Showing posts with label Uncanny X-Men. Show all posts
Showing posts with label Uncanny X-Men. Show all posts

Monday, October 14, 2013

The Cheese Stands Alone: Uncanny X-Men #230

The Cheese Stands Alone is a semi-regular column featuring examinations of single issues that can be understood and appreciated on their own, without reading any of the preceding or following issues of the series. 

Uncanny X-Men #230 is one of the cheesiest X-Men stories I've read. But it's also one of my favorites, because it does everything right. It re-introduces the team, their powers, and their personalities. It explains their current status quo even while adding to it. Most importantly, it exemplifies a kind of heroism that is too rare in superhero books—simple acts of decency, done under the radar and without violence, without any desire for recognition on the part of the good guys. There are no villains to battle in this story, but there's still evil to undo, and the X-Men handle it with grace, intelligence, and honor. Plus it's the best use of Longshot's best power that I've ever seen.
     Written by Chris Claremont when he was already deep into his lengthy run on the title, Uncanny X-Men #230 takes place only shortly after the team decided to let the world think they were dead. I've read the issues leading up to that decision, but only kinda/sorta remember the details of what happens. For the purposes of this issue, though, the how isn't what matters so much as the why. In order to operate as superheroes without being the big, obvious target for supervillains that they've been in the past, the X-Men hide out and allow everyone else, including their friends, believe they died in a big, highly-publicized fight. Their hope is that this will allow them to attack the baddies with the element of surprise on their side, and then disappear into "death" so that other evildoers don't come looking for them. Not a bad plan, but also not one they've thought all the way through yet. How will they pick their targets? What exactly do they hope to accomplish that they couldn't have done when the world knew they were alive? These kinds of questions have no firm answers at this point, because their fake deaths are still relatively new, and they are therefore still figuring out the best way to take advantage of that situation.
     In the meantime, they're training, and adjusting to life in their new base of operations, which is the former base of operations of their enemies the Reavers. It's a huge space with several structures and a super high-tech system of monitors and scanners keeping track of everything that goes on. But it's also filthy, because the Reavers were slobs. So we get to see the X-Men use their powers toward the atypical goal of cleaning their new home—Storm floods the buildings so all the garbage ends up in a tidy pile that Havok can then destroy with his plasma blasts. This happens early in the issue, but only after we see the full team engage in a combat training exercise, so that the versatility of their various skills is on display right away. It's an important thing to establish, because the main narrative of the issue centers on Longshot using one of his talents to accomplish something that normally wouldn't fall under the X-Men's purview.
     Though Longshot is best known for his exceptional luck and blade-throwing, my favorite of his powers, and the one which is front and center here, is his ability to get psychic readings off of inanimate objects. When he touches an item, he can see its history, former owners and locations and experiences it's been through. Normally, this is just kind of a neat trick, or a means of getting information on a foe, but in Uncanny #230, it's used for something far nobler. The Reavers had an enormous underground cavern where they kept their massive horde of stolen treasure, accumulated over many years of international thievery and other crimes. These stolen goods call out to Longshot through his powers, even from a distance, because there are so many of them and they all want the same thing: to be returned to their rightful owners. Overwhelmed by the treasure's psychic cries, Longshot collapses when he finds the treasure room, and when he comes to days later, he's determined to give the stolen loot back to the people from whom it was originally taken.
     It's an ambitious task, no doubt, and not one that everybody's on board with right away. Wolverine points out that with the Reavers already defeated, the X-Men have done their duty as far as avenging the villains' victims. But the question becomes, is that really enough? Is being a hero just about stopping future evil, or should it not be about repairing past evil as well? Guess what answer the team lands on.
     With the help of teleporter Gateway, who the X-Men have only just met and who used to work with the Reavers (though not necessarily by choice), the heroes travel all over the world secretly dropping off the stolen items back where they belong. Claremont lays it on a little thick by having this take place on Christmas Eve, but hey, if you're going to do a heavy-handed narrative about the true meaning of being a good person, might as well go all the way with it. We're only shown a handful of the X-Men's doubtlessly innumerable trips, but each one is an opportunity to show one member of the team being affected by their own potential to positively influence the world even as background players. It's touching if a shade saccharine, particularly the scene where the New Mutants are shown mourning the X-Men's "deaths," as well as the all-to-real death of their own teammate, before Storm lifts their spirits by simply lessening the intensity of a the falling snow. Then at the end of the issue, the X-Men do some good for one another, with Wolverine giving Dazzler a motorcycle, Rogue and Gateway definitively forming some kind of friendship, and the whole team getting to enjoy a holiday celebration together in spite of their isolated new home.
     They find a quieter, less dangerous, less violent means of being heroic, and it lifts their collective spirit about the strangeness and loneliness of their current circumstances. They become closer as a team, and more importantly, they operate as one, completing a common goal by concentrating their efforts and using their individual powers together so that the whole is greater than the sum of its parts. Longshot gets his readings off the treasure, and Psylocke broadcasts those images to the rest of the team, who then get sent all over the globe by Gateway, each of them going somewhere suited to his or her own talents. If this was your first issue of Uncanny X-Men, you'd walk away with everything you needed to know about their capabilities, personalities, dynamics, and lives.
     Marc Silvestri pencils the issue, with inks by Joe Rubinstein and colors from Glynis Oliver. The art never exactly drops my jaw, but it does manage to fit a lot of story into a fairly tight package. The entire training sequence, involving all eight of the X-Men who aren't Longshot, only takes four pages, the first of which is a splash of just Storm flying. Five scenes in five different geographical locations are seen during the team's Christmas Eve travels, and that all takes only three pages. This efficiency of space is how the issue has time to give the reader a full taste of the entire cast, while also introducing a new mission for them to carry out and having them do so in full before the final page. Silvestri was new enough at this time to not quite be displaying the overfull, kinetic style he'd ultimately develop. These pencils are far simpler and cleaner, with everyone having a smooth complexion and the backgrounds being generally sparse. Yet the characters are still plenty emotive, particularly Longshot, who has a kind of childishness about him that serves him well in his central role in this story. He is the bleeding heart who's so powerfully touched by the pain the Reavers caused that he pushes the rest of the team to reverse it. It's important that his investment be believable and earnest, that he be convincingly saddened by what he sees, and in that Silvestri and Rubinstein succeed. They also do a great job with the big moment of Longshot discovering the treasure, making the impact it has on him and the size of the space equally evident.
     Oliver's colors, like the linework from the other artists, is mostly straightforward, but where she does her best work when Longshot sees the various thefts and the lives led by the stolen things before the Reavers took them. She does these flashbacks in blue and white, except for the items themselves, which are seen in full color. This coloring helps distinguish these scenes from the present, and the paleness of the blue adds to the sense that they are old memories. Yet having the stolen good be colored as they are in the present keeps the focus on them, and places them firmly as the narrators and stars of their own stories.
     These visual touches are just the cherry on top, though. The heart of this issue is in its narrative, and the way it both reinforces and progresses what the X-Men are all about. No longer in the public eye, and with no bad guys as an immediate threat, they find a new way to do good, and a new source of pride and satisfaction in their work. Claremont isn't subtle about it, but in this instance I think that's a beneficial decision, because it cuts to the chase and gets the whole story told in a single issue. Is it a bit too on-the-nose with its message, and is that message overly optimistic and corny? I'd say yes on both counts, but I still enjoy the hell out of Uncanny X-Men #230 every time I revisit it. It's doing a lot, and doing it well, setting up the book's central heroes as people worth rooting for, and who give me a lot of faith as a team.

