Mike Baron tends to write this series with such an odd, disjointed pace. This issue, more than any others, suffers from a lack of identity. What is it about? Where is it going? I understand what happens, I can see where it will likely lead, but on its own Atari Force #17 is too fragmented, and it feels as though it stops short. None of the myriad plot threads that Baron includes here get enough space to do anything of note. They are either introduced too superficially, resolved in rapid and predictable ways, or briefly visited but not developed whatsoever. Baron jumps from beat to beat with no rhyme or reason, and by the time the issue reaches its final panel, I'm not sure which bits I'm meant to care about the most.
The story opens with Blackjak being fixed by the Tazlings, while the rest of Atari Force is locked outside of the infirmary. Dart refuses to trust the Tazlings with her former love, since all they've accomplished so far is to kill a bunch of ants, so in her mind they're a violent threat. Nevermind the fact that just last issue, Morphea explained to everyone that the Tazlings are fixers by nature, Dart wants to literally break the door down. She never gets a chance, though, and the Tazlings somehow give Blackjak a new, fully functional, organic eye. They also remove the Dark Destroyer's implant from his brain, making Blackjak once again trustworthy as a good guy. Well, unless you're Martin Champion.
Under Baron's pen, Martin is more stubborn and dickish than he ever was before, and seems to grow more one-dimensional each issue. He's been turned into an overly-serious naysayer, who has little to no interest in hearing what anyone else has to say, even though Martin himself has nothing helpful or productive to contribute to any conversation. His lack of depth is nothing compared to Rident, though, who I'm starting to wish Baron had never bothered bringing back into the book. Rident's sole purpose is to remind everyone else that he has plans to arrest them. That's it. It's all he's done yet, and it's utterly obnoxious and pointless, because by now the rest of the cast just flat-out ignores his every line. What is he doing here, what is the creative motivation behind including him in the series? Thus far, there does not seem to be one.
This issue also sees Dart mentally connect to Tempest again, but their conversation doesn't provide any new information or plot advancement whatsoever. He says, just as he did last time, that he is still being held on A.T.A.R.I. station, and Dart once again repeats this to Martin, who once again doesn't really have anything he can do with that knowledge. Essentially, it's three pages of material that rehash an even shorter scene from the preceding issue, a significant chunk of wasted space in an issue that already screws the pooch when it comes to structure and pacing.
Early on, Martin says the Tazlings are depleting Scanner One's food stores at an alarming rate, but no solution is offered by anyone, and the subject is soon dropped. Will it come up again? Probably, but why bring it up here if nothing's going to be done with it? Baron already has so many balls in the air, I'm unclear as to why his strategy would be to throw up more without catching any. But that's what he does with the Tazlings' dietary habits, and then again at the end of the issue when Morphea frees Kargg from the Dark Destroyer's mental hold.
Now, the Morphea-vs.-Destroyer in Kargg's brain scene is actually the issue's strongest section, so I don't mean to complain about it too enthusiastically. But what makes it work isn't Baron's writing but Ed Barreto's art, which comes to life during that battle in a way it never quite has before. Morphea's fear, surprise, and ultimate rage at discovering that the Dark Destroyer has been mentally manipulating Kargg for all these years are all very strong. And the full scale of the Destroyer's inner monstrousness is more clearly on display than ever. We've seen Destroyer as tentacle monster before, but it's never been as horrific as this. It's a brief mental combat, but given all the detail and tension it deserves, making it the issue's biggest strength by a long shot.
Sadly, it rolls right into the too-abrupt ending, where Kargg comes onto the bridge, is met with skepticism, and then apologizes for his recent behavior. And that is it. He apologizes, end of issue. Well, technically the end of the issue is Martin responding to the apology with, "Rrright..." which is about as lackluster a cliffhanger as I've come across. So despite Barreto amping up the energy in the fight scene, the scattered script undoes all that excellent work on its final page.
