Showing posts with label Justice League Dark. Show all posts
Showing posts with label Justice League Dark. Show all posts

Saturday, July 14, 2012

Smatterday 07/14/2012

SDCC EDITION
This weekend is, obviously, San Diego Comic Con. And while I am not one of the bazillion attendees this year, there's no escaping the overwhelming outpouring of news and announcements coming out of the convention. So below are a small handful of things that interest me personally from SDCC '12 so far.

Undoubtedly Gorgeous New Sandman Material
Neil Gaiman announced that he would be returning to Sandman in 2013 (the series' 25th anniversary) to write a brand new story illustrated by J.H. Williams III. I saw a fair amount of naysaying online when the news broke, people calling it "Before Sandman" and whatnot, but as far as I'm concerned this is unequivocally good news. An amazing writer returns to an amazing character with an amazing artist. I'm celebrating.

David Marquez In Your Face
I've never been shy about my adoration of David Marquez's work on Ultimate Comics Spider-Man, so any new project with him on art duties is bound to draw my attention. But a nutty sci-fi family adventure series done entirely in 3D by Marquez? That I will absolutely be buying. The Joyners in 3D is, so far, the title I'm most excited for that was announced at SDCC this year. And really, how could anything hope to top a gimmicky, beautiful, three-dimensional space romp?

The Eisners
Of course the Eisner Awards are always a major piece of comicbook news, and last night the winners were announced. Mark Waid and Jim Henson's Tale of Sand led with three wins apiece. I have not read Tale of Sand but it moved up my "to read list" considerably after last night. And Waid definitely deserves the win. He's a killer writer working on creator-owned and Big Two series in both digital and print. Also a big fan of the decision to give Francesco Francavilla Best Cover Artist. That dude is one of the strongest artistic talents currently working, and deserves to be acknowledged for it. Overall a satisfying year of Eisners.

Some Other Stuff I'll Likely Read
I am a huge Books of Magic fan and am already following Justice League Dark, so the announcement that Tim Hunter would be joining the series was something I definitely noticed. I don't know if I would describe myself as "excited" for it, but I'm curious to see how Jeff Lemire handles the character and how different Hunter's experience will be dealing with the JL Dark rather than the four cosmic powers from the original series. Constantine carries over, but the New 52 Constantine is a wildly different guy than the Vertigo one, so that barely counts.

Because I like Nathan Edmonson a lot and am also reading all of Marvel's current Ultimate titles, I expect I'll read Ultimate Comics Iron Man come October. The "Divided We Fall" crossover might turn me off before then, as events are wont to do, but barring that I think I'll make the four-issue commitment.

Lastly, I suspect I'll pick up Masks when it comes out. My experience with Chris Roberson is pretty limited (still haven't cracked open any iZombie but I read his Cinderella mini) but Alex Ross is a tremendous talent and, I don't know...a "pulp crossover event" just sounds like something I want to read. Dynamite has a great track record of late, and this is, in theory, meant to bring new readers to a bunch of its titles, so Masks will likely be an excellent series.

Thursday, June 28, 2012

Pull List Review: Justice League Dark #10

Mikel Janín has been a welcome addition to this title. His artwork is grounded enough to add some realism to the story, but this doesn't prevent him from drawing the shit out of the more fantastic elements, too. And almost all of his characters are incredibly strong. Black Orchid and Dr. Mist in particular are hard to look away from, especially in action scenes. And even though she's wearing the same skimpy costume as always, Zatanna never seems overly sexualized under Janín. Xanadu, either. But his best work in the issue, I think, is with the villains. Faust and his demon pets are disturbing and disgusting in the best possible way, and have a mocking, wicked confidence about them.

It is only Janín's take on Constantine which disappoints me, but not because of any real specific weaknesses or inconsistencies. I just prefer a more rugged-looking version of the character, although I will say that as this New 52 Constantine slowly slides into the role of a possible villain, it does make his clean, dashing look seem more fitting. I like a bad guy who looks like a storybook prince. It's less expected and often more fun.

This shift in Constantine's character is a fine enough story for Jeff Lemire to be seeding, but I appreciate  that even with some of his attention on the distant future, he continues to, rather quickly, build on the present-tense story, too. The dynamics of this "team" are finally developing in such a way that I believe these people might actually work together, and the immediate threat of the maniacal Faust is kicked up a notch by the issue's conclusion. All steady forward progress, with the singular exception of Andrew Bennett's forced exit, which is easy to forgive because, honestly, I'm not sure what that character was doing in this book in the first place. Never got a strong sense of him or his role on this team, and though his return is assured, I'm not too anxious to see that happen.