Thursday, July 19, 2012

Pull List Review: Uncanny X-Men #16

While fun and large-scale, this all felt inevitable. Certainly that's how Sinister saw it, and I think it ended up being a weakness, because Sinister has been assuring his minions and the readers for two whole issues that his plan would work and, then...it does. It goes off without a hitch. Obviously the story isn't over and his plan isn't complete, and the non-Phoenix X-Men arrive just in time to maybe do something about it, but still. Watching a villain, or any character, win without trouble and in exactly the way they promised they would isn't especially exciting to read.

Kieron Gillen has a lot of fun bits to throw into the mix, like Gambit clones being used as human bombs or Sinister's castle using the Jean Grey School method of being built on a Krakoa. But most of these succeed more because of Daniel Acuña's art than anything else. Acuña handles the chaos of this epic battle quite well, and all the various types of foot soldier which Sinister sends out are distinct from one another but appropriately uniform as groups. And Sinister himself, as he was last issue, is pitch perfect: smug and composed and wickedly British. This all adds life and depth to the generally straightforward script, and brings a kind of fantastic realism to the combat itself.

Also, I think I prefer Acuña's take on the Phoenix Five to anyone's I've seen. His Emma Frost, especially, looks truly powerful instead of merely hyper-sexualized. And even though I'm not sure I've seen him use this power anywhere else, Colossus growing to giant size so he could fight the Krakoa looked awesome, and I hope he employs that tactic again in the future. Although, admittedly, it might've been the mangled Krakoa clone with a castle for a hunchback that I was really so taken with.

Anyway, I hope this Mr. Sinister story isn't the end of Gillen's plans for him. I think Gillen gets the character but that, in the face of AvX, he's had to pit Sinister against the Phoenix Five instead of the usual X-Men and that has led to a story which, so far, isn't really clicking. I have no clear sense of what the conclusion might bring, though, either, so perhaps I'll eat these words in a couple weeks. But I do wish that there'd been a bit more of the unexpected in this middle beat, because it ended up being more boring than it needed to be, considering the size and scope of the fight.
5.5/10

Friday, July 6, 2012

Pull List Review: Uncanny X-Men #15

It's funny...at the end of Uncanny X-Men #14 I was super anxious to get to the Sinister vs. X-Men fight, and now at the end of the next issue, I feel exactly the same way. Because while last time we saw only our villain, Uncanny X-Men #15 focuses on the Phoenix Five and how they arrive at Sinister's new base of operations. In other words, last issue was set up for one side, and this issue was set up for the other, so I'm still left anticipating what's to come. However, that this issue didn't make me any less excited is definitely a good thing.

For one, there's a lot of solid stuff in here from Kieron Gillen before he even gets to the discussion of Sinister. Colossus and Magik talking with Cytorrak was a particularly strong scene, because the demon lord made a good point about the destructiveness of heroes relative to villains. And the Phoenix Five's treatment of rest of the X-Men, as well as the team's reactions to it, are interesting developments. Between what happens here and the bickering amongst the Phoenix Five in Avengers vs. X-Men, I'm starting to think this event may have another mutant schism in store. And that suits me fine, because the Phoenix Five are such dicks in this issue. In the middle of a meeting they have their own secret meeting, only to then bail on the original meeting with no explanation or apology. It's prickish behavior, and it sort of leaves me hoping Sinister puts them in their place. Either way, I'm heavily invested in the outcome of the impending conflict, which means Gillen is doing his job, and well.