And before the fight even begins, Barreto loses oodles of credit with me by having Dart change into a slinky, barely-the-right-size nightgown for absolutely no reason at all. It's for her mental connection with Tempest, and I imagine the argument would be that she needed to be relaxed or something in order to reach out to him, but come on. There's changing into something comfortable, and then there's putting on an outfit that strains to cover her breasts and buttocks, and doesn't even always entirely succeed. I'm starting to really hate Barreto for bringing an unneeded and uncharacteristic sexiness to this incredible character. And it doesn't help that Baron writes her as being far blander than she used to be. Also, she kisses Blackjak this issue after the Tazlings fix him, which makes her seem pretty weak to me, in a way that doesn't fit. The Dart of old would not be so quick to return to a romance with the man who tried to kill her, even if she had evidence that he'd been "repaired." It's reckless and sappy in a way Dart isn't, or at any rate hasn't been up to now.
More and more with this creative team, Atari Force feels like a different series, and that's a shame. It was such a good book before, and now it is mediocre at best, lacking the narrative focus and drive it had under Gerry Conway and José Luis García-López. And it has never helped that the main story is limited to sixteen pages so that a seven-page backup can be included. This issue is no exception.
Concluding the Pakrat story that started in issue #15, "Rats Like Us" sees Ferra and Pakrat join forces to set up Rident for the diamond heist that set everything in motion. Andy Helfer does a bit to correct what seemed like a mistake from the first part of the story, by having Rident say here that his and Pakrat's family is an exception to the rule of Markians being thieves. However, Helfer then makes an even bigger factual error by saying that Rident is part of A.T.A.R.I. security. No, he is not. He was hired by them for the sole purpose of retrieving the stolen Scanner One, but this backup story necessarily takes place before that happened. And even if it comes after the events of the main story, why would Rident still be in A.T.A.R.I.'s employ? Nonsense, and totally unforgivable considering Helfer is also the book's editor, and this is, basically, an editorial mistake.
Mike Chen does provide some solid artwork for the backup, at least. When Rident blasts Pakrat across the room, there is a hilarious look of surprise and pain on Pakrat's face. And later, when Rident realizes he's been set up, he looks equally funny in his expression of total defeat and bewilderment. Best of all, though, is the row of five panels showing five different cops, each from a different species with a distinct look and personality. Character design has been one of Atari Force's most consistent strengths, and it's nice to see Chen carry on that tradition, even for just one small strip of a single page.
The plot of the backup makes no sense, though, as it relies on Pakrat convincing Ferra that he knows her father better than she. His argument may be logical, but if Ferra believes her dad will be mad at her for her crimes, she must have a reason. And if, in fact, Pakrat is correct, and Ferra's dad would be proud of her thievery, then she's a strong candidate for the most idiotic and vapid character of all time. In which case, don't waste my time telling stories about her.
My disappointment grows ever larger as this book winds down. There are some good ideas and exciting moments here, but they are few and far between. Baron's scripting is slipshod, Barreto's art rises and falls depending on who he's drawing, and the backups continue to feel pointless and silly. It's not a terrible comic, but the quality has taken a noticeable dip, and there just aren't that many chances left for it to return to its former glory.
Showing posts with label Mike Chen. Show all posts
Showing posts with label Mike Chen. Show all posts
Wednesday, June 19, 2013
Tuesday, June 18, 2013
Atari Force Month: Issue #16 Review
The stomach pains Taz first experienced back when Gerry Conway was still writing finally resolve here, and what a delightful resolution it is. Taz, it turns out, was pregnant, and she gives birth to a whole gaggle of tiny Tazlings that look equally hilarious and adorable, and show up just in time to save the day. The giant armed ants from last issue sneak aboard Scanner One at the beginning of this one, and when they attack the bridge, none of the weapons Atari Force has available do anything to them. But the Tazlings arrive en masse with an arsenal of weapons they built themselves out of the ship's parts, and eliminate the enormous bugs easily. It's a great and bizarre action scene, the high point of an issue that is considerably stronger and more focused than the last.
Mike Baron picks up right where he left off, with Babe covered in a growing swarm of ants while he tries to fix the ship's thrusters. At first it is unclear if Babe will survive, but then he has, essentially, a brief temper tantrum, which causes the ants to fall off of him immediately. So he is able to repair Scanner One, and Atari Force departs the bug-covered planet, but not before a handful of the warrior ants secretly climb aboard. While the invaders make their way through the ship's interior, Baron takes the opportunity to introduce a few new plotlines. Dart and Blackjak have a pseudo-reconciliation, opening the door for their relationship to heal for the first time since he betrayed her. And immediately afterward, Dart gets a telepathic call from Tempest, indicating that perhaps New Earth wasn't destroyed as previously believed. Neither of these are unexpected developments, but Baron does a god job with them. He doesn't drag them out, but they have the proper space to breath, much more intelligently paced than his scenes have tended to be up to now.