The new creative team, and the new lineup of the team within the book, are now two for two on being stronger than any preceding issue. For now, it's more than enough if they can just stay the course.
7.0/10

Thursday, May 24, 2012

Pull List Reviews 05/24/2012

First off, my shop got shorted on its order of Teen Titans #9, so that'll have to wait, but luckily there was a lot of great stuff this week, anyway...

Astonishing X-Men #50: I don't want to talk about all the hype surrounding this issue here, for one thing because I plan on talking about it elsewhere, but mostly because I feel like, for the purpose of a review, it's best to ignore that sort of external circumstance and take the issue on its own. And on its own, this issue was a lot of fun. Marjorie Liu clearly knows her characters, and writes them all with strong voices, which helps to add a bunch of really great humor, particularly whenever Wabird's around. There's also a bit of heartbreak, as Kyle turns down Jean-Paul's proposal, forcing Northstar to finally come to terms with the true problems in their relationship. Both the proposal and Northstar's eventual guilt are sad and touching moments, and help to progress the story which has been central to this title since Liu took the reigns. Namely, Northstar and Kyle's love trying to survive in this world full of superpowers. Mike Perkins' art is still a tad uneven, especially when it comes to Wolverine's cowl, but he has some really great moments as well, like when Iceman goes all scary monster and attacks Northstar. All-in-all, a pretty middle-of-the-road chapter, but one which a bit more fun and interesting than the first two. I think that once Liu and Perkins have fully settled into this title, we're going to see great things from them.
6.0/10

Justice League Dark #9: At long, long last, Justice League Dark is as fun and funny as it was always meant to be. Jeff Lemire shakes up the book's  lineup and their reasons for working together, and the end result is much, much stronger than anything from Milligan's tenure on the title. There's a semi-rocky start because, like Milligan, Lemire can't seem to resist having the comic talk about itself---Deadman joking about "real superheroes," Steve Trevor referring to the title as a cute/silly nickname for the team, etc. But once we get past that, there's some really great, magic-filled action and several good moments of characterization which also help to make the whole story more personal for at least some members of the cast. Mikel Janin delivers some of the best artwork this series has seen, too, particularly when drawing Black Orchid, and also Felix Faust. But he does a nice job with everyone, adds a slight but fitting grittiness to the book, and nails the horror elements completely. The inherent potential in this title has always been clear, but only now, nine issues deep, do we finally have a creative team who seems to fully understand and appreciate it. The future looks bright for Justice League Dark.
6.0/10

Mind MGMT #1: I admire and cherish any comicbook that really takes advantage of its medium. Mind MGMT #1, written, drawn, lettered, and designed by Matt Kindt, does just that, with hilarious and intelligent bits of background info written in the page margins, and extra story material on both inside covers. Right there, it wins me over, but of course that's not all it has to offer. It opens with a question about dreams, a question which it never comes back around to answer (yet, anyway), and in truth the whole thing has a dreamlike quality. Some of that comes from Kindt's soft, fuzzy artwork, which helps to keep things calm even when there are moments of fear or violence. But there are elements of dream in the script as well. We get only hints at what is happening and what's to come, but like a dream, even though we may not understand everything, we can feel the weight of it. The importance. Kindt obviously has big plans, and has a lot more figured out than he's sharing with us yet, but he laces this debut with a feeling of impending doom through the narrative captions, so we can sense that big things are building up around the bend. Until that happens, we have a compelling protagonist in Meru, a woman who seems like she might be dreaming a bit herself, or at any rate sleepwalking through her life. She's a strange and fascinating hero, and even though her adventure has only barely begun, I look forward to watching it play out.
7.5/10

Prophet #25: It just gets better and better. Brandon Graham's Prophet has been amazing all along, and this issue is no exception, but there's a subtle shift in personality at work that I thoroughly enjoyed. Partly, this comes from artist Giannis Milonogiannis, who stays true to the established feel of the series but adds a certain roughness to things. The John Prophets we've seen have all been hardened men, but under Milonogiannis' pencils they become so close-mouthed and tight-eyed you can barely see their faces. This is not at all a complaint, because the look more than suits them, and it suits the somewhat harder nature of their mission.  Before, it was always one Prophet struggling to get somewhere, to reach his brothers. Here, not only do we have numerous Prophets working together and already fully-awake, but essentially, they're on a hunting trip. An awesome hunting trip for incredible game---the Nephilim were the best thing, visually and conceptually, about this issue---but nevertheless a hunting trip. This slight but significant change in tone, along with the visually and emotionally stunning ending which pushed the scope of an already massive story out even farther, made Prophet #25 an excellent read through-and-through. The title has firmly cemented itself as my favorite current ongoing series.
10/10

