the cast. Atari Force could use another soldier, and I like the potential of a character who can't verbally communicate with them, especially when Morphea is on the team. Plus Babe could use another set of eyes looking after him, considering he's run away once already. Helfer handles Babe's dialogue well, keeping it simple and childish without it becoming too grating or cutesy. Also Bob Lappan does a very subtle thing with the tails of Babe's speech balloons that helps to soften them a little. This was a great way to show off the character's spirit, voice, and skill. Babe was the cast member most in need of that, so it came at the right time.
Aside from Babe's story, this issue's most significant narrative development is Dart's premonition of being with Blackjak again. An exciting proposition for character and reader alike. Blackjak's time on the title was too short, and Dart hasn't addressed his death in a wholly satisfactory way. It's understandable that she would avoid thinking or talking about it, and to some extent her reason for joining Martin's missions may have been to distract herself from her grief. But it's high time her loss was revisited, and if that can happen through Blackjak returning to the book, all the better. Though I am not a fan of the comicbook trope of having characters' deaths not sticking, the laws of Atari Force's reality are still so undefined that I'm open to the idea of a return to life for the old pirate. If it's explained convincingly and he is used well in his second chance, I'm all for it.
Other than that, all that happens is the inevitable retrieval of Babe, Hukka, and Shorty-Man by the rest of their team. Atari Force tracks the signal of the scout ship Babe took, and gets there moments after Shorty-Man finishes burying his friend. Pretty spot on timing, all things considered. As a final bit of business, Shorty-Man wins everyone's approval by elbowing Pakrat the eternal punching bag right in the gut. A fun and fitting moment of comedy that provides a sort of sitcom, all's-well-that-ends-well conclusion to the issue. As Atari Force #8 is, essentially, a palette cleanser, detouring from the main narrative right after some major threads resolved there, having it land on such a light and slapstick note is a good move. It clears the air for whatever is to come, and ties a bow on this tiny story in between.