After Dart tells the rest of the team that she spoke with Tempest, the ant attack and Taz giving birth happen simultaneously, so that the ants-vs.-Tazlings fight makes up most of the issue's latter half. Once the bugs have been slain, Morphea explains that the Tazlings are born with language skills, technical know-how, and other abilities that they will lose and have to re-learn with age. They also, apparently, always find something to fix as a group. This is an interesting concept, that an entire litter of alien babies would emerge with a common goal and the skills to achieve it, only to give those things up as they mature. And this particular group selects Blackjak as their thing to fix, which is how the issue closes. The Tazling basically overrun Blackjak, reminiscent of the ants all over Babe at the issue's opening. It might be scary, except Morphea has already explained by this point that the Tazlings are fixers, and a couple issues back, Dart had a premonition of Blackjak with two functional eyes. So it seems like a safe bet that his eye will be repaired by the babies next time. Possibly also the tumor in his brain in which lives an evil alien personality.
Ed Hannigan comes on as penciler for this issue, with common series inker Ricardo Villagrán and new colorist Carl Gafford rounding out the artistic team. They all provide solid work, with the Tazlings in particular. They have a manic joy about them, even when they're engaged in violence. They seem glad to be alive, glad to have something to do. And they work as newborns even with their intelligence and talents, because Hannigan infuses them with such a youthful spirit. His ants look great, too, very militaristic and intimidating. They are a powerful contrast to the tiny, giddy Tazlings, making their fight dynamic and lively.
I also quite liked the three or so panels of Taz giving birth. The pain and determination on her face struck a perfect balance. I think the best contribution of Hannigan's is his Morphea, though. She's a bit longer in the face and wider in the eyes when he draws her, which fits her always-concerned and often-distressed personality. And she is a bit more emotive than usual, somehow, more nuanced in her expression even though she has such an inhuman face. Finally, I appreciate that Hannigan ignored Ed Barreto's decision to give Dart pointless cleavage last issue. Her suit is back in one piece here, which is as it should be. I suppose, technically, it is a continuity mistake, but it's one I support wholeheartedly.
Gafford doesn't miss a beat with the colors, and compared to Tom Ziuko's weaker last few issues, this is actually a step up. Not the the colors ever astound me, but Gafford has a wide-ranging palette and attention to detail that add a thick richness to the art. Subtle things like Taz's white tears showing up even against her white flesh, or the ants' different weapons firing differently colored beams. Even the cover, where Taz's uniform is dark blues while the Tazlings behind her are done in a paler shade, shows Gafford's skill and care.
There are a few tiny missteps here. Martin says that Tempest reaching out to Dart is "further evidence that New Earth exists!" but I can't recall any previous evidence of that ever being found. One of Dart's speech bubbles is connected to Blackjak, Morphea apparently already knows Taz is pregnant even though it is news to the reader, etc. These are minor flubs, but it does speak to Baron's generally looser writing style. His scripts are a little less focused on detail or character, and more interested in new plots and sci-fi concepts. That is, I suppose, a valid tactic, but in the end I think it makes his issues less balanced than Conway's typically were.
The Pakrat backup is better than its predecessor, but only marginally so. The plan seems to be to tell an ongoing Pakrat story in seven-page chunks now, which is an alright decision, but I do wish they'd used another character. With Pakrat, the only real option is a caper story, and that's what we're getting here, only it's not a very good one. Pakrat is tossed out a window of the embassy he tried to rob last issue, and gets saved by Ferra in a hovercar/spaceship/unnamed airborne vehicle. She takes him to one of her father's homes, lulls him into a false sense of security and then, as the cliffhanger, turns him over to his brother Rident. A lame ending in light of Rident recently joining the main narrative as a seemingly permanent cast member, but taken on its own it works alright. Andy Helfer seems to be having fun writing Pakrat, and Pakrat is having fun on his adventure. So is Ferra, probably doubly so. This translates into a story that's fun and easy to read, which is, I suppose, what a backup ought to be. But it's not especially compelling.