Rebel Blood #3: I love Rebel Blood, and while I am still a huge fan of this issue, it felt a bit less inventive than the first two. More of a straightforward zombie survival narrative. Of course, Riley Rossmo was still drawing it, so it was one of the best-looking zombie survival narratives ever. The pack of rabbits charging through the broken window was my personal favorite, but things like Chuck stomping on a fetus or dragging a guy on the back of a tow truck were badass and unnerving and delightful as well. And the story, while perhaps more direct than it has been, was no less impressive. Alex Link has built an understandable, likable hero in Chuck, and it makes sense that he would try to save Red, his only real friend in this fight so far. It also makes sense that his rescue attempt would fail, because when he finally does make it back to his family (which is his endgame), we want him to be alone, to either save them or lose them himself. So I deeply enjoyed everything that actually happened in this issue, even if it was somewhat more by-the-numbers than I've come to expect. With only the finale left to read, I'm hoping Rebel Blood has at least one or two tricks left up its storytelling sleeve, because as a series, its primed right now to be one of the best of the year.
8.5/10

Secret Avengers #27: Rick Remender should teach a class to other comicbook writers about how to handle tie-ins. Linking directly to the themes of AvX, Secret Avengers #27 is be about heroes fighting each other over what to do about the Phoenix, yet at the same time the actual narrative of the main event title has almost nothing to do with this issue. Unlike pretty much any other tie-in I've read, this truly works and makes sense entirely by itself, with absolutely no preliminary reading of the event it's tied to being necessary. Now, having said that, I should also point out that if you know nothing about Mar-Vell (and I know a pretty limited amount myself) then his return may not pack the emotional punch it's meant to, but Remender deals with this by tapping us directly into Mar-Vell's thoughts. We get more than enough of his history this way, as well as his present state of mind, and it does a lot for our understanding and enjoyment of the story. The thing is, though, it hardly matters WHAT the story's about (which is a rarity with a Remender script) because the art is just so damn fantastic. Renato Guedes, with serious assists from colorists Bettie Breitweiser and Matthew Wilson, manages to top himself artistically from last issue, which is no small feat. Thanos' face on the opening page, Vision pushing back against whatever is brainwashing the Kree, and every bit of the Thor vs. Mar-Vell fight are gorgeous. Somehow, even in the midst of so much violence and, ultimately, death, the art is soothing. It invites you in and warms you, calms you while you read about the possible extinction of an entire planet. I wish more superhero comicbooks were this visually pleasing, and I'm going to miss the shit out of this creative team whenever they depart from the title.
8.5/10

Smoke and Mirrors #3: In some ways, the bulk of this issue is what I wanted Smoke and Mirrors to be a from the get-go: a story about a stage magician from our world trapped in a world where magic is real. So far, instead, it's mostly been about Ethan, the boy who (sort of) befriends said magician, and Mr. Ward's own story is certainly more interesting than Ethan's. But now that we're already so familiar with how Ward gets by in this world, the details of his early days there are a bit less interesting than I think they would've been if they'd come sooner. It also means that when we finally return to Ethan's part of the story in Smoke and Mirrors #3, it feels a bit out of place, because we've already spent so much time focusing on Ward. Still, on its own merits, it's a solid issue, telling a clear, quick tale about a man struggling to adapt to an unthinkable situation, and it handles that narrative quite well and realistically. I'm also warming to Ryan Browne's artwork, which rests somewhere betwen "realistic" and "cartoony." But, I realized reading this, that's actually pretty perfect for a book set in a world that runs on magic, and his characters are emotive and strong. Plus, seriously, this title gets props for including a working magic trcik in each issue, and this one had, by far, my favorite. Now that Ward and the closest thing to a villain we've seen yet are finally face-to-face, I hope the ending of this series can pick up a little steam.
5.0/10

Ultimate Comics X-Men #12: By no means terrible, but a bit of a snoozer. I mean, in my fanboy head, I was thrilled to see Ultimate Layla Miller, Mr. Sinister, and... Apocalypse? Someone who goes by that name, anyway. But it took an awfully long time to get to the Sinister/Apocalypse reveal, without a whole lot else really taking place beforehand. Havok, another character who hasn't been in the title since the reboot (I'm not sure anyone who appeared in this issue has), is rescued from a mental hospital in a weird way, for strange and cryptic reasons that I don't know why I should care about. And I mean, that's pretty much it. Nick Spencer has yet to really whet my appetite with Ultimate Comics X-Men, telling too large a story in such tiny increments. Luckily, this marks his departure from the title, and even though it seems rude to add a bunch of new threads without tying any up before you hand it off to a new writer, I'm excited to see what Brian Wood does with the pieces he's been left. I should say, though, for all my griping about the script, Paco Medina's art actually stepped up a notch this issue. It seemed surer of itself somehow, steadier and more confident, which really helped to carry the dry, meatless story. And all the panels of people being rapidly aged to death (of which there may have been more than necessary, but who cares?) really worked for me. Still, not quite enough to enhance the overall effect of the issue too greatly, as the story dragged its feet from cover to cover.
4.5/10