Daniel Acuna is the artist for this issue, and while he has a firm handle on everyone, Mr. Sinister is the center of all the most enjoyable visuals. Some of that is just because Sinister London is a beautiful place, and seeing a city full of different Sinisters is always going to get my attention. But Acuna's Sinister Prime (as he refers to himself) is perfectly wicked and regal, as smugly sure of himself as ever. He's a chilling villain, the picture of calm in the face of cosmic-level opponents. I can't wait to see all the things he has in store for them.

With all the pieces very much in place, we are now set to sit back, watch the highly-entertaining drama unfold, and thoroughly enjoy ourselves. Just as Sinister plans to do.
6.5/10

Friday, June 22, 2012

Pull List Review: Uncanny X-Men #14

In theory, Uncanny X-Men should be one of the core titles of the X-book family. And between Schism and Avengers vs. X-Men, that's exactly what it was. However, since this latest event kicked off, the series has been in the tricky situation of having most of the members of its primary cast occupied in another title being handled by other writers. Kieron Gillen's solution to that problem in Uncanny X-Men #14 is to spend the entire issue checking in on Mr. Sinister. I admit, if you described the plot of this issue to me, I would be less than enthused, but Gillen writes such a wonderfully charming Sinister, and his story is so enormously aided by Dustin Weaver's art, that the issue ends up being just...delightful.

The story of Uncanny X-Men #14 is less important than what it accomplishes, which is to give us a tour of Sinister's new base of operations, Sinister London, and let us in on his newest wicked plot. For the first half of the issue, we see this all through the eyes of one of the countless Sinister clones who dwell in the underground city. The clone fancies himself a rebel, the one cog in this enormous evil machine who isn't content to play his role, and we learn he's got a plot of his own to try and change things. Unsurprisingly, this plan fails, because the clone inadvertently makes his move against another clone, and the real Mr. Sinister shows up to explain that even rebels are a planned part of his perfect system.

I say "unsurprisingly" not because the reveal wasn't well-handled, but just because I don't think anyone ever reasonably expected Sinister to be defeated by a copy of himself. The actual moment of the poor clone's realization that he's been playing into his master's hands is, in fact, remarkably well-done. And even better is the seamless transition that follows, where we switch from rebel clone narration captions to the real Sinister explaining himself and his plans out loud while he and another clone walk through his castle. Because, as one Sinister or another says on the issue's best page, "Who doesn't love a castle?"

All of this carries us to another big twisty moment at the end, and while the second reveal was more surprising than the first, it also didn't exactly blow my mind. It certainly sets up exciting, emotional things to come, but really the best aspect of it here wasn't the fact of what Sinister had been up to, but the image of a room full of Madelyne Pryors.

It is just one of 20 pages full of rich artwork from Dustin Weaver, who really is the perfect artist for this story. The level of detail he puts into each of the three Sinisters means that there's never even a panel of confusion for the reader as to which is which. And there are three full-page splash images in this issue that are so majestic and beautifully textured that it almost makes Sinister London seem like a place you'd want to live: the establishing shot of the city itself, the distant view of the castle, and the final page where Sinister, his clone guards, and his collection of Madelynes gather around his throne and eagerly await their enemies' arrival. We as readers are also left anxious for the moment when the X-Men make their move against Sinister, because based on what Gillen and Weaver show us here, that confrontation may be one of the strangest, most beautiful, most challenging conflicts the mutant heroes have ever participated in.
7.5/10

Thursday, June 7, 2012

Pull List Review: Uncanny X-Men #13

I feel for Kieron Gillen in the midst of all this AvX nonsense, I really do. Not really that long after the reboot of Uncanny X-Men where Gillen established Cylops' "Extinction Team"---why aren't they the X-Tinction Team"?---as the main focus of the book, this major event stormed in and usurped the bulk of his cast. Left with only Storm, Magneto, Psylocke, and Danger to play with, plus the now-titleless Generation Hope kids, Gillen tries his damnedest to give us something interesting, but unfortunately his efforts fall short.

The Magneto-Psylocke-Storm conversation is tremendously dull, and honestly the details of it have already escaped my memory. Mostly they futilely wish that they could be part of the events of Avengers vs. X-Men #5, but never get there, leaving the reader with a flat, unfulfilled feeling. Why, exactly, did we need to see this dialogue? What has it shown us, taught us, or accomplished in terms of story? Even truer in the case of the Gen. Hope-Unit-Danger half of the issue, which, while arguably interesting at first, devolves into violence and then completely undoes itself at the end. Start to finish, Uncanny X-Men #13 felt disposable, and its conclusion would be utterly confusing if you weren't following the main event title.

Those moments of violence are the strongest examples of Billy Tan's artwork in this issue. He handles the disconnect between Danger's feelings and actions delicately, and it gives her attack the necessary weight. Beyond that, the art does little to dazzle, but I think that falls mostly on the lack of anything really going on, more than any shortcomings on Tan's part. His characters emote and interact naturally, and when drawing Unit's description of a Phoenix event from ages past he has some fun character designs. But they only get a handful of panels before being brushed aside for good, and nothing else in the issue has the same visual appeal.