Really the highlight of this story is the action sequence, with Pakrat battling the embassy guard and then Ferra saving him and avoiding arrest. Mike Chen draws the most ferocious-looking cornered Pakrat I think the series has ever seen, and doesn't skimp on the guard's expressions either. And the in-flight high-speed chase is exciting and bombastic, ending with Ferra pulling some daredevil stunts to get away. By the time that's done, there are only two pages left, and the final one is a full-page splash of Pakrat, Ferra, and Rident, all drawn with great detail and emotion. So I guess when I say "the action" is this story's highlight, what I really mean is the art trumps the script.
All told, this is Baron's strongest issue yet, and one of the best backup stories since the title started having them. I do wish Baron could get a better handle on the cast, and bring back some of the powerful emotional storytelling that used to be present in this book. But he's got some good ideas, and he seems to be finding his footing more and more, so here's hoping things only get better in the final few chapters.
Mike Baron picks up right where he left off, with Babe covered in a growing swarm of ants while he tries to fix the ship's thrusters. At first it is unclear if Babe will survive, but then he has, essentially, a brief temper tantrum, which causes the ants to fall off of him immediately. So he is able to repair Scanner One, and Atari Force departs the bug-covered planet, but not before a handful of the warrior ants secretly climb aboard. While the invaders make their way through the ship's interior, Baron takes the opportunity to introduce a few new plotlines. Dart and Blackjak have a pseudo-reconciliation, opening the door for their relationship to heal for the first time since he betrayed her. And immediately afterward, Dart gets a telepathic call from Tempest, indicating that perhaps New Earth wasn't destroyed as previously believed. Neither of these are unexpected developments, but Baron does a god job with them. He doesn't drag them out, but they have the proper space to breath, much more intelligently paced than his scenes have tended to be up to now.
After Dart tells the rest of the team that she spoke with Tempest, the ant attack and Taz giving birth happen simultaneously, so that the ants-vs.-Tazlings fight makes up most of the issue's latter half. Once the bugs have been slain, Morphea explains that the Tazlings are born with language skills, technical know-how, and other abilities that they will lose and have to re-learn with age. They also, apparently, always find something to fix as a group. This is an interesting concept, that an entire litter of alien babies would emerge with a common goal and the skills to achieve it, only to give those things up as they mature. And this particular group selects Blackjak as their thing to fix, which is how the issue closes. The Tazling basically overrun Blackjak, reminiscent of the ants all over Babe at the issue's opening. It might be scary, except Morphea has already explained by this point that the Tazlings are fixers, and a couple issues back, Dart had a premonition of Blackjak with two functional eyes. So it seems like a safe bet that his eye will be repaired by the babies next time. Possibly also the tumor in his brain in which lives an evil alien personality.
Ed Hannigan comes on as penciler for this issue, with common series inker Ricardo Villagrán and new colorist Carl Gafford rounding out the artistic team. They all provide solid work, with the Tazlings in particular. They have a manic joy about them, even when they're engaged in violence. They seem glad to be alive, glad to have something to do. And they work as newborns even with their intelligence and talents, because Hannigan infuses them with such a youthful spirit. His ants look great, too, very militaristic and intimidating. They are a powerful contrast to the tiny, giddy Tazlings, making their fight dynamic and lively.
I also quite liked the three or so panels of Taz giving birth. The pain and determination on her face struck a perfect balance. I think the best contribution of Hannigan's is his Morphea, though. She's a bit longer in the face and wider in the eyes when he draws her, which fits her always-concerned and often-distressed personality. And she is a bit more emotive than usual, somehow, more nuanced in her expression even though she has such an inhuman face. Finally, I appreciate that Hannigan ignored Ed Barreto's decision to give Dart pointless cleavage last issue. Her suit is back in one piece here, which is as it should be. I suppose, technically, it is a continuity mistake, but it's one I support wholeheartedly.
Gafford doesn't miss a beat with the colors, and compared to Tom Ziuko's weaker last few issues, this is actually a step up. Not the the colors ever astound me, but Gafford has a wide-ranging palette and attention to detail that add a thick richness to the art. Subtle things like Taz's white tears showing up even against her white flesh, or the ants' different weapons firing differently colored beams. Even the cover, where Taz's uniform is dark blues while the Tazlings behind her are done in a paler shade, shows Gafford's skill and care.