Friday, April 27, 2012

Pull List Reviews 04/27/2012

So...I don't know whether or not Monocyte #4 came out this week. I thought it was supposed to, but they didn't have it at my local store, and the Internet isn't being helpful so I'm not certain if it was pushed back again or if my place just failed to order it. But other than that (and being late a day) pretty fair haul this week:

Astonishing X-Men #49: Some really nice moments here between Kyle and Northstar---a very well-written and emotionally resonant romance. Other than those few pages, though, nothing really stands out. A pretty boring fight with an even more boring and somewhat cliched resolution, which leads us to an even MORE cliched and totally obvious conclusion to the issue. I appreciate that Marjorie Liu gave most of her cast something to do, and there wasn't anything especially bad about this story, but there wasn't anything especially good, either. The same is true of Mike Perkins' art, which is rough and sloppy in places (like the horribly jumbled splash page in the middle of the fight) but generally serviceable if not impressive. And hey, am I supposed to know who the woman revealed on the final page is? Because I do not, and it weakened the effect of the ending, to my mind. Overall I walked away from Astonishing X-Men #49 feeling unenthusiastic about the future of the title. Not a bad read, but not one that particularly makes you want to come back for more.
5.0/10


Daredevil #11: Well, it's official. "The Omega Effect" was a bust. I read all three parts, and while none of them were spectacular, this finale was especially disappointing because it made the entire crossover feel totally pointless. What happened? Plenty, I guess. But what changed? Nothing. The Omega Drive is still in DD's hands, and now he has a "new plan" to deal with it, but based on how much of a waste of time his first plan was (meaning this issue right here) I find myself none-too-excited to learn what comes next. To be fair to Daredevil #11, Marco Checchetto delivered some incredible art, and the first third of the issue was pretty solid in terms of story: fun action with solid characterization of Spidey, DD, and Punisher all. And for just a second it seemed like this whole Omega Drive situation might actually be developed in an unexpected way. But as soon as Murdock took off after Alves---I use the name she prefers, and I honestly don't understand why no one else will---it got boring, everything was undone, and the status quo returned. Congratulations, Marvel, you tricked me into buying two extra comics this month for no reason. Four, arguably, because I probably could have just gone straight from Daredevil #10 to Daredevil #12 without feeling like I missed a thing (and there was that stupid ass .1 issue before TOE really kicked off). It's a bummer, because TOE had massive potential and awesome talent behind it, but alas, it ended with a fizzle rather than a bang.
3.5/10


Justice League Dark #8: I'm not sure how much needs to be said about this issue, which is Peter Milligan's last as writer of Justice League Dark, and you can feel him not giving a shit about it on every page. The super-forced exit of Shade, the Changing Man felt like it might have been the comicbook representation of Milligan's own exit from the title: the chaos of this thing he is supposed to be controlling becomes too much for him to handle, and so he just gives in to it and leaves. Next month we get a shift in the lineup of the team, a new writer, and, fingers crossed, a believable and compelling reason for these characters to even work together in the first place. That lack of focus or motive has been a problem for Justice League Dark since its debut, a fact that has never been more apparent than in this choppy, lackluster crossover issue.
2.0/10


Moon Knight #12: I know there were some naysayers, but I have been enjoying the story of Moon Knight vs. Count Nefaria in spite of their obvious power imbalance. There were definitely a few moments in some of their encounters where it seemed like Nefaria was holding back for no real reason, but in general I thought Brian Michael Bendis did a good job of keeping it believable and interesting. So going into Moon Knight #12, knowing it was going to be the conclusion to that tale, I had my hopes set pretty high. So maybe it's partially my fault for being so excited up front, but this issue was a massive letdown. He calls in the Avengers? Seriously, Bendis? That's the solution you came up with? After a year of Moon Knight steadfastly fighting this battle on his own terms, in his own city, with his own resources, he dials the superhero emergency line and lets somebody else finish the job. In one hit, might I add. Weak. But don't worry, there's a reason for it: Tony Stark gets to tease the upcoming Age of Ultron for two whole pages. WEAK! Don't plug your new project in the final throws of your old one, Bendis, ya schmuck. That's just classless all over. And now we'll never get the innovative, inventive, awesome finale this series deserved. Instead we're stuck with this forever. A cop out closing with below-the-bar art from Alex Maleev, less-badass-than-usual behavior from our title character, and what basically amounts to a commercial for a new title at the end. Nasty.
3.0/10