I sympathize with creators who have to come up with tie-in stories for events that weren't their idea, but that sympathy didn't make Uncanny X-Men #13 any better a read.
3.0/10

Thursday, May 17, 2012

Pull List Reviews 05/17/2012

Avengers vs. X-Men #4: Somehow, even though so little happened, I ended up liking this issue slightly more than the previous three. Partly it was John Romita, Jr. who, despite some noticeable mistakes (the guy cannot get a handle on Colussus' helmet, huh?) generally delivered stronger work than before. The Polar Bear was nice looking, and Romita seems to have finally pinned down Hope. Mostly, though, I just enjoyed the Hope-Logan interactions as written by Jonathan Hickman. To my knowledge, he's fairly new to these characters, but I warmed to them. For a while, anyway. In the end it all got ruined because Wolverine decided that being a dick on the Moon is somehow different/better than just doing it on Earth, and then there was some dumb yelling, and then we were done. The middle was also weak, showing us tiny and often poorly-drawn glimpses of fights taking place in other titles. Still unimpressive overall, but just the tiniest bit less so than the earlier issues.
4.0/10

Birds of Prey #9: I understand that, ostensibly, Birds of Prey lives within the bat-family of titles. And it takes place in Gotham, too, so I see the argument for including it in the "Night of the Owls" crossover. However, so much about this issue felt forced: their reasons for joining the fight, the solution they reach to kill the Talon, and especially the incredibly rushed ending. Travel Foreman is a welcome addition, and draws the hell out of the Talon, so if upcoming villains can similarly fit his style I think he's going to elevate the series overall. He did make Starling a bit more scantily-clad than necessary when seen through the Talon's twisted perspective, but he killed it with Katana and Canary both, so I think I can let that slide. But all Foreman got to draw here was one long, drawn out fight, and no matter how good that looks it gets boring. Hopefully once Duane Swierczynski doesn't have to shoehorn a crossover story in, he can return to the excellent superhero action-thriller he's been writing all along.
5.5/10

Daredevil #13: I just don't think Khoi Pham is right for this title. He did an OK job with Daredevil himself, but his Foggy Nelson and Matt Murdock are both failures. And the panel where we see things as they look through Daredevil's pink sonar-vision things was a mess. Come to think of it, the New Avengers didn't look too great, either. Though not quite as bad as his first time on the title, Pham still feels like a poor fit here. Unfortunately, the story doesn't do all that much to help. I'm not a big fan of trick endings, but more than that, the whole thing felt more complicated than necessary, particularly when Daredevil ended up giving the drive to someone who asked for it ages ago. I know DD wanted to give Megacrime a new target, but I just wasn't thrilled with the solution Mark Waid cooked up. Still, Waid has earned a lot of credit with this title so far, and now that the Omega Drive stuff is winding down I'm anxious to see what's next. Plus, you know, DD in Latveria intrigues me...
4.5/10

Hardcore #1: A fairly standard first issue: introduce the high concept, the good guy, the bad guy, and the hook. I guess it's not totally obvious yet if Drake or Markus will be the ultimate hero of this tale, or if either of them even will be, but for the time being the roles seem set. The basic premise is a pretty cool bit of spy sci-fi, and Robert Kirkman introduces it clearly, but the exposition is largely delivered through kind of lame dialogue. While overall the character voices are strong, in those moments where they are explaining the concepts or their own actions they sound unnatural. Brian Stelfreeze handles the action scenes and the sci-fi elements all very well, and brings a nice energy to the overall feel of the book. His characters have some generic details, like facial shapes and glasses and such, but we know who's who and there's a lot of fun, entertaining stuff. I'm definitely curious to follow the title from here.
6.0/10

Hellblazer #291: I see why this is officially the epilogue to "Another Season in Hell" but truthfully it's more of a standalone story. A really good one. Constantine assembles a simple enough plan to take down his evil twin, puts it into action, and succeeds. Sometimes it's nice to just watch the hero win. Sometimes it's what they and the reader need. And it always feels good to have a major plot thread like this finally reach its resolution. Gemma is seemingly shuffled off the board for the time being, after being an integral part of the cast for a long stretch, and it feels not just right but good to see her go. First, of course, we get to see her torture the shit out of her own personal demon, and that feels just as good as her departure. Gael Bertrand really knocks out the artwork during Gemma's attack, and actually did a pretty fantastic job all over. At first his style was a bit jarring, but once I settled in it felt totally fitting. In a story about luring out a demon, Bertrand makes everyone looks a bit demonic, which sets a nice mood. Peter Milligan continues to tell wonderful tales of dark magic and violence and the Constantine clan, offering up a done-in-one story that still has major significance for the larger series.
8.5/10

Saga #3: Yes, this series is Brian K. Vaughan's idea, but make no mistake, Fiona Staples is the reason it is so excellent. Vaughan kicks ass in his own right. He keeps us plugged in to all the previous characters and advances their stories while still primarily using the issue to introduce Izabel, the ghost girl with no legs from the cover. And Izabel is a lot of fun. She's perhaps a bit of an archetypal chatty teen, but her history is interesting and I appreciate her go-getter attitude. I also continue to love The Will, and adding a bit of bitter romance to his character through The Stalk was a brilliant development. However, as I said, Fiona Staples' art is the reason to be reading this book. I finally realized it when I got to the page of The Will eating cereal with his cat. It so perfectly set the mood of the character for the conversation that followed. But really everything Staples draws, right down to her awesome colors, is breathtaking. Even the violent bits soothe the eyes. Vaughan and Staples are carefully constructing a universe together, and so far it looks and feels amazing.
8.0/10