There are a few tiny missteps here. Martin says that Tempest reaching out to Dart is "further evidence that New Earth exists!" but I can't recall any previous evidence of that ever being found. One of Dart's speech bubbles is connected to Blackjak, Morphea apparently already knows Taz is pregnant even though it is news to the reader, etc. These are minor flubs, but it does speak to Baron's generally looser writing style. His scripts are a little less focused on detail or character, and more interested in new plots and sci-fi concepts. That is, I suppose, a valid tactic, but in the end I think it makes his issues less balanced than Conway's typically were.
The Pakrat backup is better than its predecessor, but only marginally so. The plan seems to be to tell an ongoing Pakrat story in seven-page chunks now, which is an alright decision, but I do wish they'd used another character. With Pakrat, the only real option is a caper story, and that's what we're getting here, only it's not a very good one. Pakrat is tossed out a window of the embassy he tried to rob last issue, and gets saved by Ferra in a hovercar/spaceship/unnamed airborne vehicle. She takes him to one of her father's homes, lulls him into a false sense of security and then, as the cliffhanger, turns him over to his brother Rident. A lame ending in light of Rident recently joining the main narrative as a seemingly permanent cast member, but taken on its own it works alright. Andy Helfer seems to be having fun writing Pakrat, and Pakrat is having fun on his adventure. So is Ferra, probably doubly so. This translates into a story that's fun and easy to read, which is, I suppose, what a backup ought to be. But it's not especially compelling.
Really the highlight of this story is the action sequence, with Pakrat battling the embassy guard and then Ferra saving him and avoiding arrest. Mike Chen draws the most ferocious-looking cornered Pakrat I think the series has ever seen, and doesn't skimp on the guard's expressions either. And the in-flight high-speed chase is exciting and bombastic, ending with Ferra pulling some daredevil stunts to get away. By the time that's done, there are only two pages left, and the final one is a full-page splash of Pakrat, Ferra, and Rident, all drawn with great detail and emotion. So I guess when I say "the action" is this story's highlight, what I really mean is the art trumps the script.
All told, this is Baron's strongest issue yet, and one of the best backup stories since the title started having them. I do wish Baron could get a better handle on the cast, and bring back some of the powerful emotional storytelling that used to be present in this book. But he's got some good ideas, and he seems to be finding his footing more and more, so here's hoping things only get better in the final few chapters.
Atari Force Month: Issue #15 Review
OH NO! My move to Massachusetts has, predictably enough, prevented me from all the reading and writing I has hoping to do these past few days, which is why the below review did not go up yesterday. We have arrived at our destination now, and I am unemployed at the moment, so I gots some time to do some catching up. Therefore, the plan is to do this review and the next one today, getting me back on track for Atari Force Month.
This is a sloppy issue. It opens sloppily and never course corrects. Despite issue #14 ending with the team walking back to Scanner One, this time they start off standing around Kargg's fallen form, surrounded by thousands of giant insects. Rident apparently already sees these insects and knows that they are hostile, but how he could possibly have that info is beyond me. He says they ate his ship, but...how did he survive? Why weren't they already on his tail when he showed up last time? It all raises more questions than it does provide answers, and that's only the first two panels. From there, Mike Baron writes really awkward dialogue between Martin and Dart as the two of them debate strategy and ultimately decide the best bet is to run away. So everyone returns to Scanner One, with the insects close behind. This all only takes two pages, the first of which is a splash, so there is definitely a hurried feeling to the script in the beginning. And it never quite lets up.
Martin tries to convince Rident that their home universe is destroyed while, at the same time, Dart works on removing the limb of the one insect who managed to get a foot in the door of the ship. She first tries a blade that is "ten times harder than magnatun," which is a meaningless sentence. Especially since the blade is ineffective against the giant bug. So Dart says she'll try a power saw instead, and all of the other characters leave her behind to do so while they race to the bridge. There's just no time, apparently, to see if the saw works, because Baron wants Martin and Rident's debate to continue. The two men argue with one another over whether or not there is still a New Earth to return to, but even that only gets one page of attention before Dart shows back up with the severed bug claw in her hand. Her sense of victory is short-lived, though, as the insects have already covered the ship's thrusters with a strange blue goo that prevents it from taking off.