Rebel Blood #2: Though not quite as strong as its opening issue, Rebel Blood #2 continues to tell a singularly entertaining story of one man trying to cope with unimaginable horror all on his own. Chuck is a great blend of improvised action hero and terrified victim, responding to each new development with a combination of stunned shock and survivalist violence. And the brief trips we take into his unstable psyche in the midst of all this madness help to add both realism and surrealism to the book, grounding it in human fears, memories, and desires while at the same time building an uncertain reality and history for Chuck. As he is swept up by the unthinkable situation that surrounds him, the reader is carried right along with him by the fluid, restless storytelling and artwork from Alex Link and Riley Rossmo. It seems like the primary goal of Rebel Blood is to make the reader and Chuck one-and-the-same as much as possible, as far as our emotional and mental states while the narrative advances. And more often than not, that's exactly what happens. All of his disgust and anxieties are shared by the reader as the issue powers forward, never settling down long enough to let us or our protagonist get too solid a grip on anything. But even with that pacing, because this isn't a typical "group of survivors" story, we are able to fully experience what Chuck goes through, externally and internally, and that's precisely what makes Rebel Blood so good. Well, that and Rossmo's kinetic, brilliant artwork, which highlights the horrific elements of the story perfectly and is just rough enough around the edges to add to the surreality of the comic without detracting any clarity. In fact, in some places, like the flashback sequence, the art tells us more of the story than the letters do. We're already halfway through this series, and while it feels like it'll end too soon, I'd probably also be more than satisfied if the two issues we've seen so far were all that ever came out.
8.5/10


Secret Avengers #26: As far as event tie-ins go, Secret Avengers #26 is an exemplary comicbook. The story it tells, while spinning directly out of the main AvX narrative, stands largely on its own and could easily be enjoyed by someone who isn't following the event proper. It is, perhaps, a bit simplistic---a team of Avengers fight and fail to contain the Phoenix Force in space---but Rick Remender has a good handle on the voices of every single character (and there are quite a few), and gives each of them something to do without ever seeming like he's forcing it in. Each of their roles is logical and natural, and it gives the issue a real "team book" feel that Secret Avengers has been missing since Remender took the helm. And it felt for a while like Noh-Varr and Ms. Marvel were going to be ignored, but turns out they actually have pivotal roles to play in by the end of the issue (or, at any rate, they most likely will have said roles in the next issue). It's a fun and well-orchestrated story, but what really pushes Secret Avengers #26 over the edge is the team of artsit Renato Guedes, and colorists Bettie Breitweiser, and Matthew Wilson. I name all three because the soft yet vibrant colors are a major part of the overall affect, but Guedes is the champion, from his two-page Phoenix spread to his close-up on Captain Britain's nose bleed and everything Remender asks of him in between. As loathe as I am to say it, this tie-in has been my favorite of Remender's issues on Secret Avengers. Best art, best lineup, best story.
8.5/10


Spaceman #6: Losing a bit of momentum this time out, Spaceman #6 had a lot of characters communicating information to each other that we already knew. The scenes that took place on Mars were still good, but even they felt a little more by-the-numbers than they have in previous issues, merely moving the story of the space mission forward a step or two without offering any new insights. The moment where we see The Fence and all that surrounds it was important and well-done, but I wouldn't use those words to describe very much else in the issue. I mean, Eduardo Risso kills it as always, packing detail and emotion into every panel, but so much of what he draws is people standing around and talking that even the art deflates a little. And Brian Azzarello's script is the least interesting or original of this series so far. It's still a cut above any number of other titles, but the progress made in Spaceman #6 is so small that it felt like filler, which you don't want in a nine-issue limited series.
5.5/10