Scalped #58: Very much a middle chapter, Scalped #58 is great, but the actual events of the issue didn't wow me. Important and heavy stuff happened, yes, but really Jason Aaron just turned the temperature up a little bit on all the chaos, bringing things that much closer to truly bubbling over. The cast seems to be getting set up for a final confrontation of some kind where everyone is trying to kill everyone else, but in this issue all we get are a few small moves in that direction. Important moves, yes, but small ones, like Dash learning about his child or Dino proposing an attack on Red Crow. Still, with only two issues left, Aaron and artist R.M. Guera both clearly know what they're doing from here on out. Guera brings his typical A game, which I mention as a courtesy since it's basically a given that any issue of Scalped which he draws will look phenomenal. Guess what? This one does, too. As big a void as it's going to leave, I'm more excited to read the conclusion to Scalped than anything else currently coming down the pipeline.
7.5/10

The Shadow #2: Garth Ennis' take on The Shadow is superb. Lamont Cranston is a no-nonsense, no-mercy kind of hero, who feels a genuine hate toward his foes. He acknowledges a certain darkness within himself, and embraces it, gladly giving up his own soul to fight the good fight. He's also a total badass, able to handle himself in a fight on an airplane where he is outnumbered and outgunned. And the details of his powers that we discover this issue make him all the more terrifying and fascinating. Ennis also writes a fully-realized and highly-likable Margo Lane. She's strong and capable but ultimately kind, an ideal counterbalance for Cranston whose just strong and hard from head to toe. They're a fun couple, and as we learn about them they also learn about each other. Aaron Campbell has a few rough moments on art, but mostly triumphs. The champagne glass in the eye is a great image, as are the fire extinguisher going off and The Shadow's initial entrance. Campbell is a talented noir artist, which is, of course, exactly what this story calls for. The Shadow is very quickly climbing up the list of my current favorite titles
8.0/10

Thunderbolts #174: A very Thunderbolts kind of ending, to be sure. Fixer being at the heart of the story helped with that, as did Jeff Parker's skillful use of his entire enormous cast. Parker and artist Declan Shalvey both have clearly hit a real groove with this series, and I am relieved the name change doesn't mean a change in creative team or, necessarily, cast. There will be additions, but based on this issue pretty much all the old-timers are sticking around, somewhen or another. That's definitely good news, but I appreciate that the end of the title Thunderbolts included the end of one its founding character's stories. An intelligent and satisfying way to make the transition.
6.5/10

Uncanny X-Men #12: So, why is Cyclops comfortable with ALL OF THE OTHER CHILDREN being in Avengers custody, but not Hope? I get that he wants the Phoenix to get to her and is afraid the Avengers will prevent that or whatever, but it still felt like it undermined his position somewhat the way he so forcefully brushed that topic aside. That's just one small gripe, and truth be told I have many. This title seems to really suffer from being forced into a crossover, because so far all that its tie-ins have offered is a bunch of fighting with no victors and no point. Visually, Greg land continues to underwhelm, particularly with Hepzibah and Namor. Their faces kept bothering me, as did their less-than-witty flirting from Kieron Gillen. The saving grace of this issue was the Tabula Rasa guy (whose name escapes me or maybe doesn't exist). He had some really fun bits all throughout, and his final assumption that all this fighting would lead to mating was awesome. A perfect little fuck you to the whole event. Even if that's not the intention, that's how I choose to read it.
4.5/10

Wonder Woman #9: So, so frustrating. I know Brian Azzarello likes wordplay, but Strife's stupid little turns of phrase alone made me want to pull my hair out. As if that wasn't enough, Tony Atkins doesn't make her look nearly as cool or powerful as when Cliff Chiang is drawing. And she's on practically as many pages as the title character. Speaking of, Diana was especially passive here. I'm starting to find this take on the character less of a stoic badass and more of an impossible-to-read, weird sort of blank slate. Her conversation with Persephone was as dull as it was uncomfortable. Ditto her chat with Hades at the end. Meanwhile, we meet not only Persephone but Aphrodite, Hades' father, and those weird dog-women maidens, too. I assume they have names from classic mythology, but I don't know 'em. The point is, Azzarello is piling on new characters, racing through his mission of building a complex world for the gods of Wonder Woman, and sacrificing storytelling along the way. This series impressed me so much when it started that I have tried to stick with it in these recent, rocky months, but this was a definite low point.
3.5/10

Friday, April 27, 2012

Pull List Reviews 04/27/2012

So...I don't know whether or not Monocyte #4 came out this week. I thought it was supposed to, but they didn't have it at my local store, and the Internet isn't being helpful so I'm not certain if it was pushed back again or if my place just failed to order it. But other than that (and being late a day) pretty fair haul this week:

Astonishing X-Men #49: Some really nice moments here between Kyle and Northstar---a very well-written and emotionally resonant romance. Other than those few pages, though, nothing really stands out. A pretty boring fight with an even more boring and somewhat cliched resolution, which leads us to an even MORE cliched and totally obvious conclusion to the issue. I appreciate that Marjorie Liu gave most of her cast something to do, and there wasn't anything especially bad about this story, but there wasn't anything especially good, either. The same is true of Mike Perkins' art, which is rough and sloppy in places (like the horribly jumbled splash page in the middle of the fight) but generally serviceable if not impressive. And hey, am I supposed to know who the woman revealed on the final page is? Because I do not, and it weakened the effect of the ending, to my mind. Overall I walked away from Astonishing X-Men #49 feeling unenthusiastic about the future of the title. Not a bad read, but not one that particularly makes you want to come back for more.
5.0/10