Quick cut to the room Blackjak is apparently being held in and, wait a minute, Kargg is there, too. Not just in the room, but held down by some kind of high-tech restraint. When the hell did this happen? We see Martin carry Kargg onto Scanner One when they're running from the bugs, but nobody ever takes him into this room or secures him. He is just conveniently there for no reason, another example of the issue's sloppiness. Morphea shows up to try and probe Blackjak's mind, which he agrees to, and it turns out there is still some invasive alien personality hiding in there. The indication is that it is now Kargg and not the Dark Destroyer, but that's not confirmed, and for now this thread is left to dangle. That's fine, though, and actually this scene marks the one instance where things don't seem rushed in this script.
There is a brief scene of Taz escaping sick bay and finding a quiet, dark place to hide with his ongoing stomach pains. And then there is the rapid discovery that Babe's physiology allows him to harm the attacking bugs, leading to Martin forcing Morphea to send Babe outside to try and fix the thrusters. Morphea objects strongly to having a child put in such a dangerous situation (some of the bugs who showed up most recently have rocket launchers), but Martin and Dart insist this is their only hope. Babe agrees, goes outside, and is immediately swarmed, and that is where the issue ends.
It's not mind-numbingly AWFUL, but it's bad. Baron's script bounces from point to point, never settling on anything long enough. Even the sequence at the end of realizing Babe can save them and sending him outside to try is too jumpy, and punctuated with color commentary from Rident and Pakrat that isn't funny, informative, helpful, or necessary. Nothing gets resolved because this issue is all set-up. It introduces the threat of the bugs and offers Babe as a possible solution, but then he is immediately overrun when he goes outside, so it's possible that solution is no good, after all. Not that every issue needs to include resolutions...that's not really my problem with this issue's narrative. My problem is that the lack of resolutions comes with a lack of much development, either. The heroes begin and end the issue trapped on this planet, attacked by bugs. The only progress made is learning Babe can fight the bugs, and that might not even be true.
Also, Baron doesn't write these characters as strongly as they usually are. Rident and Pakrat are alright, but Martin is much more one-note and bullheaded than before (and he was always a pretty bullheaded guy). Dart is the worst, though, as she becomes a sort of bland, exposition-only character here. She's lost some of her humor and charm somehow, which is depressing since she was always the best member of the cast. It's not as if this issue is impossible to understand, but Baron doesn't seem to be taking his time at all. He's just throwing out the plot pints as rapidly as possible, which results in a less filling story than I want.
Ed Barretto inks himself this issue, and his art is as strong as it was in the last two issues, with one huge, infuriating exception. For the first time since this series' debut, Dart is sexualized by the artwork. It's dumb, needless, and comes at the worst possible time, when her voice loses a lot of what made it so enjoyable, too. Dart cutting off the bug's arm happens off-panel, so the details are unknown, but when she shows up on the bridge, her shirt has been torn perfectly to give her generous cleavage. In that first panel, at least, the tear is visible, but after that Barreto doesn't both drawing it; the fabric that used to be there is just gone. Basically it's an excuse to redesign her costume so he can draw half-visible breasts whenever she's on panel. If that wasn't gross enough, there is a panel at the bottom of page twelve where the foreground of the image is just Dart's ass. That has never happened in this book before, and it is disgusting and serves zero narrative purpose. It's an entirely visual decision, and one that ruins any other good work Barreto does here.
Tom Ziuko's coloring is off this issue, too. There are several examples of characters being done in a wash of a single color for no explicable reason. Sometimes they're all done in the same color, usually red, and that makes it hard to tell who is even who. Just one more way in which Atari Force #15 is less put together than anything that's preceded it. A jumbled, rushed, visually aggravating mess.
The backup feature is Pakrat-focused this time, and has much of the sloppiness of the story it follows. For starters, this is the first time a backup story hasn't been complete. It ends on a cliffhanger, with Pakrat about to be arrested for a theft he didn't even commit. Written by editor (and sometimes writer) Andy Helfer, it's just as pointless a tale as any of these short stories have been, with the added disadvantage of not yet ending. Pakrat breaks into an embassy building to steal some diamonds, but another Markian thief name Ferra has beaten him to it. The indication is that the two have either a professional or personal history (if not both) but we don't learn the details here. Ferra manipulates Pakrat into causing a distraction so she can escape while he is blamed for the robbery, and that is where the story closes.