Teen Titans #8: Scott Lobdell clearly knows his cast, and their distinct voices and viewpoints have been a highlight of this title so far, but in Teen Titans #8 the one-by-one characterization was laid on a bit thick. It's still a fun read, but its only real purpose is to lead us into the upcoming "The Culling" crossover, and so that's all we get. I'm not complaining, really, just saying this issue was a tad light. One at a time, the Teen Titans are prepared for whatever Harvest and his followers have in store for them next, which is the main event, presumably, that Teen Titans has been ramping up to for some time. I'm excited for "The Culling" because Harvest is a pretty interesting villain (as are his lackeys Omen and Leash) and Lobdell has been doing good work with this cast. This prelude issue made me a little impatient since not a lot actually happened, but Solstice's dialogue with Bunker made the impending final confrontation between the Titans and N.O.W.H.E.R.E. seem even scarier and more exciting, and nothing here actively dampened my enthusiasm for "The Culling" so I guess, really, it was a solid prologue. Fluffy, maybe, but as good for new readers as old, and a probably necessary first step before leaping into the crossover.
6.0/10


Ultimate Comics Ultimates #9: I like Esad Ribic's art a lot, and he has been a major part of why Ultimates has been such an entertaining title, but I always find myself irked by the way he draws widely opened eyes or mouths. Any time anyone is yelling or surprised, and even sometimes in battle scenes, Ribic makes their eyes bug so much you expect them to pop out in the next panel, and their mouths take up half of their faces. Normally, this is a small complaint, but in Ultimate Comics Ultimates #9, for some reason, it happened an inordinate number of times. I'm nitpicking, because the rest of his art was at its typical high standard, but it was something I couldn't help but notice.

Aside from that, a middle-of-the-line kind of issue. Jonathan Hickman advances all of his numerous plot threads, but only a little bit, and not in any truly surprising ways. No one expected Zorn to be the solution to the City, but it was also not shocking when he did have the power to do some actual damage to it. And Reed Richards' retaliation against the U.S., while it looked cool, was pretty much to be expected. A shade decompressed for my taste, but no less high energy or interesting for it.
6.5/10


Uncanny X-Men #11: Kieron Gillen deals with the obligation of doing an AvX  tie-in by showing us some scenes which we've already seen in the main title through the eyes and inner monologues of three characters from Uncanny X-Men. It's a fine enough approach, although I doubt it would be the least bit enjoyable for any Uncanny fans not following the event. And while Namor and Colossus both have strong voices here, neither of them says anything that felt all that new. I get why Namor likes mutants, and I get why Colossus struggles with being Cyttorak's avatar, so even though I didn't dislike their scenes, they were very much non-essential reading. Hope's part actually did teach me a thing or two, like Hope and Logan making a deal for him to kill her, or that she has an actual plan in her mind for dealing with the Phoenix (although how much do you wanna bet it doesn't go the way she wants?) but it was an extremely brief section of the issue, plus it's probably information we'll get somewhere else in another month or two, anyway. Greg Land's art was inconsistent at best. He seems to have difficulty with smaller panels, as many of his close-ups look unnatural and stagnant, but he nails most of the fight moments that take up a larger portion of the page.

The press release at the end was just stupid, and I choose to pretend those two pages don't exist.
5.0/10

Thursday, March 29, 2012

Pull List Reviews 03/29/2012

First of all, two of my titles were missing this week from my local shop: Astonishing X-Men #48 & Ultimates #8. So those are getting skipped (for now).

Avengers vs. X-Men #0: This is a pretty solid zero issue. Inasmuch as zero issues have any purpose whatsoever (but that's an argument for another time). But if you are going to do a non-essential opening chapter for your story, AvX #0 is the way to do so. Could I have skipped this entirely? You bet. Was it worth the time and money? Sure.

Brian Michael Bendis and Jason Aaron each deliver a clear, complex, and honest character piece. Bendis begins to reintroduce the Scarlet Witch to active superherosim, and in a small amount of space puts Wanda through physical and emotional triumphs and failures. Aaron's Hope story accomplishes a lot of the same things, although in that case it is mostly Hope's triumphs and Scott's failures. We get to see Hope finally confront the issue of the Phoenix, which feels like it's sort of a long time coming. Obviously Marvel has been building up to it by design, but the girl ain't no fool. It makes sense she would have figured out so much already, and it was nice to have her say so out loud after all this time. Also the Serpent Society! Oh man, I have a soft spot in my heart for those clowns, and watching Hope use all of her tactics (including excessive rage-punching) to defeat such a bizarre and ridiculous group of villains was as entertaining as it was unsettling. Frank Cho's art was also solid and consistent. Fun action scenes that had villains which played to his strengths, and good, clear, expressive emotions in the angry-man-talks-sternly-at-woman scenes.