Daredevil #11: Well, it's official. "The Omega Effect" was a bust. I read all three parts, and while none of them were spectacular, this finale was especially disappointing because it made the entire crossover feel totally pointless. What happened? Plenty, I guess. But what changed? Nothing. The Omega Drive is still in DD's hands, and now he has a "new plan" to deal with it, but based on how much of a waste of time his first plan was (meaning this issue right here) I find myself none-too-excited to learn what comes next. To be fair to Daredevil #11, Marco Checchetto delivered some incredible art, and the first third of the issue was pretty solid in terms of story: fun action with solid characterization of Spidey, DD, and Punisher all. And for just a second it seemed like this whole Omega Drive situation might actually be developed in an unexpected way. But as soon as Murdock took off after Alves---I use the name she prefers, and I honestly don't understand why no one else will---it got boring, everything was undone, and the status quo returned. Congratulations, Marvel, you tricked me into buying two extra comics this month for no reason. Four, arguably, because I probably could have just gone straight from Daredevil #10 to Daredevil #12 without feeling like I missed a thing (and there was that stupid ass .1 issue before TOE really kicked off). It's a bummer, because TOE had massive potential and awesome talent behind it, but alas, it ended with a fizzle rather than a bang.
3.5/10


Justice League Dark #8: I'm not sure how much needs to be said about this issue, which is Peter Milligan's last as writer of Justice League Dark, and you can feel him not giving a shit about it on every page. The super-forced exit of Shade, the Changing Man felt like it might have been the comicbook representation of Milligan's own exit from the title: the chaos of this thing he is supposed to be controlling becomes too much for him to handle, and so he just gives in to it and leaves. Next month we get a shift in the lineup of the team, a new writer, and, fingers crossed, a believable and compelling reason for these characters to even work together in the first place. That lack of focus or motive has been a problem for Justice League Dark since its debut, a fact that has never been more apparent than in this choppy, lackluster crossover issue.
2.0/10


Moon Knight #12: I know there were some naysayers, but I have been enjoying the story of Moon Knight vs. Count Nefaria in spite of their obvious power imbalance. There were definitely a few moments in some of their encounters where it seemed like Nefaria was holding back for no real reason, but in general I thought Brian Michael Bendis did a good job of keeping it believable and interesting. So going into Moon Knight #12, knowing it was going to be the conclusion to that tale, I had my hopes set pretty high. So maybe it's partially my fault for being so excited up front, but this issue was a massive letdown. He calls in the Avengers? Seriously, Bendis? That's the solution you came up with? After a year of Moon Knight steadfastly fighting this battle on his own terms, in his own city, with his own resources, he dials the superhero emergency line and lets somebody else finish the job. In one hit, might I add. Weak. But don't worry, there's a reason for it: Tony Stark gets to tease the upcoming Age of Ultron for two whole pages. WEAK! Don't plug your new project in the final throws of your old one, Bendis, ya schmuck. That's just classless all over. And now we'll never get the innovative, inventive, awesome finale this series deserved. Instead we're stuck with this forever. A cop out closing with below-the-bar art from Alex Maleev, less-badass-than-usual behavior from our title character, and what basically amounts to a commercial for a new title at the end. Nasty.
3.0/10


Rebel Blood #2: Though not quite as strong as its opening issue, Rebel Blood #2 continues to tell a singularly entertaining story of one man trying to cope with unimaginable horror all on his own. Chuck is a great blend of improvised action hero and terrified victim, responding to each new development with a combination of stunned shock and survivalist violence. And the brief trips we take into his unstable psyche in the midst of all this madness help to add both realism and surrealism to the book, grounding it in human fears, memories, and desires while at the same time building an uncertain reality and history for Chuck. As he is swept up by the unthinkable situation that surrounds him, the reader is carried right along with him by the fluid, restless storytelling and artwork from Alex Link and Riley Rossmo. It seems like the primary goal of Rebel Blood is to make the reader and Chuck one-and-the-same as much as possible, as far as our emotional and mental states while the narrative advances. And more often than not, that's exactly what happens. All of his disgust and anxieties are shared by the reader as the issue powers forward, never settling down long enough to let us or our protagonist get too solid a grip on anything. But even with that pacing, because this isn't a typical "group of survivors" story, we are able to fully experience what Chuck goes through, externally and internally, and that's precisely what makes Rebel Blood so good. Well, that and Rossmo's kinetic, brilliant artwork, which highlights the horrific elements of the story perfectly and is just rough enough around the edges to add to the surreality of the comic without detracting any clarity. In fact, in some places, like the flashback sequence, the art tells us more of the story than the letters do. We're already halfway through this series, and while it feels like it'll end too soon, I'd probably also be more than satisfied if the two issues we've seen so far were all that ever came out.
8.5/10


Secret Avengers #26: As far as event tie-ins go, Secret Avengers #26 is an exemplary comicbook. The story it tells, while spinning directly out of the main AvX narrative, stands largely on its own and could easily be enjoyed by someone who isn't following the event proper. It is, perhaps, a bit simplistic---a team of Avengers fight and fail to contain the Phoenix Force in space---but Rick Remender has a good handle on the voices of every single character (and there are quite a few), and gives each of them something to do without ever seeming like he's forcing it in. Each of their roles is logical and natural, and it gives the issue a real "team book" feel that Secret Avengers has been missing since Remender took the helm. And it felt for a while like Noh-Varr and Ms. Marvel were going to be ignored, but turns out they actually have pivotal roles to play in by the end of the issue (or, at any rate, they most likely will have said roles in the next issue). It's a fun and well-orchestrated story, but what really pushes Secret Avengers #26 over the edge is the team of artsit Renato Guedes, and colorists Bettie Breitweiser, and Matthew Wilson. I name all three because the soft yet vibrant colors are a major part of the overall affect, but Guedes is the champion, from his two-page Phoenix spread to his close-up on Captain Britain's nose bleed and everything Remender asks of him in between. As loathe as I am to say it, this tie-in has been my favorite of Remender's issues on Secret Avengers. Best art, best lineup, best story.
8.5/10