My biggest complaint is actually that Helfer has Pakrat say most members of his species are thieves and that stealing is therefore his birthright. Maybe most Markians do like to take what isn't theirs, I couldn't possibly know, but it is an established truth that Pakrat's family, specifically, are cops instead. His whole deal is that he is pushing back against his birthright, so...yeah Helfer just gets that plain wrong. Again, sloppy. Sloppy, sloppy joe.
Penciled by Mike Chen and inked by Joe Delbeato, the artwork in the backup is pretty good. As is tradition in this series, the scenes in the embassy that feature numerous alien races interacting have a jaw-droppingly impressive level of character design. Lots of really interesting details and different looks for the myriad nameless characters in the room. Sadly, like Barreto did with Dart, Chen over-sexualizes Ferra here. Not so much in her attire as the come-hither stance and look she has on constantly. It isn't helped by Helfer having her use false romance and coy charm to get away with her crimes. She is the stereotypical sex-as-a-tool criminal character, which is unimaginative at best, and misogynistic at worst.
Disappointing issue through and though, this one. Two stories that get nowhere and treat their female characters badly. If this is the direction of the new creative team, I think I may understand why there are only five issues to go.
This is a sloppy issue. It opens sloppily and never course corrects. Despite issue #14 ending with the team walking back to Scanner One, this time they start off standing around Kargg's fallen form, surrounded by thousands of giant insects. Rident apparently already sees these insects and knows that they are hostile, but how he could possibly have that info is beyond me. He says they ate his ship, but...how did he survive? Why weren't they already on his tail when he showed up last time? It all raises more questions than it does provide answers, and that's only the first two panels. From there, Mike Baron writes really awkward dialogue between Martin and Dart as the two of them debate strategy and ultimately decide the best bet is to run away. So everyone returns to Scanner One, with the insects close behind. This all only takes two pages, the first of which is a splash, so there is definitely a hurried feeling to the script in the beginning. And it never quite lets up.
Martin tries to convince Rident that their home universe is destroyed while, at the same time, Dart works on removing the limb of the one insect who managed to get a foot in the door of the ship. She first tries a blade that is "ten times harder than magnatun," which is a meaningless sentence. Especially since the blade is ineffective against the giant bug. So Dart says she'll try a power saw instead, and all of the other characters leave her behind to do so while they race to the bridge. There's just no time, apparently, to see if the saw works, because Baron wants Martin and Rident's debate to continue. The two men argue with one another over whether or not there is still a New Earth to return to, but even that only gets one page of attention before Dart shows back up with the severed bug claw in her hand. Her sense of victory is short-lived, though, as the insects have already covered the ship's thrusters with a strange blue goo that prevents it from taking off.
Quick cut to the room Blackjak is apparently being held in and, wait a minute, Kargg is there, too. Not just in the room, but held down by some kind of high-tech restraint. When the hell did this happen? We see Martin carry Kargg onto Scanner One when they're running from the bugs, but nobody ever takes him into this room or secures him. He is just conveniently there for no reason, another example of the issue's sloppiness. Morphea shows up to try and probe Blackjak's mind, which he agrees to, and it turns out there is still some invasive alien personality hiding in there. The indication is that it is now Kargg and not the Dark Destroyer, but that's not confirmed, and for now this thread is left to dangle. That's fine, though, and actually this scene marks the one instance where things don't seem rushed in this script.
There is a brief scene of Taz escaping sick bay and finding a quiet, dark place to hide with his ongoing stomach pains. And then there is the rapid discovery that Babe's physiology allows him to harm the attacking bugs, leading to Martin forcing Morphea to send Babe outside to try and fix the thrusters. Morphea objects strongly to having a child put in such a dangerous situation (some of the bugs who showed up most recently have rocket launchers), but Martin and Dart insist this is their only hope. Babe agrees, goes outside, and is immediately swarmed, and that is where the issue ends.