It loses some points because...nothing all that significant happened. No Avengers fought any X-Men. It was issue zero, and it had zero importance. But a fun prologue nonetheless.
6.5/10


Daredevil #10: Daredevil against Mole Man is a pretty interesting match up. Mole Man's natural dimwittedness means that, except for arguably the first page or two, he never puts Daredevil in any real danger, but he's also smart enough to point out that the whole fight is useless because Daredevil has nothing to gain. And it's true. As the narrative captions so kindly point out to us, everybody loses this time. Mole Man may not be a threat to Daredevil, but he's already done all the damage he could do with his little grave-robbing scheme to Matt Murdock. And it is, appropriately, Murdock whose name is attached to the construction of the replacement headstones, granting him the only real victory for any of the characters. A thoroughly satisfying ending to this two-parter.

Then there's the weird part at the very end where...I guess maybe he's going crazy? Or he's overly paranoid? Something's up. Of course, The Omega Effect is next, as we already know, so his paranoia is probably not misplaced. But it was a sort of jarring ending to what was otherwise another great issue from Mark Waid and Paolo Rivera.
8.5/10


Justice League Dark #7: Blech. If they hadn't already announced Lemire taking over, I'd be dropping this title for good as of this week. I have a theory that Peter Milligan never wanted this job or, at any rate, once he got it he regretted the decision for some reason. Because we know damn well he is capable of writing a John Constantine with actual charm and some sliver of likability, but every month in this book all Constantine does it bitch. Bitch bitch bitch. At Xanadu and, sometimes, Deadman, who isn't even bold enough to bitch back. Instead, all he does is whine (yes, there is a difference, but they are equally obnoxious and wrong for these characters). As if that wasn't enough, Shade's only role this month was to be confused and scared. Xanadu, too, until she abandons everybody. Also Zatanna, basically, although she may not have been so scared. A few vampires did get killed, but mostly Xanadu barked orders and the others begrudgingly obeyed. Like always. I get it, Milligan, you can't think of one damn reason this group would be formed, so you just have a magic lady force them together. Stop pointing it out and just tell me a story.

The art was serviceable, but also felt a little bit rushed or...cramped, like maybe Admira Wijaya and/or Daniel Sampere might have liked an extra page or two. A lot of M-Vest activity happened off-panel, and we jumped around from Bat-people back to the main cast in a rapid, disorienting, unsatisfying way.

Basically, boo.
3.0/10


Moon Knight #11: I will be so sad to lose this title next month. The craziest hero in the game, that's the angle Marc Spector has chosen for himself, and it is working on every level. Alex Maleev draws the shit out of what is mostly just one great and sometimes humorous fight scene between Moon Knight, Madame Masque, and Agent Buck Lime over control of, you guessed it, the head of Ultron. And Bendis continues to develop the interesting partnership between Moon Knight and Buck, as well as hanging onto the Echo and Nefaria threads, all of which makes for the perfect push to what will be the inevitable final showdown in issue 12. Definitely the best title to get the axe from Marvel all year.
8.0/10


Morning Glories #17: Jade and Ike talk to each other. End of plot summary.

This was not a bad issue. This was not an impressive issue. There was some insight given into the minds of both characters, but I would argue that, for the most part, it's not a lot we didn't already know. Jade has some secret knowledge, and it is connected to her killing herself. Yep, knew that. Ike is a prick, but only sort of, because really he's kind of nice and sad and smart and understanding. Duh. Other than Jade's mom's death, which only raises more questions than it answers, nothing was really to be gained from this issue. And that, I think, is a problem with Morning Glories in general. Nick Spencer loves to throw weird and/or unexpected shit at us (see the last page of this issue) and then just makes us steep in it without any conclusive payoff. Example: Jade finally asks out loud what the school is, vaguely says it might be a test, and then...nothing. End of topic. Not helpful.

My interest shrinks with this title more and more. But Joe Eisma always brings his A-game. His A-game is not necessarily dazzling, but it's always right there, looking the same and therefore creating a real sense of consistency to the world of the book. And that is as true here as always.
5.0/10


Scalped #57: Another title which, when it ends, will be every so dearly missed. I must say, I honestly thought we'd be done with all the Diesel stuff. I guess maybe that was stupid of me, but if so I'm glad to be stupid, because I really enjoyed the surprise of it coming back into play here, at the end of everything, in such an enormous way. Diesel's murder (and the whole story surrounding it) was such a key part of the greater arc of Dash's character, really getting him in with Red Crow in a way he hadn't quite accomplished before that, so it seems fitting it would be the thing that might undo Dash in the end.

Of course, it's all really because of Carol's abortion, which is another plotline I wasn't sure we'd ever hear from again (although I was less surprised by this one). And I really, really hope we get to see Red Crow and Carol talk about it before the title comes to a close, because I just think Jason Aaron is going to write that scene into space.