Spaceman #6: Losing a bit of momentum this time out, Spaceman #6 had a lot of characters communicating information to each other that we already knew. The scenes that took place on Mars were still good, but even they felt a little more by-the-numbers than they have in previous issues, merely moving the story of the space mission forward a step or two without offering any new insights. The moment where we see The Fence and all that surrounds it was important and well-done, but I wouldn't use those words to describe very much else in the issue. I mean, Eduardo Risso kills it as always, packing detail and emotion into every panel, but so much of what he draws is people standing around and talking that even the art deflates a little. And Brian Azzarello's script is the least interesting or original of this series so far. It's still a cut above any number of other titles, but the progress made in Spaceman #6 is so small that it felt like filler, which you don't want in a nine-issue limited series.
5.5/10


Teen Titans #8: Scott Lobdell clearly knows his cast, and their distinct voices and viewpoints have been a highlight of this title so far, but in Teen Titans #8 the one-by-one characterization was laid on a bit thick. It's still a fun read, but its only real purpose is to lead us into the upcoming "The Culling" crossover, and so that's all we get. I'm not complaining, really, just saying this issue was a tad light. One at a time, the Teen Titans are prepared for whatever Harvest and his followers have in store for them next, which is the main event, presumably, that Teen Titans has been ramping up to for some time. I'm excited for "The Culling" because Harvest is a pretty interesting villain (as are his lackeys Omen and Leash) and Lobdell has been doing good work with this cast. This prelude issue made me a little impatient since not a lot actually happened, but Solstice's dialogue with Bunker made the impending final confrontation between the Titans and N.O.W.H.E.R.E. seem even scarier and more exciting, and nothing here actively dampened my enthusiasm for "The Culling" so I guess, really, it was a solid prologue. Fluffy, maybe, but as good for new readers as old, and a probably necessary first step before leaping into the crossover.
6.0/10


Ultimate Comics Ultimates #9: I like Esad Ribic's art a lot, and he has been a major part of why Ultimates has been such an entertaining title, but I always find myself irked by the way he draws widely opened eyes or mouths. Any time anyone is yelling or surprised, and even sometimes in battle scenes, Ribic makes their eyes bug so much you expect them to pop out in the next panel, and their mouths take up half of their faces. Normally, this is a small complaint, but in Ultimate Comics Ultimates #9, for some reason, it happened an inordinate number of times. I'm nitpicking, because the rest of his art was at its typical high standard, but it was something I couldn't help but notice.

Aside from that, a middle-of-the-line kind of issue. Jonathan Hickman advances all of his numerous plot threads, but only a little bit, and not in any truly surprising ways. No one expected Zorn to be the solution to the City, but it was also not shocking when he did have the power to do some actual damage to it. And Reed Richards' retaliation against the U.S., while it looked cool, was pretty much to be expected. A shade decompressed for my taste, but no less high energy or interesting for it.
6.5/10


Uncanny X-Men #11: Kieron Gillen deals with the obligation of doing an AvX  tie-in by showing us some scenes which we've already seen in the main title through the eyes and inner monologues of three characters from Uncanny X-Men. It's a fine enough approach, although I doubt it would be the least bit enjoyable for any Uncanny fans not following the event. And while Namor and Colossus both have strong voices here, neither of them says anything that felt all that new. I get why Namor likes mutants, and I get why Colossus struggles with being Cyttorak's avatar, so even though I didn't dislike their scenes, they were very much non-essential reading. Hope's part actually did teach me a thing or two, like Hope and Logan making a deal for him to kill her, or that she has an actual plan in her mind for dealing with the Phoenix (although how much do you wanna bet it doesn't go the way she wants?) but it was an extremely brief section of the issue, plus it's probably information we'll get somewhere else in another month or two, anyway. Greg Land's art was inconsistent at best. He seems to have difficulty with smaller panels, as many of his close-ups look unnatural and stagnant, but he nails most of the fight moments that take up a larger portion of the page.

The press release at the end was just stupid, and I choose to pretend those two pages don't exist.
5.0/10

Thursday, April 12, 2012

Pull List Reviews 04/12/2012

Sort of a light week, but lots of god villains! I love a good villain...

Frankenstein, Agent of S.H.A.D.E. #8: I know it was said a lot last month with #7, but I still can't believe the difference having Walden Wong on inking duties makes to Alberto Ponticelli's art. It's not worse, exactly, it's just much more normalized. Closer to a traditional modern comicbook art, rather than Ponticelli's usual frenetic and kinetic style. Wong calms everything, taking away some of the usual energy. I don't mind it, but I do miss the old Ponticelli.