It's not mind-numbingly AWFUL, but it's bad. Baron's script bounces from point to point, never settling on anything long enough. Even the sequence at the end of realizing Babe can save them and sending him outside to try is too jumpy, and punctuated with color commentary from Rident and Pakrat that isn't funny, informative, helpful, or necessary. Nothing gets resolved because this issue is all set-up. It introduces the threat of the bugs and offers Babe as a possible solution, but then he is immediately overrun when he goes outside, so it's possible that solution is no good, after all. Not that every issue needs to include resolutions...that's not really my problem with this issue's narrative. My problem is that the lack of resolutions comes with a lack of much development, either. The heroes begin and end the issue trapped on this planet, attacked by bugs. The only progress made is learning Babe can fight the bugs, and that might not even be true.
Also, Baron doesn't write these characters as strongly as they usually are. Rident and Pakrat are alright, but Martin is much more one-note and bullheaded than before (and he was always a pretty bullheaded guy). Dart is the worst, though, as she becomes a sort of bland, exposition-only character here. She's lost some of her humor and charm somehow, which is depressing since she was always the best member of the cast. It's not as if this issue is impossible to understand, but Baron doesn't seem to be taking his time at all. He's just throwing out the plot pints as rapidly as possible, which results in a less filling story than I want.
Ed Barretto inks himself this issue, and his art is as strong as it was in the last two issues, with one huge, infuriating exception. For the first time since this series' debut, Dart is sexualized by the artwork. It's dumb, needless, and comes at the worst possible time, when her voice loses a lot of what made it so enjoyable, too. Dart cutting off the bug's arm happens off-panel, so the details are unknown, but when she shows up on the bridge, her shirt has been torn perfectly to give her generous cleavage. In that first panel, at least, the tear is visible, but after that Barreto doesn't both drawing it; the fabric that used to be there is just gone. Basically it's an excuse to redesign her costume so he can draw half-visible breasts whenever she's on panel. If that wasn't gross enough, there is a panel at the bottom of page twelve where the foreground of the image is just Dart's ass. That has never happened in this book before, and it is disgusting and serves zero narrative purpose. It's an entirely visual decision, and one that ruins any other good work Barreto does here.
Tom Ziuko's coloring is off this issue, too. There are several examples of characters being done in a wash of a single color for no explicable reason. Sometimes they're all done in the same color, usually red, and that makes it hard to tell who is even who. Just one more way in which Atari Force #15 is less put together than anything that's preceded it. A jumbled, rushed, visually aggravating mess.
The backup feature is Pakrat-focused this time, and has much of the sloppiness of the story it follows. For starters, this is the first time a backup story hasn't been complete. It ends on a cliffhanger, with Pakrat about to be arrested for a theft he didn't even commit. Written by editor (and sometimes writer) Andy Helfer, it's just as pointless a tale as any of these short stories have been, with the added disadvantage of not yet ending. Pakrat breaks into an embassy building to steal some diamonds, but another Markian thief name Ferra has beaten him to it. The indication is that the two have either a professional or personal history (if not both) but we don't learn the details here. Ferra manipulates Pakrat into causing a distraction so she can escape while he is blamed for the robbery, and that is where the story closes.
My biggest complaint is actually that Helfer has Pakrat say most members of his species are thieves and that stealing is therefore his birthright. Maybe most Markians do like to take what isn't theirs, I couldn't possibly know, but it is an established truth that Pakrat's family, specifically, are cops instead. His whole deal is that he is pushing back against his birthright, so...yeah Helfer just gets that plain wrong. Again, sloppy. Sloppy, sloppy joe.
Penciled by Mike Chen and inked by Joe Delbeato, the artwork in the backup is pretty good. As is tradition in this series, the scenes in the embassy that feature numerous alien races interacting have a jaw-droppingly impressive level of character design. Lots of really interesting details and different looks for the myriad nameless characters in the room. Sadly, like Barreto did with Dart, Chen over-sexualizes Ferra here. Not so much in her attire as the come-hither stance and look she has on constantly. It isn't helped by Helfer having her use false romance and coy charm to get away with her crimes. She is the stereotypical sex-as-a-tool criminal character, which is unimaginative at best, and misogynistic at worst.
Disappointing issue through and though, this one. Two stories that get nowhere and treat their female characters badly. If this is the direction of the new creative team, I think I may understand why there are only five issues to go.
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