Trail's End is shaping up to be one hell of a closing arc. And I didn't even talk about how it's probably one of the top ten covers Jock's ever done for the series, or how brutal Catcher gets to be one last time before it all comes to a close, or how R.M. Guera does such a great job decaying Diesel's body you feel like you're watching Bones. Only three to go, so Aaron and Guera better already have their next project locked and loaded.
8.5/10


Secret Avengers #24: I am having a hard time pinning down my feelings about this one. I have been enjoying this story, by-and-large, but under Rick Remender's pen, Secret Avengers has started to feel kind of like Justice League Dark, where the biggest common theme from issue to issue is how much everyone dislikes and fights with each other on the team. Now, there is certainly more of a sense in Secret Avengers that, eventually, some of this griping and sniping will resolve. Hawkeye obviously wishes he was doing better, Beast has been trying to keep the peace, etc. but for now I find it sort of grating. Captain Britain and The Torch bicker, Hawkeye apologizes to Beast for last month's bickering, and Flash Thompson just complains out loud to himself for a page. Enough.

However, Gabriel Hardman could not be a better fit for the title right now, I think in some ways because of all the in-fighting and negativity. His lines are rough but always clear, his characters so expressive even when they're not as detailed, and it fits the somewhat gritty and uneven feeling of the team. And he makes Father quite the imposing villain, while still letting some of the humor of a room full of arguing robots come through.

Still, mostly just more losing to Adaptoids and failing to get along for the Secret Avengers this issue. Same as last issue.
6.0/10


Spaceman #5: Coming right in the middle of this nine-issue series, Spaceman #5 is a bit of a slow burn. Each of the various seeds Brian Azzarello and Eduardo Risso planted in the previous four issues continues to grow. Orson and Tara get one step closer to getting her home once they are spotted by, and then spot, a camera crew from her show. The story of Orson's past on his space mission takes a fatal and, no doubt, highly significant turn. And by the end of the issue, Orson's past gets incrementally closer to catching up with him in the present. Steady as she goes with this story, as well as Risso's art. What can be said that hasn't been said already? He captures the gloom of the world so perfectly, while both Orson and Tara stand out as more innocent and hopeful figures. Even when compared to the other "spaceman" on the last page (whose name escapes me at the moment), Orson is far less imposing or hard in his appearance. It keeps us on his side, even as we learn that his greed led to another's death, or we wonder whether he's the best guardian for Tara at the moment. He may not be, but it's clear he's doing his personal best, and that's good enough (for me, anyway).
7.5/10


Teen Titans #7: Teen Titans is such an insane romp of a comic book, sometimes it zips by so fast it barely leaves an impression. I mean, what even happens this month? The Titans win and win and win but don't get anywhere, argue with each other a bit (Red Robin is a total dick in this issue), and then get attacked by a scary-looking villain. Not the first scary-looking villain to attack them, mind you. Not even the scariest-looking, which sort of detracts from the ending. And something so weird happens to Kid Flash for like half a page that I am guessing will be important down the line.

It wasn't bad, per se, just a bit fluffy. I will say that I found myself actively cheering on Solstice when she was scolding Red Robin, who, again, was such an ass about it. He's really not that great a leader, or even, in this issue, that great a hero. But the rest of his team are such a lively and interesting-looking group, that even when it's not doing much, Teen Titans continues to entertain from cover to cover.
6.5/10


Uncanny X-Force #23: The Otherworld story finally ends, and not a moment too soon. Man, so much about this was a disappointment. Tocchini's art, as has been pointed out elsewhere, is all wrong here. Uncanny X-Force has, to my mind, always been its best when the art has been as down-to-earth as possible. It is a team of grim characters doing dirty work, even when they are battling goat monks from the future and skinless judges, and they need an artist who can show it. Having such blurred and uneven art is a huge drawback.

The story, alas, was only the tiniest bit better. I did like the very, very end of the issue, where Betsy gets to put each of her brothers in their respective places, because Psylocke is a badass and should get to act like one as much as possible. But Mr. Skinless or Weapon III or whatever he's called just runs off, and the reveal about the goat monk's identity, while semi-interesting, was not all that inventive and made the bulk of the fighting in the last few issues seem like a lot of wasted time.

Also, the whole trial of Fantomex thing hasn't really been resolved, has it? I mean, the plan was to erase the guy from existence, and that did not happen. Is the Captain Britain Corps NOT going to come after him again for murdering kid Apocalypse? And if not, why not? And if they are going to come after him again...lame. I don't want to see those British pricks in Uncanny X-Force ever again!

EVER!
4.5/10