Luckily, this month's Frankenstein tells a calmer story than usual, so Wong's inks feel a bit more appropriate. As Frankenstein and Lady Frankenstein search for and eventually find their escaped son, we get to learn the details of their family's tragic history, and it helps to flesh out not only Frankenstein but also (and especially) his wife. Other than being completely badass and sassy, Lady Frankenstein hasn't had a lot to do in the series so far, but in this issue we see her undergo several major decisions and changes. Jeff Lemire keeps us on our toes and continues to grow the world of S.H.A.D.E., from Father Time's secrets to Ray Palmers character turn to, of course, Lady Frankenstein abandoning the cause. A solid standalone story in a title than continues to be reliable entertainment.
7.0/10


Saga #2: I was admittedly not sold on Saga after its debut issue, but I am a full-fledged fan as of this one. Brian K. Vaughn follows up on all the ideas and character introduced last time, and still uses a bulk of his pages to show us an impressive new villain, The Stalk. And he continues to make Marko and Alana's relationship more complex, compelling, and genuine with each panel they're in together. They show humor and affection in the face of great hardship, and it helps their love ring true.

The real star of this title, however, is Fiona Staples. Somehow she makes everything and everyone we see part of a clearly shared universe even when they are simultaneously so visually different. The prince with the TV head, The Will's freaky giant skinless cat-thing, The Stalk's spider-body, and the Horrors on the final page would most likely seem like they each belong in their own books if you saw the just character sketches. But Staples pulls it off, and makes it an absolute treat for the eyes while doing so. You could press the mute button and still have a whole lot to enjoy in Saga #2. Definitely a triumph all over.
9.0/10


Secret Avengers #25: At last, the Rick Remender I've been waiting for! I only know Remender from his amazing work on Uncanny X-Force, but after seeing Flash Thompson bring some much-needed humor to what has been a grisly title for the last few issues, I'm tempted to catch myself on Venom as well. He stole every scene he was in, and brought some of the best action to the issue, too. Though there was plenty of that to go around. Jim Hammond also had some great lines and moments of daring heroism all his own, and he's another character I'm excited to see more from (assuming he recovers fairly soon). But the best part of Secret Avengers #25, for me anyway, was when the little boy these superheroes have all been struggling to rescue manages to not only save himself, but to defeat one of the seemingly unbeatable opponents. I hope we see more of that kid in future arcs, though I'm sure that's just wishful thinking.

The other big thing I enjoyed about this issue was that we got some actual teamwork and team-building from our heroes rather than a lot of bickering and failure. And Gabriel Hardman was firing on all cylinders as well. The panel where The Swine smacks Venom, the two-page spread of the master mold sentry, and the previously mentioned kid-saves-himself scene were all stand out moments in a marvelously-drawn book. I'm bummed that AvX is interrupting Secret Avengers next issue, because with #25 it finally started to feel like the new creative team was hitting some kind of stride. And don't forget that reveal on the final page! I can't wait to see Father's agenda unfold...
8.0/10


Smoke and Mirrors #2: A big step down from its debut, Smoke and Mirrors #2 really has very little to recommend it. The main character, Ethan, and his new teacher/friend (Mr. Ward? Is that his real name?) are both sort of duds. Ethan's more annoying than he is interesting as a lead, and Ward just keeps saying the same things over and over. Actually, I guess they both kind of do. I really love the interactive elements being incorporated into the series, because people don't do cool shit like that in their comicbooks very often and it's always nice to see the medium expand. But with consistent yet never-impressive art and main characters I couldn't care less about, I'm starting to wonder if I'll even finish reading the rest of this title. I'll give it at least one more issue, but either the plot or at least on member of the cast needs to do something pretty interesting ASAP.
2.5/10


Ultimate Comics X-men #10: An enjoyable if predictable story. The revolution sparked by Storm last issue goes through all the necessary beats: rise up, take the day, lose some people, uncover some secrets, take the power from the bad guys, and then the revolutionaries start to vie for power and argue amongst themselves. Nothing new or particularly unexpected her from Nick Spencer's script, but in a series that can pull the rug out at any moment, it was actually refreshing to have such a classic, straightforward chapter. And Colussus' decision at the end, while not necessarily surprising, was certainly interesting and effective, in no small part due to a few choice panels from Paco Medina and Juan Vlasco, whose artistic storytelling matches the clarity and directness of the narrative. And it was good to see this whole Camp Angel story tie more directly, even if just for a page, to the events we've seen in the earlier issues of this series. Maybe now we can take steady steps forward rather than so often jumping around. Fingers crossed. But this time out, at any rate, a tidy and fun little comic.
5.5/10


Uncanny X-Men #10: Just like Venom made me want to read his title, Unit makes me want to read S.W.O.R.D. Sure he's obnoxious and way overpowered and looks sort of dumb, but...I love him. His whole calm-and-polite-but-still-horrible-and-heartless personality has completely won me over, and I love watching my heroes get handily defeated by a new foe. It can make their ultimate, inevitable victory over that foe all the more delicious if and when it pays off. Sometimes the ball gets dropped and difficult enemies are defeated in improbable or fully unbelievable ways, but Kieron Gillen has been delivering such good stories so far in Uncanny X-Men that I trust him to wrap this one up satisfactorily. And Unit is his character, so chances are there's a plan in place.

It's too bad this issue came out after AvX officially started, because the brief exchange between Cyclops and Captain America about Scott's priorities is a clear set-up for that conflict, and also sums up so perfectly my problems with AvX so far. Scott has put Hope's safety above all else, and while I understand his motives and I appreciate that he is consistent on this, it's pretty damned infuriating, and makes it hard to side with the X-Men. Be a superhero, dude, not a zealot.

While the artwork by Carlos Pacheco, Paco Diaz, and Cam Smith was quite good, I found myself more taken with the coloring of this issue than the drawings themselves for some reason. The amount of white, perhaps, I'm not really sure. No mater the reason, a quick shout out to Guru eFX for that.
8.5/10